Yes and No
See here
just a probelm with sirens
Yes that is problem. The srens all need to be put into one place. whonneb was able to do that.
Geschrieben 11 November 2009 - 04:23
Eh so he says, what he doesnt realize is the XML for the units have changed so you wont be able to disaptch some of Shanes custom units like the green cv for one example.Yes and No
See here
just a probelm with sirens
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Geschrieben 11 November 2009 - 04:32
Geschrieben 11 November 2009 - 11:14
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Geschrieben 12 November 2009 - 04:07
hey, I'm just curious if anyone has solved the fire station panel crash problem.
Geschrieben 12 November 2009 - 04:20
Hi Batt62,
I am just about to release v1.9.3 SG Submod. I have managed to correct all the problems that I was able to identify in v1.9.2 SG, thanks to all the feedback from you guys and gals, so hopefully these issues will no longer occur.
UPDATE: Pending release of v1.9.3 SG Submod
I have redone Hoppah's new map and Deluxe map from scratch using Hoppah's v1.9 with patch 3, so everything is working as it should.
I have added Luisinho's Black charger UMPC (thanks Luisinho) - I have modified the red light at the front so it is steadyburn and added flashing blue and red light in the top corners of the rear window.
So I have also updated the umpc's from crown vics to Dodge Chargers - I have used the Burgundy, Navy Blue and White civilian chargers and converted them to UMPC's and they are now located at the police station. The function as other police vehicles and will work with the follow command. I have kept the black and the white crown vic UMPC's in the mod for those who wish.
I have created a new unit for police -Detective - the detective is a plain clothed police officer who staffs the UMPC chargers. The detective has the ability to change into a reflective police traffic vest for identification at a scene and for visibility doing traffic control. The detective has all the abilities of the police officer plus can negotiate and check victims. He also has the commands Call Patrol car, Call Bomb Squad, Call SWAT, Call Helicopter and Call Ambulance to scene.
I have also added Heyjoojoo's (thanks) sirens to the submod. They have been used as extra sirens to provide more variety to the vehicles. I have added his Engine siren to Tiller, Ladder, USAR and Hazmat. I have added his ambulance siren to LAFD Ambulances only. I have added his Police siren to the UMPC Crown vics and new Dodge Chargers.
I am finalising the Call Battalion Chief command (which I hope to give to the Captain), the Call EMS Supervisor (for Paramedic), Call EMS for LEV/HES and Call AMR (might do Call Brush and Call Crane if I get dispatch control panel working). I also have Call Detective for police.
That's about it (I think) - I will get this out as soon as I am happy that it's working fine, then I will start a package for the original freeplay map, after which I will think about the Additional units mod compatability.
Take care
Shane
Geschrieben 12 November 2009 - 04:35
Geschrieben 12 November 2009 - 09:32
Geschrieben 12 November 2009 - 01:10
just a little question can you help to add the large ambulance to the reserve parking ? i can modify the script i add all AUS to my freeplay with siren and comand
Geschrieben 12 November 2009 - 02:21
Geschrieben 12 November 2009 - 06:49
Geschrieben 12 November 2009 - 06:54
Geschrieben 12 November 2009 - 09:04
LOLBecause its Relistic their getting coffee and flurting with the nurses Have you never watched Emergency!?
Geschrieben 12 November 2009 - 09:27
Geschrieben 12 November 2009 - 10:27
Geschrieben 12 November 2009 - 11:32
This going to have any of Additional Units Submod in this release or be able to work with it?
So not yet.after which I will think about the Additional units mod compatability.
Geschrieben 12 November 2009 - 11:36
Read the topic before you ask questions. This question has been answered before.This going to have any of Additional Units Submod in this release or be able to work with it?
Geschrieben 13 November 2009 - 12:26