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Los Angeles Mod v1.9.3 SG Submod


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#241 TIGifts

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Gepost 11 november 2009 - 02:16

Yes and No
See here
just a probelm with sirens


Yes that is problem. The srens all need to be put into one place. whonneb was able to do that.
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#242 Xplorer4x4

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Gepost 11 november 2009 - 04:23

Yes and No
See here
just a probelm with sirens

Eh so he says, what he doesnt realize is the XML for the units have changed so you wont be able to disaptch some of Shanes custom units like the green cv for one example.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#243 Guest_caleb123_*

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Gepost 11 november 2009 - 04:32

can you use different maps with dis submod.

#244 Xplorer4x4

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Gepost 11 november 2009 - 11:14

If you place the stop light and virtual objects on the map yourself, yes technically you can, but the other mods lack a firestation control panel so you would have to work around that.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#245 Batt62

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Gepost 12 november 2009 - 02:55

hey, I'm just curious if anyone has solved the fire station panel crash problem.
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#246 ShaneGreen

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Gepost 12 november 2009 - 04:07

hey, I'm just curious if anyone has solved the fire station panel crash problem.


Hi Batt62,

I am just about to release v1.9.3 SG Submod. I have managed to correct all the problems that I was able to identify in v1.9.2 SG, thanks to all the feedback from you guys and gals, so hopefully these issues will no longer occur.

UPDATE: Pending release of v1.9.3 SG Submod

I have redone Hoppah's new map and Deluxe map from scratch using Hoppah's v1.9 with patch 3, so everything is working as it should.

I have added Luisinho's Black charger UMPC (thanks Luisinho) - I have modified the red light at the front so it is steadyburn and added flashing blue and red light in the top corners of the rear window.
So I have also updated the umpc's from crown vics to Dodge Chargers - I have used the Burgundy, Navy Blue and White civilian chargers and converted them to UMPC's and they are now located at the police station. The function as other police vehicles and will work with the follow command. I have kept the black and the white crown vic UMPC's in the mod for those who wish.

I have created a new unit for police -Detective - the detective is a plain clothed police officer who staffs the UMPC chargers. The detective has the ability to change into a reflective police traffic vest for identification at a scene and for visibility doing traffic control. The detective has all the abilities of the police officer plus can negotiate and check victims. He also has the commands Call Patrol car, Call Bomb Squad, Call SWAT, Call Helicopter and Call Ambulance to scene.

I have also added Heyjoojoo's (thanks) sirens to the submod. They have been used as extra sirens to provide more variety to the vehicles. I have added his Engine siren to Tiller, Ladder, USAR and Hazmat. I have added his ambulance siren to LAFD Ambulances only. I have added his Police siren to the UMPC Crown vics and new Dodge Chargers.

I am finalising the Call Battalion Chief command (which I hope to give to the Captain), the Call EMS Supervisor (for Paramedic), Call EMS for LEV/HES and Call AMR (might do Call Brush and Call Crane if I get dispatch control panel working). I also have Call Detective for police.

That's about it (I think) - I will get this out as soon as I am happy that it's working fine, then I will start a package for the original freeplay map, after which I will think about the Additional units mod compatability.

Take care

Shane
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#247 Batt62

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Gepost 12 november 2009 - 04:20

Hi Batt62,

I am just about to release v1.9.3 SG Submod. I have managed to correct all the problems that I was able to identify in v1.9.2 SG, thanks to all the feedback from you guys and gals, so hopefully these issues will no longer occur.

UPDATE: Pending release of v1.9.3 SG Submod

I have redone Hoppah's new map and Deluxe map from scratch using Hoppah's v1.9 with patch 3, so everything is working as it should.

I have added Luisinho's Black charger UMPC (thanks Luisinho) - I have modified the red light at the front so it is steadyburn and added flashing blue and red light in the top corners of the rear window.
So I have also updated the umpc's from crown vics to Dodge Chargers - I have used the Burgundy, Navy Blue and White civilian chargers and converted them to UMPC's and they are now located at the police station. The function as other police vehicles and will work with the follow command. I have kept the black and the white crown vic UMPC's in the mod for those who wish.

