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Los Angeles Mod v1.9.3 SG Submod


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#121 Paramedic_Engine_2

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Gepost 28 oktober 2009 - 04:16

Cool mod, waiting for a download patch, the download does not work for me, I get a script error while loading the mod and then get into a game, 3 seconds later it crashes.

#122 Cosreski

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Gepost 28 oktober 2009 - 05:56

Hey Shane, Nice work on mod and I am contempt with this Mod. Hope some day we can have multiple maps that we can change to when we need change. People always look for a change of scenery in real life. Will you be able to put the unmarked Charger on your submod soon with other new vehicles? I was surprised that you didn't put it in the first place. Is it possible that you can put traffic lights @ the fire stations? and also near the PD Sta on main Highway just above the major intersection at the Theater? :popcorn:

This is the great's thing about the parking lot. The Supervisor was changed by someone in an earlier mod and was wandering if you can add that mod with yours. Of course if you get his permission and Hoppahs too. Its just an idea. Maybe you can come up with a new Supervisor.

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#123 JediHutch61

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Gepost 28 oktober 2009 - 06:09

Would it be possible to get just the PD parking changes, new vichicles, and personnel changes, but not touch the fire station stet up. I have modified the atation slightly and don't know enough about scripting to reset the original script from the altered script.
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#124 swatlord

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Gepost 28 oktober 2009 - 06:56

Hey Shane, Nice work on mod and I am contempt with this Mod. Hope some day we can have multiple maps that we can change to when we need change. People always look for a change of scenery in real life. Will you be able to put the unmarked Charger on your submod soon with other new vehicles? I was surprised that you didn't put it in the first place. Is it possible that you can put traffic lights @ the fire stations? and also near the PD Sta on main Highway just above the major intersection at the Theater? :popcorn:

This is the great's thing about the parking lot. The Supervisor was changed by someone in an earlier mod and was wandering if you can add that mod with yours. Of course if you get his permission and Hoppahs too. Its just an idea. Maybe you can come up with a new Supervisor.

Why not just stop being lazy, get both mods (this and the supervisor) and put them together? Hmm?
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#125 danny96

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Gepost 28 oktober 2009 - 10:07

i test this mod and is awesome!!!!
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#126 pyrofreak

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Gepost 29 oktober 2009 - 07:17

Good mod, one question though.

When I start the game, everyone loads into their unit. Unfortunately, no commands come up. I cant get anyone to exit the car, or send a unit anywhere, anyone know why.


Edit: Now it works, so I dunno.

#127 Xplorer4x4

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Gepost 29 oktober 2009 - 09:15

Would it be possible to get just the PD parking changes, new vichicles, and personnel changes, but not touch the fire station stet up. I have modified the atation slightly and don't know enough about scripting to reset the original script from the altered script.

Possible? Yes. You just need to alter the firestationstart,firestation and maybe latofirestation scripts to include just the police parts. Should be pretty easy to do. Just look at the scripts from shanes mod and look for references to the police in those script, and include them in the original.

Why not just stop being lazy, get both mods (this and the supervisor) and put them together? Hmm?

Then why dont you do it for him if its so easy? Good luck, cant wait to see your work. :)

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#128 DylanPong94

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Gepost 29 oktober 2009 - 10:50

Sorry for interrupting. I cant download it. When i click the link, it appears "Database Error: Unable to connect to the database:Could not connect to MySQL" :cry:

#129 TROOPER05

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Gepost 29 oktober 2009 - 01:42

Ok question - Is this for the NEW LA MOD MAP that comes with 1.9 that hoppah built - or is it for another map...


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#130 ShaneGreen

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Gepost 29 oktober 2009 - 02:12

i test this mod and is awesome!!!!


Hi Danny96,

Thank you for your comments. I am glad that you are enjoying the submod. :12:

Good mod, one question though.

When I start the game, everyone loads into their unit. Unfortunately, no commands come up. I cant get anyone to exit the car, or send a unit anywhere, anyone know why.


Edit: Now it works, so I dunno.


Hi Pyrofreak,

In my experience with Emergency 4, I have found that sometimes these sorts of things happen, with no explanation. Perhaps it is something to do with the stability of the game, or perhaps it may be that its get confused with all the extra files of the mods/submods. I am not sure which. What I have found is that when something like that happens, try restarting the game and usually the problem/glitch has gone. I am sorry that I have not got a better answer, but that is what I have found. Thank you for trying the submod, and I hope that it gives you much enjoyment.

Ok question - Is this for the NEW LA MOD MAP that comes with 1.9 that hoppah built - or is it for another map...


TROOPER


Hi Trooper,

The submod has been created based on Hoppah's new map.

However, for anybody that has Emergency 4 Deluxe, the Deluxe Map has also been modified so that it work with that as well.

When I get a bit of time I will also release the files to use the original map instead of Hoppah's new map, for those who want to use the original one.

Take care

Shane
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#131 whonneb

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Gepost 29 oktober 2009 - 02:43

Hi Danny96,

Thank you for your comments. I am glad that you are enjoying the submod. :12:



Hi Pyrofreak,

In my experience with Emergency 4, I have found that sometimes these sorts of things happen, with no explanation. Perhaps it is something to do with the stability of the game, or perhaps it may be that its get confused with all the extra files of the mods/submods. I am not sure which. What I have found is that when something like that happens, try restarting the game and usually the problem/glitch has gone. I am sorry that I have not got a better answer, but that is what I have found. Thank you for trying the submod, and I hope that it gives you much enjoyment.



