Have you got permission for your submod?it's your choice , my choice it's to play with large ambulance , impala lapd , old two truck , and ATF unit you don't want oki and i say peak about my submod in the good topic because we speak about my submod =)
Los Angeles Mod v1.9.3 SG Submod
#281
Geschrieben 15 November 2009 - 05:47
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#282
Geschrieben 15 November 2009 - 05:53
but to put SG and aus together would just make the game lag and the loading longerit's your choice , my choice it's to play with large ambulance , impala lapd , old two truck , and ATF unit you don't want oki and i say peak about my submod in the good topic because we speak about my submod =)
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#283 Guest_EMTFF_*
Geschrieben 15 November 2009 - 06:03
but to put SG and aus together would just make the game lag and the loading longer
Then don't use it. AUS+SG is going to be released separately.
I love the SG mod along with the AUS. It sounds like a good idea to put them together.
#285 Guest_M1n1d0u_*
Geschrieben 15 November 2009 - 07:13
Wow, good luck with that, that almost makes it unplayable
No lag et the time to loading is 1-2 min with a normal computer and i haven't the permission but stop it isn't the good topic you wanna ask me on my submod come in the topic =)
#286
Geschrieben 16 November 2009 - 01:40
I honestly could care less about putting this together. If I'm correct, I'm talking about compatibility with SG mod and aus. I believe this is one of the acceptable forums (SG mod thread, aus thread) and since it is a pinned thread, if my information is correct, this takes priority.No lag et the time to loading is 1-2 min with a normal computer and i haven't the permission but stop it isn't the good topic you wanna ask me on my submod come in the topic =)
Now, like I said, I don't care, so I will post nothing more about this subject. If someone feels they must have the last word, by all means reply. I will not reply back.
Have an Army day!
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#287 Guest_mrpolice1996_*
Geschrieben 16 November 2009 - 01:42
#288 Guest_Mav1701_*
Geschrieben 16 November 2009 - 01:45
Shane's mod is cool because it plays quite differently than regular LA Mod, its nice for a change. And several of the units from the Additional Units Mod will go nicely with Shane's submod.
#290 Guest_someguy21_*
Geschrieben 16 November 2009 - 03:32
Hey all,Great work on the submod. I enjoy it very much and have not had too many issues with it. For me personally, I send back the Hazmat, FD crane and a few other vehicles back to HQ when I start the game. I love the fact that an ALS ambulance and a Tower is now available at FS 2. I also love the addition of the Captains and like how it adds realism to the game. The only little thing that I wish would've stayed the same is to have the Paramedics and two stretcher EMTs in the ALS truck. I know that it's more real to have them go back for the stretcher but I just find it takes more time. Other than that I LOVE what you did with the submod and keep up the good work.
I have the excact same problems as above. unlike other's with the redundant questions, I just spent the last 20 minutes reading every post here. I believe/hope the new version will fix this. I am waiting as patiently as possible . I just wanted to praise everyone on how helpful they are with eachother. I still cant believe everyone makes these mods on their own time and guys like me get to play with their hard work for free. Just wanted to say thanks to all for sharing mods/posts.
Be safe and go home. - Dan
#291
Geschrieben 16 November 2009 - 10:50
lafirestation.script,lafirestationstart.script.latopolicestation.script(or something like that).Couple Questions
1.) I want to change the ALS ambulance to the Heavy Ambulance (the new one added) how do I go about replacing that one, and adding new staff.
2.) I want to add some new units (border, and impla), where do I go to change the police cars parked outside of the station, and where do I change the unit staffing command.
PS: What do I need to change, and Thank You in advance.
or maybe he just has a better computer then you. Those of us with high end pcs arent going to notice much difference with 5-50 models compared to some one with a Pentium or Celeron processor.Wow, good luck with that, that almost makes it unplayable
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#294 Guest_M1n1d0u_*
Geschrieben 16 November 2009 - 12:30
#295
Geschrieben 16 November 2009 - 02:46
I'm not talking about performance, I'm talking about the 10 minutes it would take to sift through the units to find the one you want. I don't think LA or any major city has this many emergency vehicles all in one area as defined by our maps.or maybe he just has a better computer then you. Those of us with high end pcs arent going to notice much difference with 5-50 models compared to some one with a Pentium or Celeron processor.
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#296
Geschrieben 17 November 2009 - 12:40
I'm not talking about performance, I'm talking about the 10 minutes it would take to sift through the units to find the one you want. I don't think LA or any major city has this many emergency vehicles all in one area as defined by our maps.
I used to volly for a small town in Colorado with a larged district for out resources and we had plenty of emergency vehicles that responded to calls. We had 4 engines 6 tenders 2 trucks 10 brush trucks 4 amrs helio usally staged 4 days out the week at station one, we also had 3 urban interfaces and 3 3000+ gallon pumpers 3 ultility trucks and 1 semi pumper. Yes alot of the time due to being a rual communtiy vollys would go to station 2 and 3 and pick up the truck we had alot trucks on fires and im not adding what city would respond with.
Also Denver Fire dept stations have about 2 engines and 2 other vehicles per station besides the fact they require Denver Metro Denver West Denver East and all suburbs also have there on Dept controled by Denver Metro and Denver Station 1 I belive has 8 vehicles. So big Citys have this resources
#297
Geschrieben 17 November 2009 - 12:42
Fire Fighter 2, HazMat Tech, ARFF, D/O Structural Pumper, D/O Mobile Water Supply, D/O ARFF, EMT-B,
#298
Geschrieben 17 November 2009 - 01:19
#299
Geschrieben 17 November 2009 - 02:19
I used to volly for a small town in Colorado with a larged district for out resources and we had plenty of emergency vehicles that responded to calls. We had 4 engines 6 tenders 2 trucks 10 brush trucks 4 amrs helio usally staged 4 days out the week at station one, we also had 3 urban interfaces and 3 3000+ gallon pumpers 3 ultility trucks and 1 semi pumper. Yes alot of the time due to being a rual communtiy vollys would go to station 2 and 3 and pick up the truck we had alot trucks on fires and im not adding what city would respond with.
Also Denver Fire dept stations have about 2 engines and 2 other vehicles per station besides the fact they require Denver Metro Denver West Denver East and all suburbs also have there on Dept controled by Denver Metro and Denver Station 1 I belive has 8 vehicles. So big Citys have this resources
Nice Job keep it up
As a newby to emergancy 4 i found it realistic and fun to play with.
Thanks for the supports, guys (and all the others that are enjoying this submod) ..... it is greatly appreciated.
It is for people such as yourselves that we make our private mods available for use.
The frequent bickering over what is realistic and what should/should not be ..... is pointless.
These submods are made available for people to choose to download and use. They are based around peoples personal preferences.
If you enjoy the submod concepts, then use it ..... if not ..... don't.
Let's face it, I am not going to lose any sleep over somebody choosing not to use my submod.
If you feel, something should be different, I am open to suggestions, and if I feel it appropriate, it may make it to the final submod .... alternately, I might give you the files to make that change to your copy, when I have time.
So how about we focus on positive/constructive dialogue on this topic. Then we can concentrate on enjoying the submod, perhaps make a few improvements here and there, along the way.
Take care all,
Shane
#300
Geschrieben 17 November 2009 - 02:53