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Los Angeles Mod v1.9.3 SG Submod


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#181 Guest_Taylor_*

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Geschrieben 31 Oktober 2009 - 09:13

IVE TRIED EVERYTHING AND I JUST CAN NOT GET THIS SUBMOD TO WORK I FOLLOWED THE DIRECTION STEP BY STEP AND EVERYTIME I GOT TO PLAY THE GAME WHEN THE MOD IZ LOADING IT FREEZES UP

CAN ANYONE HELP ME MAYBE IM DOIN SUM10 WRONG IDK........ CAN SOMEONE MAKE A YOUTUBE VIDEO ON HOW TO INSTALL LAMOD V1.9.2


I'm having the same problems he is. Not with the computer locking up, because I know that's normal. I'm talking about, no matter how I do this, it wont install properly. I've over written files and it still doesn't do jack.

I'm on a Vista, 32 bit.

#182 fs46

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Geschrieben 31 Oktober 2009 - 09:39

IVE TRIED EVERYTHING AND I JUST CAN NOT GET THIS SUBMOD TO WORK I FOLLOWED THE DIRECTION STEP BY STEP AND EVERYTIME I GOT TO PLAY THE GAME WHEN THE MOD IZ LOADING IT FREEZES UP

CAN ANYONE HELP ME MAYBE IM DOIN SUM10 WRONG IDK........ CAN SOMEONE MAKE A YOUTUBE VIDEO ON HOW TO INSTALL LAMOD V1.9.2


ok i dont know what i did but i finally got the mod to work

#183 swano

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Geschrieben 31 Oktober 2009 - 09:42

i cant get mine to work either :(
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#184 ShaneGreen

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Geschrieben 31 Oktober 2009 - 11:20

Hi all,

I am terribly soory for all the problems that you are experiencing. :sorrysign:

I am trying to reproduce the problems where I can, but so far having little success. If it was a problem I could experience myself, it would be a bit easier to work with.

Thanks to those that have provided error messages with script and line numbers .... It gives me somewhere to start.

I would like to resolve all these issues if possible before I uplaod a new revision.

Unfortunately, the installer has hit a snag - which is probably a good thing as it gives me the chance to have a look at these other issues.

I appologise for the delay, between work, the kids, and work, I am trying to find some time to sit down with it :schreiben: ..... so thank you all for your patience

Take care, I hope to have some results soon

Shane
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#185 Xplorer4x4

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Geschrieben 01 November 2009 - 02:18

^feel free to drop me the installer script and I can take a look at it.

Here is the script errors I get:
(_LAToFireStationa211e): Unexpected EOF G_exec_Statement
(_LAToFireStationa211e):
FILE:mod:/scripts/game/command/LAToFireStation.scripta211e LINE: 964
(_LAToFireStationa211e): Advice: You may need to use +P or -p option
(_LAToFireStationa211e): Error: Symbol
this_definitely_is_an_evil_workaround_7d58_6c95 is not defined in current script
(_LAToFireStationa211e): FILE: LINE:0
(_LAToFireStationa211e): !!!Dictionary Position rewound
(_LAToFireStationa211e): !!!Error Recovered!!!

http://forum.emergen...h...s&showcat=5
Try the 1.3 FR or German path there.

Why do ambulance paramedics at hospital just leave and don't come back after an emergency.

The read me does contain usefull info. Its not just there for looks ya know. Try hitting the alarm at FS1 if memory serves me right.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#186 JediHutch61

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Geschrieben 01 November 2009 - 06:25

^feel free to drop me the installer script and I can take a look at it.


http://forum.emergen...h...s&showcat=5
Try the 1.3 FR or German path there.


The read me does contain usefull info. Its not just there for looks ya know. Try hitting the alarm at FS1 if memory serves me right.


That is the LA script though not the 911 FR mod. I have my LAmod scrpits posted on my profile if you can help. Named LA modAlter2 and LAmod Help, if I remember correctly.
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
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#187 JediHutch61

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Geschrieben 01 November 2009 - 06:27

Hi all,

I am terribly soory for all the problems that you are experiencing. :sorrysign:

I am trying to reproduce the problems where I can, but so far having little success. If it was a problem I could experience myself, it would be a bit easier to work with.

Thanks to those that have provided error messages with script and line numbers .... It gives me somewhere to start.

I would like to resolve all these issues if possible before I uplaod a new revision.

Unfortunately, the installer has hit a snag - which is probably a good thing as it gives me the chance to have a look at these other issues.

I appologise for the delay, between work, the kids, and work, I am trying to find some time to sit down with it :schreiben: ..... so thank you all for your patience

Take care, I hope to have some results soon

Shane


Mine was from a small alteration to the script. I was trying to keep the old FD station configuration, w/ adding the PD, EMS super at FD 1, and the Brush + LEV at FD 2.
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
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#188 USMC_NL

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Geschrieben 01 November 2009 - 12:34

hey YES


Withthenew download platform my Submod is now working almost wright. only the BF does not spawn:( but the rest is now working
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#189 cletus

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Geschrieben 01 November 2009 - 01:34

this is a awesome submod!!!!
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#190 USMC_NL

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Geschrieben 01 November 2009 - 02:14

Hey Shane,

Are you gone make it copatible with the Additional unit from Hoppah when i comes out??
i hope so
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#191 Xplorer4x4

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Geschrieben 01 November 2009 - 02:38

That is the LA script though not the 911 FR mod. I have my LAmod scrpits posted on my profile if you can help. Named LA modAlter2 and LAmod Help, if I remember correctly.

