Los Angeles Mod v1.9.3 SG Submod
#441
Geschrieben 03 Dezember 2009 - 04:36
thanks, Loyal
#442
Geschrieben 03 Dezember 2009 - 05:10
The following I find errors
No siren on the following:
Ambulance 51
Ladder 51
Hazmat unit
White and Blue PD unit
Then the arrest person do not go to the station they sit in parking lot. (Potrolcar 6 took to station).
Then you got one LAPD Officer that is left behind in parking lot.
Bomb unit sit in parking lot to long and bomb goes off before they get they.
#443 Guest_Mav1701_*
Geschrieben 03 Dezember 2009 - 07:41
played it, seems to be working well. A couple of things:
Both light forces come to the scene with 2 captains - which is rather redundant since they can't do much but the call functions, and you really don't need 2. So your Light force ends up having 3 FFs and 2 captains (or 2, 2 and 1 Paramedic) - which leaves them pretty light on fire fighting power.
I like having the 2 Paramedics in the ALS ambulances - Is there room on the ambulance for a "stretcher" button that makes them get out with the stretcher (or get out and switch) kind of like the one on the engines to have the FFs hook up hoses?
#446 Guest_NMDanny_*
Geschrieben 04 Dezember 2009 - 06:15
and also why there are so many same vehicles with different numbers? that just takes space
#448 Guest_M1n1d0u_*
Geschrieben 04 Dezember 2009 - 06:32
#449
Geschrieben 04 Dezember 2009 - 07:31
#451 Guest_fireff423_*
Geschrieben 04 Dezember 2009 - 11:15
#452
Geschrieben 04 Dezember 2009 - 11:18
Can you show us a pic?Great mod. love it only problem I have is one of the buildings on the map is missing and it has a box in its place that says model missing. Dont really care except it caught fire off the bat and no way to put it out. So far only problem i have but can live with it
Do you have patch 3? I think this bug was fixed in patch 3.
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#453
Geschrieben 04 Dezember 2009 - 11:19
http://forum.emergen...h...ost&id=3102
If so as random said you need the patch. You can get it here.
It was fixed in patch 1.
#454 Guest_fireff423_*
Geschrieben 05 Dezember 2009 - 02:13
#456 Guest_terminator4d_*
Geschrieben 05 Dezember 2009 - 02:46
#457 Guest_M1n1d0u_*
Geschrieben 05 Dezember 2009 - 04:00
#458
Geschrieben 05 Dezember 2009 - 06:21
can you make this mod work with Additional Units Submod?
and also why there are so many same vehicles with different numbers? that just takes space
They have different numbers for realism.
#459
Geschrieben 07 Dezember 2009 - 07:42
#460
Geschrieben 07 Dezember 2009 - 08:35
Question. When are the additional units being added?
Hi pyrofreak,
Thanks for your interest. There has been a delay due to a problem with addition of the Large Rescue Ambulance (all the rest seem to add ok). I have to go back and work out the problem. Unfortunately I am at work at the moment, so have not had a chance to have a look at it yet. Have a couple of days off later in the week, so will look at it then and hopefully come up with a solution. Sorry I am unable to give you a better answer than that. But will get it done as soon as I can.
Take care
Shane