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Miami Modification [WIP NOW!]


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#721 999madtom

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Geschrieben 25 Dezember 2013 - 09:54

So it needs to be approved by the admin people.

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#722 Dyson

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Geschrieben 27 Dezember 2013 - 02:48

So Dyson stopped helping with the map work didn't he?

 
No I simply wasn't happy with the map so restarted to make it more Miami like and just generally better.
Gonna take a coupla months to finish, around 10% finished. It's already functional, but only a small area is finished, working my way across the map adding details and paths and texture etc.
 
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Got a video coming soon too.



#723 gunswat

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Geschrieben 27 Dezember 2013 - 02:54

Looks great tho mate

#724 Dyson

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Geschrieben 27 Dezember 2013 - 09:46

Here's the video too, my plan is basically to take EMC-Unit's mod and add in a few features I feel it's lacking (from both my own mods and LA etc) add a new map and make it capture the city like we hop the Manhattan Mod captured NYC.

 

Whether this is released as an updated version or as a submod is completely up to the creators.

 

So far features include -

Firestations (LA)

Hospital (LA)

Patrol (LA)

Limited Water (Hoppah/Me)

Enter House (Hoppah)

Speed Controls

New Map (Me)

Some retextures (Me)

Various Objects e.g. American Hydrants (Manhattan Mod)

+ More

 

 

Feedback appreciated, also I'm looking for 3D modellers to assist if available, so get in touch.



#725 gunswat

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Geschrieben 27 Dezember 2013 - 10:26

This looks great so far Dyson keep up the good work. will the bridge that we've seen on the Miami mods website be included?

#726 Dyson

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Geschrieben 27 Dezember 2013 - 10:37

Nope this is miami beach, if you look at the mini map in the video you can see how the map will look



#727 Fred03

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Geschrieben 27 Dezember 2013 - 11:56

Looks good, I missed a lot of the LA mod features I had come to expect ( chase subject, stations) and glad to hear that would change!


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#728 gunswat

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Geschrieben 28 Dezember 2013 - 12:44

Nope this is miami beach, if you look at the mini map in the video you can see how the map will look

Ah right sorry didnt realize they didn't have a bridge 



#729 Dyson

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Geschrieben 28 Dezember 2013 - 06:06

Final update before I turn in, currently reworking the MDFR personnel.

 

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#730 gunswat

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Geschrieben 28 Dezember 2013 - 01:30

Wow:O Dyson...ure work is still getting even more amazing 



#731 EmC-Unit

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Geschrieben 28 Dezember 2013 - 03:24

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•_•) My topics: ( •_•)>⌐■-■  USSR Mod || Miami mod (⌐■_■)


#732 Dyson

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Geschrieben 28 Dezember 2013 - 03:37

h0QsWH0l.jpg
 

 

Haha glad you like it man, in regards to your PM too, any building models would be very helpful! I've currently just got the default buildings, would prefer to get some miami style ones in too! :)

 

Got some more vids coming tonight, just working on getting the firehouses set up at the moment, not actually any on the area I've chosen so they're all ficitonal. I'm also bringing in a 3d modeler to help bump up the unit numbers, going to get some ladder trucks in this mod too as I feel they are very much lacking in the alpha :)

 

Progress is really quick so far so should be able to get an early map alpha to you by the end of the week to see what you think :)

 

Dyson

 

x

 

Edit:

 

Don't want to seem like I'm spamming with updates but a few more developments.

Firehouse #1 is now set up and fully functional.

 

Here's how it currently looks (NYC model is only temp until actual house is built)

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Also I've replaced the slightly odd looking wheels on the Engines, going to eventually get round to some 3d edits on them too and tex edits.

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And here's just a shot from a test game I was running, brief brush fire down on the beach, Miami-Dade units responded and then off map assistance from the Miami City FD.

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#733 TacticalRooster22

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Geschrieben 28 Dezember 2013 - 09:10

I didn't expect to see this when I checked this topic.  I'm looking forward to this, and I'm sure that EMC-Unit won't mind you releasing this haha.


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#734 gunswat

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Geschrieben 28 Dezember 2013 - 10:53

Is this early map for us to play with or is it a video?



#735 Dyson

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Geschrieben 29 Dezember 2013 - 07:11

Besides giving the rigs a new paint job I tried to add a couple, these are subject to EMC's approval though.

 

This is Engine 20, it's not 100% accurate to the real life rig but it's near enough for my liking right now.

Credit to bama for the cab model.

 

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Any feedback is as ever very much appreciated.

 

The is still on going and house #2 is about to be added. Coming along nicely.

 

x



#736 CFDDIVE11

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Geschrieben 29 Dezember 2013 - 07:26

Wow this mod has been moving along nicely!


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#737 Dyson

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Geschrieben 29 Dezember 2013 - 07:28

Wow this mod has been moving along nicely!

 

Haha what else am I going to do when the bars are shut and I'm home for Christmas! haha 



#738 MrMitch

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Geschrieben 29 Dezember 2013 - 08:25

Besides giving the rigs a new paint job I tried to add a couple, these are subject to EMC's approval though.

 

This is Engine 20, it's not 100% accurate to the real life rig but it's near enough for my liking right now.

Credit to bama for the cab model.

 

fnnt.png

 

Any feedback is as ever very much appreciated.

 

The is still on going and house #2 is about to be added. Coming along nicely.

 

x

 

 

Good to see your expertise being used to really enhance a mod and bring it up to it's full potential! Good work man. 


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#739 CFDDIVE11

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Geschrieben 29 Dezember 2013 - 06:34

Haha true Dyson

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#740 JrFF34

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Geschrieben 29 Dezember 2013 - 06:44

Wow Dyson, looks amazing. Looking forward to seeing more updates.


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