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Los Angeles Mod v1.9.3 SG Submod


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#821 lacofd_FF51

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Posted 28 December 2010 - 01:49 AM

im sorry to double post but has anyone used his 1.9 versoin on 2.0? if so does it work ok?

#822 dustwaveblitz

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Posted 28 December 2010 - 01:56 AM

im sorry to double post but has anyone used his 1.9 versoin on 2.0? if so does it work ok?



Yes it does... And works at 100000%...

#823 Xplorer4x4

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Posted 28 December 2010 - 04:09 AM

Yes it does... And works at 100000%...


Actually it will "work" but it wont really be utilizing the additions from 2.0. I forgot what all was added but for example the new helicopters added in 2.0 wont be available.

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#824 lacofd_FF51

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Posted 28 December 2010 - 07:32 PM

i downloaded the mod and went to start the freeplay, when it loaded all the way the music played for like half a second and then it goes back to desktop w/o and error message or anything. im using the 2.0 map and la mod 2.0 i know its for 1.9 but can someone plz help!

P.S u really outdid yourself SG. good job

#825 swisscow41

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Posted 01 January 2011 - 11:21 PM

is this mod compatible with any of the lighting mods?

P.s. LOVE these changes, WAY more realistic!
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#826 Xplorer4x4

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Posted 01 January 2011 - 11:44 PM

I think its compatible because i do not believe new commands were added.

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#827 swisscow41

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Posted 03 January 2011 - 07:11 AM

I think its compatible because i do not believe new commands were added.


The answer is sort of. Since the SG submod has essentially added a bunch of units (for example Engine 51, Engine 10, Engine 210 Ext.) the light mod only changes the files or whatever for the original system with Engine's 1 and 2. As a result only engine 10 has the new lights while the other ALS engine's dont.

With the future release of new versions of this submod I think it would be a really good idea to include some sort of lighting submod in the package the same way the 4X4 mod does.
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#828 Xplorer4x4

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Posted 03 January 2011 - 07:27 AM

So just re3name the prototypes appropriately and then you have the new lights on the other units.

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#829 swisscow41

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Posted 03 January 2011 - 07:36 AM

So just re3name the prototypes appropriately and then you have the new lights on the other units.

but if I just rename the prototypes that changes the whole skin to!
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#830 Xplorer4x4

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Posted 03 January 2011 - 11:04 AM

Lol so just point the prototype to the proper v3o ;)

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#831 swisscow41

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Posted 03 January 2011 - 07:12 PM

Lol so just point the prototype to the proper v3o ;)

hm I assume the v30 is the file that controls the skin. I rename the prototype file for each LAPD cv which gets the new lights. Then I assign the V30 which changes the skin back to whatever I assigned it to. Thanks!
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#832 Xplorer4x4

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Posted 03 January 2011 - 09:22 PM

Yes the v3o is the model file, and the skin info is contained with in the model file. :)

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#833 Jacob2442

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Posted 03 January 2011 - 09:42 PM

Hey I love the Mod a couple things when i use the brush truck from station 2 it will not return to its exzact position. And the patch for the pawns is down so im not sure what to do let me know. :rolleyes:

#834 swisscow41

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Posted 04 January 2011 - 01:20 AM

Yes the v3o is the model file, and the skin info is contained with in the model file. :)


what about siren assignments for diffirent vehicles? Can I get at those in the moder as well?
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#835 Xplorer4x4

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Posted 04 January 2011 - 01:47 AM

what about siren assignments for diffirent vehicles? Can I get at those in the moder as well?

If you want to change sirens, say the ambulance siren to be a federal q, then you need to open up lasiren.script.

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#836 lacofd_FF51

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Posted 05 January 2011 - 03:35 AM

i downloaded the mod and went to start the freeplay, when it loaded all the way the music played for like half a second and then it goes back to desktop w/o and error message or anything. im using the 2.0 map and la mod 2.0 i know its for 1.9 but can someone plz help!

P.S u really outdid yourself SG. good job

does anyone have any suggestion to help with this?

I read the read me just substituted 1.9 with 2.0 and it didnt work
imma try again soon

#837 Texas_DPS

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Posted 05 January 2011 - 04:26 AM

i dont think it should bounce like that....it should work. i dont know because i have never tried it but a lot of people have not had a problem with it.
- Jon

#838 Xplorer4x4

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Posted 05 January 2011 - 05:30 AM

Logfile and dxdiag would probably be useful.

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#839 marcolone95

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Posted 24 January 2011 - 12:36 PM

I have a problem with this mod also.
On 911 first responders that I have on Windows XP the sumbod runs ok but the PC is too old and slow to play on it.
On the same game installed on Windows vista when I start freeplay the game appears blocked; the minimap, the fire stations and the pollice station are disappeared.
So I tried to install the submod on deluxe editon and the deluxe minimap is reverted with the normal freeplay minimap.

#840 helljumper51

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Posted 24 January 2011 - 06:06 PM

can we expect any new units in the next update?
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