Hi Trooper,

The submod has been created based on Hoppah's new map.

However, for anybody that has Emergency 4 Deluxe, the Deluxe Map has also been modified so that it work with that as well.

When I get a bit of time I will also release the files to use the original map instead of Hoppah's new map, for those who want to use the original one.

Take care

Shane




I know it is a long shot, but how about the script with woods map as well?

#132 Guest_ff503750_*

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Gepost 29 oktober 2009 - 03:27

Shane,

The mods great, you did a good job. Yes it has a few glitches but I expect that nothing I couldn't fix myself. MY only question is not being to totally familiar with LAFD, why do the Ambulances have 2 FF/Paramedics and no one with a stretcher? Does LA rely on AMR? And how are you suppose to get the AMR people back into the ambo once they transport to the hospital and go back to where their parked?

Again thanks.

Tim

#133 danny96

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Gepost 29 oktober 2009 - 03:34

this mod fully change the mod. Love It! But one question - how you give the new cars to game (FCV2004-02,03,04,05...,SWAT SUv)? I want to add more CV's but I don't know how.
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#134 Xplorer4x4

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Gepost 29 oktober 2009 - 03:35

Shane,

The mods great, you did a good job. Yes it has a few glitches but I expect that nothing I couldn't fix myself. MY only question is not being to totally familiar with LAFD, why do the Ambulances have 2 FF/Paramedics and no one with a stretcher? Does LA rely on AMR? And how are you suppose to get the AMR people back into the ambo once they transport to the hospital and go back to where their parked?

Again thanks.

Tim

The reason for 2 medics is for realism. In reality most of the time the medics are not going to grab the stretcher right away. They will asses patient(s) and then grab a stretcher if needed. If you select both medics at once and click the get command, then you will be able to click on the ambulance and get a stretcher.

LA relies mostly on LAFD for there BLS and ALS needs, however, AMR is used to a small extent, and LAFD can turn the call over to AMR. Not sure if theres some sort of rule and regulation on just how much they can turn over to AMR and so forth, and in the event of a mass causality incident like a terror attack, im sure AMR would be just as primary in transport as LAFD would be.

If you need more AMR personnel, sound the alarm for one of the fire stations. I forget which one but it is in the read me file you downloaded with the sub mod.

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#135 danny96

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Gepost 29 oktober 2009 - 03:36

this mod fully change the mod. Love It! But one question - how you give the new cars to game (FCV2004-02,03,04,05...,SWAT SUV)? I want to add more CV's but I don't know how.

One more question - You add the rappeling script for police helicopter but if you rappel cops down, they have texture of soldier. Can you fix It?
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#136 swatlord

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Gepost 29 oktober 2009 - 07:00

Then why dont you do it for him if its so easy? Good luck, cant wait to see your work. :)

Because they're 2 separate files. Unless they want to come over to my residence and I'll manually do it, all that would happen is I would link to both the downloads and restate what both authors have already said
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#137 Dominic22

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Gepost 29 oktober 2009 - 07:19

Sorry for interrupting. I cant download it. When i click the link, it appears "Database Error: Unable to connect to the database:Could not connect to MySQL" :cry:


I am assuming you are talking about my website is giving the error? If you are please try again because I just tried and it's working perfectly.

#138 Xplorer4x4

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Gepost 29 oktober 2009 - 09:03

Because they're 2 separate files. Unless they want to come over to my residence and I'll manually do it, all that would happen is I would link to both the downloads and restate what both authors have already said


The unmarked units ubmod, even just the charger itself is more then 2 files once its all said and done. If you install it your going to disable units in Shanes mod, so it takes a bit of work.

Then he wanted the fs traffic lights, so why dont you set that up on the map for him and post it here should others want it. Not to mention that might need to be edited into lafirestation so it doesnt over write shanes changes.

So like i said, take your own advice. Dont be lazy and help him out since you know so much. ;)


Anyways, I wasnt sure if I could start a separate topic for this or not, but I was wondering what everyones favorite park of Shanes awesome work is?

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#139 swatlord

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Gepost 29 oktober 2009 - 09:25

The unmarked units ubmod, even just the charger itself is more then 2 files once its all said and done. If you install it your going to disable units in Shanes mod, so it takes a bit of work.

Then he wanted the fs traffic lights, so why dont you set that up on the map for him and post it here should others want it. Not to mention that might need to be edited into lafirestation so it doesnt over write shanes changes.

So like i said, take your own advice. Dont be lazy and help him out since you know so much. ;)


Anyways, I wasnt sure if I could start a separate topic for this or not, but I was wondering what everyones favorite park of Shanes awesome work is?

.... that was not what I was talking about AT ALL...... :WTF:

I was referring to the person that wanted to merge shanegreens mod with the improved supervisor submod......Where did you get all that?
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#140 Xplorer4x4

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Gepost 29 oktober 2009 - 09:30

.... that was not what I was talking about AT ALL...... :WTF:

I was referring to the person that wanted to merge shanegreens mod with the improved supervisor submod......Where did you get all that?

You might want to check again:
http://forum.emergen...h...st&p=114385
He referenced the supervisor, unmarked units, and the traffic light at fs.

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