The problem is your game is not up to date, the patch is for EM4, as 911FR GAME(not mod) and EM4 Deluxe are already the latest versions when installed but EM4 is not. The problem is not the scripts, but your game.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#192 JediHutch61

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Geschrieben 01 November 2009 - 03:30

The problem is your game is not up to date, the patch is for EM4, as 911FR GAME(not mod) and EM4 Deluxe are already the latest versions when installed but EM4 is not. The problem is not the scripts, but your game.

I have version 1.3 for 911FR, I checked like Stan says to before loading the patch.
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#193 swatlord

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Geschrieben 01 November 2009 - 05:25

if i download patch 3, will this still work?
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#194 Guest_Taylor_*

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Geschrieben 01 November 2009 - 07:29

It's not messing anything up, or giving me any problems, other than it wont do anything. I overwrote the files, downloaded the two things, it still wont do anything. It still shows up with the normal LA Mod things.

#195 Cosreski

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Geschrieben 01 November 2009 - 09:02

sorry if I sounded angry, I didn't know wether you meant you didn't find one or didn't know the problem

I found another script error, I'm going to look into both myself, but just a heads up.




Picture is when captain of an ALS engine tries to call for a tower ladder


Just click on ignor and the game will continue. That's how I coupe with this game. On 1.8 when I send PD car to station with prisoner, I got the same annoying error, that's because the space's were full. So i would just click on ignor and send the PD car that's at station on patrol. Same for 1.9 with station alarm.
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#196 Cosreski

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Geschrieben 01 November 2009 - 09:07

Why do ambulance paramedics at hospital just leave and don't come back after an emergency.


Same with my Paramedic's @ the Hospital. And also, why the Policemen spawn @ Station 1 and not PD Station? I missed it somewhere in the topics.
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#197 Xplorer4x4

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Geschrieben 01 November 2009 - 10:55

I have version 1.3 for 911FR, I checked like Stan says to before loading the patch.

There is no patch for 911FR.

if i download patch 3, will this still work?

Technically, yes but the virtual objects are stored in the map files so the additional units will no longer be parked on the map.
However I asked Hoppah what changes were made in patch 3 specifically, so the good news is shane just needs to add traffic lights on the map and include the updated scripts which shouldnt over write any of the scripts shane altered.

Same with my Paramedic's @ the Hospital. And also, why the Policemen spawn @ Station 1 and not PD Station? I missed it somewhere in the topics.

Havent you learned by now not to double post? This was answered a few times already. Sound one of the FS alarms. Technically the personnel spawn at the PD station, but i assume you mean sounding the alarm at fs1? If so Shane had mentioned to me, if memory serves me right, that he felt it would be to many control panels. I respectfully disagree but none the less this is his submod.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

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If you appreciate my work, then please donate. Every little bit helps!
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#198 migui1

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Geschrieben 02 November 2009 - 12:01

the submode has some bugs I noticed that the ambulance yellow emergency lights were not working properly and the siren did not care!
I think they would fix the submode as soon as possible. :schreiben:

#199 ShaneGreen

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Geschrieben 02 November 2009 - 02:28

Technically, yes but the virtual objects are stored in the map files so the additional units will no longer be parked on the map.
However I asked Hoppah what changes were made in patch 3 specifically, so the good news is shane just needs to add traffic lights on the map and include the updated scripts which shouldnt over write any of the scripts shane altered.


Havent you learned by now not to double post? This was answered a few times already. Sound one of the FS alarms. Technically the personnel spawn at the PD station, but i assume you mean sounding the alarm at fs1? If so Shane had mentioned to me, if memory serves me right, that he felt it would be to many control panels. I respectfully disagree but none the less this is his submod.


Hi all,

Just a quick update.

The revision of the submod will be compatible with patch 3. I have just finished recreating my changes on Hoppahs new version of the map (that way we don't risk losing any other small changes that Hoppah may have made). I have completed the few changes to the scripts from patch 3 also. Now all I have to do is fix (if I can find them) these other issues. I have managed to recreate the error when the Ladder 51 is called and the Engine is not available - that is now fixed. But I am still looking for the others.

I am still having issues with the installer so that is on the backburner for a bit (Xplorer4x4, I will be in touch - thanks)

Regarding the Police control panel - I had not intended to put one in but with the confusion about alarming Fire Station 1 to spawn police, has me considering adding that. If I do, I am sure the next question will be can I add call police officer, CHP, LASD, SWAT etc. I do not feel that they are necessary as if any officer is lost from a police vehicle a replacement will spawn after the vehicle returns to station and the station is alarmed again. But we will see. Just a little note, if I do add the call personnel, I will not be adding the SWAT sharpshooter - for those who had not realised, SWAT officers can equip MP5 or PSG-1 Sniper rifle so SWAT sharpshooter is not needed in this submod.

Thank you for your patience.

Take care

Shane
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#200 Guest_Geert_K_*

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Geschrieben 02 November 2009 - 04:41

hello shane,

good work on your submod I like it very much,
but I have a small problem when I raise the alarm of FS1
I'm getting a script error (some of the fire-trucks won't restaff)
I've tryed to renew (opnieuw :Dutch) in the pop-up box

(_lafirestation893dd): error: symbol v is not defined in current scope

after I hit renew:

(_lafirestation893dd): FILE:mod:scripts/game/command/lafirestation.script893dd line:457

after I hit renew (and so on):

(_lafirestation893dd): error: failed to evaluate v. getprototypefilename()
(_lafirestation893dd): possible candidates are...
(_lafirestation893dd): filename line:size busy function type and name
(_lafirestation893dd):
(_lafirestation893dd): !!!dictionary position rewound...
(_lafirestation893dd): !!! error recovered!!!

thats the last one and nothing happens expect my trucks won't re-staff

I hope you can understand my good english :P

Geert