Miami Modification [WIP NOW!]
#61
Geschrieben 21 Dezember 2009 - 09:37
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#64
Geschrieben 21 Dezember 2009 - 09:48
Also you may want to consider adding a MERT, or Motorcycle Emergency Response Team, pretty much motorcycle medics.
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#65
Geschrieben 21 Dezember 2009 - 09:53
About HZMAL we'll see...Looks good, change it up a bit and you can have HAZMAT 17 or a Squad, well done
Also you may want to consider adding a MERT, or Motorcycle Emergency Response Team, pretty much motorcycle medics.
Can we have pics with MERT And Motorcycle team?
#66
Geschrieben 21 Dezember 2009 - 10:05
"The program incorporates the use of motorcycles in MDFR's daily fire rescue operations. Each team consists of 2 Motor Medics who are assigned to various sectors of the county during the hours of 8:00a.m. to 6:00p.m., Monday through Friday.
The MERT members monitor their radios for all calls that occur within their sector and respond accordingly. Upon arrival at the scene they make a rapid patient assessment, size-up the need for additional units to respond and determine the need for patient transport by ambulance, rescue or air transport.
The increasing traffic congestion in Miami-Dade County requires highly maneuverable, low volume vehicles to access scenes more expediently. The MERT fleet consists of 10 Harley-Davidson Road King rescue motorcycles which measure 37.2’’ wide, versus the average fire rescue response truck width of 102’’ (or 10ft.) mirror-to-mirror.
MERT responds to all emergency medical calls that occur within their sectors. Other functions include special events, special assignment utilization throughout Miami-Dade County, and post-disaster reconnaissance and response."
So you might want to add the stabilize command, and call ambulance, ladder, engine commands if you make it.
Medics are seen working on paitent
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#68
Geschrieben 22 Dezember 2009 - 12:14
#69
Geschrieben 23 Dezember 2009 - 12:59
#70 Guest_Corentin196_*
Geschrieben 23 Dezember 2009 - 12:41
#72
Geschrieben 23 Dezember 2009 - 06:31
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#73 Guest_Corentin196_*
Geschrieben 23 Dezember 2009 - 07:28
#74
Geschrieben 24 Dezember 2009 - 03:52
Another idea, are you putting in the large resuce ambulance for this mod?
Keep it up!
#75
Geschrieben 24 Dezember 2009 - 03:57
Hello willa078This mod looks amazing, getting better and better and is definately worth waiting for. Hope you can try and put everyones thoughts and ideas into the game but i know how hard it is.
Another idea, are you putting in the large resuce ambulance for this mod?
Keep it up!
Yo mean large ambulance like from ADU submod?
#76
Geschrieben 24 Dezember 2009 - 05:37
Hello willa078
Yo mean large ambulance like from ADU submod?
Lol yeh, that in the miami skin would look pretty cool
#78
Geschrieben 24 Dezember 2009 - 10:13
I don't think we will use that one
But if we'll know her name , or can see some blueprints we can done it by ourself (in future)
If im correct miami-dade has 2 versions of there current ambulance, some of the older ones are still in use, while the newer ones have an extended cab
If you love playling as police, fire, or ems come join http://ertrpg.forumotion.ca/forum.htm the online text roleplaying game.
#79
Geschrieben 24 Dezember 2009 - 10:18
Merry Christmas and Happy New Year guys!
Wish you the best!
Miami mod team
#80
Geschrieben 24 Dezember 2009 - 10:20
Nope, you just need to take the model, detach the wheels, UV-map again and move the model into the CAR section ^_^I tried it, the golf car is not considerd a vehicle ingame, but an object. You'd need a new model.