Los Angeles Mod v1.9.3 SG Submod
#261 Guest_alexXD_*
Geschrieben 13 November 2009 - 11:07
i'm sorry for my english
#262 Guest_M1n1d0u_*
Geschrieben 13 November 2009 - 12:20
#263
Geschrieben 13 November 2009 - 10:26
Hi , if shane want a compatibility with AUS i can send my files : script (siren and firestation start) , portrait.xml , freeplay map with Shane mod and AUS shane PM me , problem know : large ambualnce can't go in fire station i add the patrol comand to this ambu
i hope they like it i would like it to be able to work them to gether man.
#264
Geschrieben 13 November 2009 - 10:31
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#265
Geschrieben 13 November 2009 - 11:05
problem know : large ambualnce can't go in fire station i add the patrol comand to this ambu
The large ambulance is way too big in size to fit into the station, so adding it will totally mess up the freeplay game.
#266 Guest_M1n1d0u_*
Geschrieben 13 November 2009 - 11:32
oki i zip my files and post in a new submod tonight
@ for all who wanna the files for compatibility
#267
Geschrieben 14 November 2009 - 05:19
Also I've noticed when you have police patrol they usually all patrol together in the same area forever and do not spread out often.
#268
Geschrieben 14 November 2009 - 05:44
What script errors? I haven't had any.Is there gonna be an updated version soon which fixes some of the script errors??
Also I've noticed when you have police patrol they usually all patrol together in the same area forever and do not spread out often.
I think there are 3 patrol paths. If you send the cars on patrol from the same place then they will end up together.
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#269
Geschrieben 15 November 2009 - 09:37
1.) I want to change the ALS ambulance to the Heavy Ambulance (the new one added) how do I go about replacing that one, and adding new staff.
2.) I want to add some new units (border, and impla), where do I go to change the police cars parked outside of the station, and where do I change the unit staffing command.
PS: What do I need to change, and Thank You in advance.
#270
Geschrieben 15 November 2009 - 10:46
(If anyone has a DownloadLink for Patch 2, please sent it to me)
Mfg FFW Konstanz
PS Sorry for my bad english; I'have had English for only 3 Years
#271
Geschrieben 15 November 2009 - 10:49
Does the Submod work with patch 3, 'cause I don't find Patch 2.
(If anyone has a DownloadLink for Patch 2, please sent it to me)
Mfg FFW Konstanz
PS Sorry for my bad english; I'have had English for only 3 Years
The 1.9.3 version of the submod is currently pending release, so it shouldn't be too long.
The download for v1.9.2 is in the first post.
#273
Geschrieben 15 November 2009 - 10:59
Thanks, but There isn't the download Link (or am I stupid)
There is one..
Los Angeles Mod v1.9.2 SG Submod
DOWNLOAD HERE
#275
Geschrieben 15 November 2009 - 11:37
Okay but I mean the Patch 2 for LA MOd
Oh, you can download Patch 3 which includes Patches 1, 2 & 3.
#277
Geschrieben 15 November 2009 - 12:01
Hi , if shane want a compatibility with AUS i can send my files : script (siren and firestation start) , portrait.xml , freeplay map with Shane mod and AUS shane PM me , problem know : large ambualnce can't go in fire station i add the patrol comand to this ambu
are you serious.... you want MORE units? You don't even have any big enough disasters that require all those units. I have both on separate installs and I still don't know what to do with all the new units. Not to mention the loading times get longer and longer with every additional unit.i hope they like it i would like it to be able to work them to gether man.
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#278 Guest_M1n1d0u_*
Geschrieben 15 November 2009 - 02:20
are you serious.... you want MORE units? You don't even have any big enough disasters that require all those units. I have both on separate installs and I still don't know what to do with all the new units. Not to mention the loading times get longer and longer with every additional unit.
Go to the AUS + Shane submod compatibility topic please
#279
Geschrieben 15 November 2009 - 05:37
You misunderstand me, I was disagreeing with the people that wanted to put it together. Who you should have quoted would be YOURSELF for one and USMC.Go to the AUS + Shane submod compatibility topic please
For that I issue a penalty of 5 yards and a fuchsia card for calling bad posts... do not pass go.... do not collect Halle Berry
But, really?
LA MOD had enough units as it was to handle anything that came up and you guys want to put sg on top of aus ON TOP OF La mod? Like I said before, I'm happy with just having them on separate mod installs, and even then there are way to many units than I know what to do with
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#280 Guest_M1n1d0u_*
Geschrieben 15 November 2009 - 05:44