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Los Angeles Mod v1.9.3 SG Submod


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#361 Guest_M1n1d0u_*

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Geschrieben 28 November 2009 - 11:15

hi can anyone help me to change the script because i wanna put the Large ambulance to the reserve ambulance parking place

#362 willa078

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Geschrieben 29 November 2009 - 08:55

So overall, is this submod worth downloading. I downloaded it before but then it said that you have to make sure nothing is changed whne you downloaded the Hoppah La mod v1.9. I did change it and the vehicles were all out of position in both fire stations. Now i have to download the whole La Mod again! Very Fusrating!

So is it worth downloading this submod?

#363 ShaneGreen

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Geschrieben 01 Dezember 2009 - 05:49

Hi Guys and Gals,

I have returned to the land of the not working (at least for a day or two).

I am still having issues with the call command menu, so have decided not to include with this release. So v1.9.3 SG Submod is now ready to go.

I have included Call Detective, Call SWAT, Call Bombsquad and Call Fire Engine for Police.
I have included Call Battalion and Call EMS Captain for EMS/Fire.

I am sending the files through to Dominic and as soon as it is uploaded, I will post the link on the first post.

I will have the combined Additional Units Submod and SG Submod version ready in the next day or two and then that also will be available.

Thank you all for your patience,

Take care

Shane
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#364 Guest_juice01_*

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Geschrieben 01 Dezember 2009 - 06:08

Awesome, thank you for all your hard work.

#365 swatlord

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Geschrieben 01 Dezember 2009 - 07:29

Will this be compatible with the original map? (not hoppahs)
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#366 ShaneGreen

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Geschrieben 01 Dezember 2009 - 07:43

Will this be compatible with the original map? (not hoppahs)



Not yet, but hopefully by the end of the week there will be a downloadable version of the original freeplay map that will be compatible.

Take care

Shane
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#367 Guest_M1n1d0u_*

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Geschrieben 01 Dezember 2009 - 09:50

good news waiting new order ;)

#368 randomperson139

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Geschrieben 01 Dezember 2009 - 08:25

Thanks for the update Shane. And thanks for all your hard work :)
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#369 danny96

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Geschrieben 01 Dezember 2009 - 08:48

have the police supervisor new skin or it's only prototype and look same as the normal officer? I like your good work! Looking forward for release ;). But the unmarked CV's will be deleted and overwrited with dodge chargers or not?
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#370 Xplorer4x4

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Geschrieben 01 Dezember 2009 - 09:45

Thanks again for the great work Shane. Look forward to your release!

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#371 Forensics

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Geschrieben 01 Dezember 2009 - 09:51

I too am looking forward to the release :)


#372 kyle308

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Geschrieben 01 Dezember 2009 - 09:59

yeah i cant wait
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#373 Guest_Marc435_*

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Geschrieben 01 Dezember 2009 - 10:43

putting that it is ready and d/load imminent is like a tease. ha ha :popcorn:

#374 ShaneGreen

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Geschrieben 01 Dezember 2009 - 10:50

have the police supervisor new skin or it's only prototype and look same as the normal officer? I like your good work! Looking forward for release ;) . But the unmarked CV's will be deleted and overwrited with dodge chargers or not?


Hi Danny 96,

Thanks for your interest.

The new unit is a Police Detective/Supervisor. It is easily identified as it is completely different from other police units. The Detective wears dark grey pants, with a light blue shirt and dark blue tie (often called a plain clothes detective). When on the scene of an incident he can put on a hi-viz vest to identify him as a police officer as seen in the screenshot below - where one officer is plain clothes, whilst the other is in the vest.

Regarding the Unmarked CV's, the original black unmarked crown vic remains in the game and so does the white unmarked crown vic. All the others have been removed and Unmarked Dodge Chargers in Black, Burgundy (dark red), Navy Blue and White, have been added. These vehicles are perfectly suited for the plain clothes detective.

Angehängte Datei  Detectives_at_seige_demo.jpg   0bytes   145 Anzahl der Downloads

Hope this helps

Take care

Shane
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#375 randomperson139

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Geschrieben 01 Dezember 2009 - 11:04

Looks good. Keep up the great work Shane :12:


The detective looks like the profiler from the normal gme without the stab vest. :P
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#376 Forensics

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Geschrieben 01 Dezember 2009 - 11:22

Looks good :)


#377 ShaneGreen

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Geschrieben 01 Dezember 2009 - 11:36

Looks good. Keep up the great work Shane :12:


The detective looks like the profiler from the normal gme without the stab vest. :P



Looks very much like the profiler. :D Hey ..... I have to start somewhere, dont I ..... I keep telling you I don't do models.

Nice pick-up, by the way.

Haven't heard back from Dominic yet, so I think I will upload somewhere and post the link so that you can start to download .......... and find all those problems for me :P

I have compressed using 7-zip due to the size of the package (so if you don't have that, you will need it. It is free download) Dowload is about 25.9 mb, which extracts to 64 mb ..... and i don't have an installation program at this stage - sorry.

So watch this space for the next 10 minutes and I should have the link.

Take care

Shane
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#378 Forensics

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Geschrieben 01 Dezember 2009 - 11:44

OK :)


#379 randomperson139

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Geschrieben 01 Dezember 2009 - 11:50

OK.:)
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#380 ShaneGreen

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Geschrieben 02 Dezember 2009 - 12:00

Los Angeles Mod v1.9.3 SG Submod

DOWNLOAD HERE - Now available (Thanks to Dominic22 for hosting the download on lamodificationcentre.com)

Note: You will need 7-zip to extract the download

NOW ENJOY !


Hi all,

Well, here it is ..... I hope you like it :cheers-mate:

Please, let me know how it goes - I have only had limited testing time.

Take care

Shane
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