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Unmarked Units Submod v1.1.2


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#261 randomperson139

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Gepost 15 november 2009 - 07:39

Right click the file you are trying to edit and click properties. Click security at the top of the window that opens and click edit. Click users and tick full control.
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#262 MT275

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Gepost 15 november 2009 - 08:41

Now that message doesn't come up but it just goes into the La mod file folder.

#263 randomperson139

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Gepost 15 november 2009 - 08:43

Now that message doesn't come up but it just goes into the La mod file folder.

So it's fixed...
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#264 MT275

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Gepost 15 november 2009 - 09:14

Nope I just played and none of the new units we're included.:(

#265 C.F.D

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Gepost 20 november 2009 - 12:52

I have edited them for Part of the Project Reality Lights. They are ready to go and i will release them since others released them as their submod addition. You will find a video and link in my topic.

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#266 swano

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Gepost 20 november 2009 - 09:42

Cool c.f.d sounds good gonna release the version comapatable wioth the addistional units this weekend if i find the time :)
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#267 randomperson139

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Gepost 20 november 2009 - 09:48

Sounds good.

I hope you do release a version that is compatible with the AUS.
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#268 Guest_M1n1d0u_*

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Gepost 20 november 2009 - 09:59

i do a compatible version with AUS + SG + unmarked Units i have only one problem script error but i work on this =)

#269 randomperson139

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Gepost 20 november 2009 - 10:07

i do a compatible version with AUS + SG + unmarked Units i have only one problem script error but i work on this =)

Great.

What's the problem?
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#270 Guest_M1n1d0u_*

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Gepost 20 november 2009 - 10:12

problem resolve =) a script error with siren i don't know why but he say the syntax is too long ... wtf xD

#271 randomperson139

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Gepost 20 november 2009 - 10:16

problem resolve =) a script error with siren i don't know why but he say the syntax is too long ... wtf xD

At least you fixed the problem. :D

Are you waiting for the next version of the SG Submod before you release your Submod?
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#272 Guest_M1n1d0u_*

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Gepost 20 november 2009 - 10:53

my submod is on the SG mod =) we have add 2 config in 1 rar

#273 randomperson139

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Gepost 20 november 2009 - 10:55

my submod is on the SG mod =) we have add 2 config in 1 rar

OK. :)
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#274 Col. Ghost

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Gepost 05 december 2009 - 09:20

great submod
but really sad that one of the marked units...
guess it is the impala gets lots cuz this is also
a unique unit!
otherwise great!


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#275 Guest_DiggerPants_*

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Gepost 15 december 2009 - 12:22

I've tried to mess around with it but I'm unable to get any siren for the unmarker Impala, Charger & Van. Any suggestions/tips? Thanks and I love your mod.

#276 swano

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Gepost 18 december 2009 - 03:23

right i know i have been saying this for a while but today im going to upload the version with additional uniits submod compatiable
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#277 randomperson139

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Gepost 18 december 2009 - 03:26

right i know i have been saying this for a while but today im going to upload the version with additional uniits submod compatiable

Great. Can't wait. :)
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#278 Batt62

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Gepost 28 december 2009 - 07:42

does this work with la mod 2.0?
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#279 randomperson139

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Gepost 28 december 2009 - 07:52

does this work with la mod 2.0?

I don't think so at the moment...
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#280 Xplorer4x4

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Gepost 28 december 2009 - 07:58

If you know what your doing then yes its compatible with 2.0.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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