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Los Angeles Mod v1.9.3 SG Submod


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#301 swatlord

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Geschrieben 17 November 2009 - 03:18

I used to volly for a small town in Colorado with a larged district for out resources and we had plenty of emergency vehicles that responded to calls. We had 4 engines 6 tenders 2 trucks 10 brush trucks 4 amrs helio usally staged 4 days out the week at station one, we also had 3 urban interfaces and 3 3000+ gallon pumpers 3 ultility trucks and 1 semi pumper. Yes alot of the time due to being a rual communtiy vollys would go to station 2 and 3 and pick up the truck we had alot trucks on fires and im not adding what city would respond with.

Also Denver Fire dept stations have about 2 engines and 2 other vehicles per station besides the fact they require Denver Metro Denver West Denver East and all suburbs also have there on Dept controled by Denver Metro and Denver Station 1 I belive has 8 vehicles. So big Citys have this resources

Right, I understand, I was referring to the relative space we are given. There wouldn't be that many emergency units in the space Hoppah or 911FR gives us
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#302 gizmo719

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Geschrieben 17 November 2009 - 04:33

yea i hear where your coming from my bad if i cam off to strong :sorrysign:
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#303 gizmo719

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Geschrieben 17 November 2009 - 05:45

I suppose I wont worry about it but yes, it did happen as soon as I activated the alarm.



Was there a fix for this im having this issue
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#304 swatlord

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Geschrieben 17 November 2009 - 06:21

yea i hear where your coming from my bad if i cam off to strong :sorrysign:

Understandable, no hard feelings :cheers:
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#305 Guest_M1n1d0u_*

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Geschrieben 17 November 2009 - 07:08

Hi shane , i have an idea for you , can you add a comand to lapd officier to call an engienes with a captain or call the Battalion Chief , to prevent a big fire or for road accident thanks for your amazing work and good night

#306 ShaneGreen

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Geschrieben 17 November 2009 - 10:15

Hi shane , i have an idea for you , can you add a comand to lapd officier to call an engienes with a captain or call the Battalion Chief , to prevent a big fire or for road accident thanks for your amazing work and good night


Hi M1n1d0u,

What you are suggesting is a good idea. Unfortunately, I don't have enough room for the current commands that I wish to add. If I can increase the number of commands that the units will allow, I will happily add the command.

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#307 Guest_M1n1d0u_*

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Geschrieben 17 November 2009 - 12:14

and if you modify the call ems comand to a EMS Chief or a thing like this

#308 ShaneGreen

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Geschrieben 17 November 2009 - 01:08

Hi Guys and Gals,

Just a quick little teaser showing the new Detective unit in game at a hostage situation with SWAT. You will see both the plain clothes detective and one with the hi viz vest on. You might also notice their UMPC.

Angehängte Datei  Detectives_at_seige.jpg   0bytes   211 Anzahl der Downloads

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#309 Guest_M1n1d0u_*

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Geschrieben 17 November 2009 - 01:53

I LO-VE it ! awesome !

#310 Xplorer4x4

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Geschrieben 17 November 2009 - 05:31

Great work shane!

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#311 Dominic22

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Geschrieben 17 November 2009 - 05:54

Very nice!

#312 aleksanderwoods

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Geschrieben 17 November 2009 - 06:22

Wow, just have to say very nice!
Bit OT question: Is it possible to use sharpshooter from outside of a building and shoot the suspect inside the building?

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#313 picicch

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Geschrieben 17 November 2009 - 07:04

I play with this mod and i must to say IT'S AWESOME very ralistic
Great Work ShaneGreen
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#314 randomperson139

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Geschrieben 17 November 2009 - 07:10

Looks great Shane. Keep it up :gut: :gut:
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#315 Guest_NMDanny_*

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Geschrieben 17 November 2009 - 08:01

does the mod works with additional units submod?

#316 Guest_mrpolice1996_*

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Geschrieben 17 November 2009 - 08:09

Update looks great. :)

#317 randomperson139

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Geschrieben 17 November 2009 - 08:23

does the mod works with additional units submod?

At the moment ... No.

But Shane and M1n1d0u are going to release a submod which combines the new version of this and the AUS when the new version of this gets released.
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#318 USMC_NL

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Geschrieben 17 November 2009 - 08:31

can't wait for the new release:)

and the detective is looking great man,
and the sniper that is leing down, is that also new (never noticed before)
the new UMPC is also looking great man. but where getting short of parking at the station:P
any change you make a separte station with al the umpc in a parking lot, kind of separet detective station:)
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#319 randomperson139

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Geschrieben 17 November 2009 - 08:32

and the sniper that is leing down, is that also new (never noticed before)

I don't think that's new... you just have to have the guy in the right place. (I think :unsure: )
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#320 ShaneGreen

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Geschrieben 17 November 2009 - 09:20

can't wait for the new release:)

and the detective is looking great man,
and the sniper that is leing down, is that also new (never noticed before)
the new UMPC is also looking great man. but where getting short of parking at the station:P
any change you make a separte station with al the umpc in a parking lot, kind of separet detective station:)


Thank you all for your kind words :) ,

Just to clarify, there will be 2 releases of the submod;

Los Angeles Mod v1.9.3 SG Submod

Los Angeles Mod v1.9.3 AUS-SG Submod - which will be released at the same as the SG submod or within a couple of days of the first release.


USMC_NL,

the SWAT sniper is actually the SWAT officer who has equipped the PSG-1 sniper rifle (same as FBI). Whilst this is not a new addition, I think some people were not aware of this feature in earlier version of my submods.

Regarding the parking at the policestation, the new UMPC Dodge Chargers (Burgundy, Navy Blue and White) will replace the UMPC Crown Vics at the station. I have kept the Black and the White UMPC Crown Vics in the mod for those who still wish to use them.

Take care all

Shane
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