Unmarked Units Submod v1.1.2
#321
Geschrieben 24 Juli 2010 - 04:44
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#322
Geschrieben 24 Juli 2010 - 04:50
Now your halfway there. Now you need to edit portraits.xml but this one will be in the specs folder along with freeplaybase.xml. Simply find the lines added by the Unmarked submod and add them to the files in the LA Mod folder.
This applies to making any and all submods compatible.
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Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#323
Geschrieben 24 Juli 2010 - 04:51
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#324
Geschrieben 25 Juli 2010 - 03:41
So I could just do this manually? I could just download the file to my ducuments folder and compare the files? Now it won't let me download it! It just takes me right back to the forum homepage!
all files were lost i think... but any ways this is what u need, i had it saved before the original crashed. this is the original file.
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#325
Geschrieben 25 Juli 2010 - 04:23
Yes, simply compare and contrast the 4 xml files. In Lang/en, you need to compare the portraits.xml and infotext.xml from the submod, to the one in your LA Mod folder. See what lines were added in the 2 xml files for the submod, and simply add those new lines to the 2 XML files already in the mod folder.
Now your halfway there. Now you need to edit portraits.xml but this one will be in the specs folder along with freeplaybase.xml. Simply find the lines added by the Unmarked submod and add them to the files in the LA Mod folder.
This applies to making any and all submods compatible.
Are these the ONLY 4 files that I have to edit? And the feeplaybase_d.xml is for the Deluxe game, so I don't have to edit it, right? And I didn't overwrite the lapd_impala folders.
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#326
Geschrieben 25 Juli 2010 - 06:02
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#327
Geschrieben 25 Juli 2010 - 11:34
Yeah, I kinda figured that out on my own. Now I don't have 1/2 of my sirens! But everything else worked fine.Sorry, those 4 files when combined, will get the unit in game. However you also need to do the LASiren Script if you want sirens. So keep in mind to use other submods, you should also merge the files in the script folder. It may sound hard but just try it already. It is pretty simple.
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#328
Geschrieben 15 September 2010 - 10:52
http://www.youtube.c...03?feature=mhee - My EM4 Light Edits
#329
Geschrieben 16 September 2010 - 06:26
The statement where you inserted the sirens is to long. Take all the police sirens and split them up in to two groups. Seems to be a limit of EM4.I have the same problem as Rooster with the sirens, now it gives a script error "(_LASirena2195): Limitation: Statement too long". Sirens won't activate for PD vehicles. Not sure if it makes a difference but I only copied the lines and only added the files for the unmarked charger. Works fine in game but no police sirens, anybody know how to fix this?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#330 Guest_Eternal_Sailor_Moon_*
Geschrieben 22 September 2010 - 04:26
#331
Geschrieben 23 September 2010 - 02:08
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#332
Geschrieben 02 Oktober 2010 - 12:36
#333
Geschrieben 16 Dezember 2010 - 08:39
#334 Guest_matthewgodle_*
Geschrieben 22 Dezember 2010 - 01:43
I look forward to your next submod Luisinho
(! go to I have a talent show !)
#336
Geschrieben 03 Juni 2011 - 09:44
#337
Geschrieben 04 Juni 2011 - 12:13
#339
Geschrieben 04 Juni 2011 - 01:44
#340
Geschrieben 04 Juni 2011 - 10:32