I have created a new unit for police -Detective - the detective is a plain clothed police officer who staffs the UMPC chargers. The detective has the ability to change into a reflective police traffic vest for identification at a scene and for visibility doing traffic control. The detective has all the abilities of the police officer plus can negotiate and check victims. He also has the commands Call Patrol car, Call Bomb Squad, Call SWAT, Call Helicopter and Call Ambulance to scene.

I have also added Heyjoojoo's (thanks) sirens to the submod. They have been used as extra sirens to provide more variety to the vehicles. I have added his Engine siren to Tiller, Ladder, USAR and Hazmat. I have added his ambulance siren to LAFD Ambulances only. I have added his Police siren to the UMPC Crown vics and new Dodge Chargers.

I am finalising the Call Battalion Chief command (which I hope to give to the Captain), the Call EMS Supervisor (for Paramedic), Call EMS for LEV/HES and Call AMR (might do Call Brush and Call Crane if I get dispatch control panel working). I also have Call Detective for police.

That's about it (I think) - I will get this out as soon as I am happy that it's working fine, then I will start a package for the original freeplay map, after which I will think about the Additional units mod compatability.

Take care

Shane



Sweet, sounds great, thanks for the help! ( and the mod lol)
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#248 gizmo719

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Gepost 12 november 2009 - 04:35

I cant wait for it lol
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#249 Guest_M1n1d0u_*

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Gepost 12 november 2009 - 09:32

just a little question can you help to add the large ambulance to the reserve parking ? i can modify the script i add all AUS to my freeplay with siren and comand

#250 whonneb

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Gepost 12 november 2009 - 01:10

just a little question can you help to add the large ambulance to the reserve parking ? i can modify the script i add all AUS to my freeplay with siren and comand


That is a good idea. I think that I would use it morfe than the reserve unit thatis there now. That large accident on the northwest side takes a while to transport.

#251 Guest_M1n1d0u_*

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Gepost 12 november 2009 - 02:21

yeah or for the gun fire or a suspicioud device

#252 Guest_mrpolice1996_*

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Gepost 12 november 2009 - 06:49

All sounds great looking forward to it.

#253 Guest_M1n1d0u_*

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Gepost 12 november 2009 - 06:54

i can modify the script but i don't know where and what i can modify

#254 Guest_Marc435_*

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Gepost 12 november 2009 - 09:04

sounds awesome. I love your submod... is it possible to replace the reserve ambulance with the large LAFD ambulance?
Thanks for all your hard work...
Marc435

Because its Relistic their getting coffee and flurting with the nurses Have you never watched Emergency!? :gut:

LOL

#255 randomperson139

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Gepost 12 november 2009 - 09:27

V1.9.3 sounds great :gut:

Keep up the great work Shane :12:
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#256 Guest_M1n1d0u_*

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Gepost 12 november 2009 - 10:27

yeah i think it's possible because it's a outside place (no probleme with the height of the fire station door)

#257 TIGifts

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Gepost 12 november 2009 - 11:30

This going to have any of Additional Units Submod in this release or be able to work with it?
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#258 Guest_mrpolice1996_*

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Gepost 12 november 2009 - 11:32

This going to have any of Additional Units Submod in this release or be able to work with it?


Read it carefully:

after which I will think about the Additional units mod compatability.

So not yet.

#259 randomperson139

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Gepost 12 november 2009 - 11:36

This going to have any of Additional Units Submod in this release or be able to work with it?

Read the topic before you ask questions. This question has been answered before. ;)
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#260 Guest_M1n1d0u_*

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Gepost 13 november 2009 - 12:26

hi i can work on a compatible script for freeplay , siren , and police station (AUS + Shane submod)