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Rescue Trainer Simulator (RTS) Mod. For all questions about this mod.


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#361 Mr_Kaizer

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Geschrieben 27 November 2010 - 08:35

So basically, I should do 6 compressions, 3 breaths, and repeat that like 8 times? Then deliver a shock and a shot of Supreranal. Got it! ;)

No no, 3 breaths, 6 compressions, 1 shock, 1 dose of epi or atropine. That is one block. You repeat that until the time runs out. You can see what block you are on in the lower left corner.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#362 TacticalRooster22

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Geschrieben 29 November 2010 - 02:01

Wait, now I'm confused. There's something in the corner that says 4x29, and the number on the right goes down to 00, and then it goes to 3x29. So you administer 3 breaths, 6 compressions, 1 shock, 1 dose of epi, every 30 secs, or just keep repeating that until the time of 30 secs just runs out? :gruebel:

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#363 erfd

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Geschrieben 29 November 2010 - 06:44

1 set= 30 sec

The four is the set and the 30 is the time remaining.

#364 Mr_Kaizer

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Geschrieben 29 November 2010 - 04:26

Wait, now I'm confused. There's something in the corner that says 4x29, and the number on the right goes down to 00, and then it goes to 3x29. So you administer 3 breaths, 6 compressions, 1 shock, 1 dose of epi, every 30 secs, or just keep repeating that until the time of 30 secs just runs out? :gruebel:

3 breaths, 6 compressions, 1 shock, 1 dose of epi, every 30 secs, or as many of them as you can fit in before the counter reaches 00. Once you're at 1x00 the total points are summed up and the game decides if the person is reanimated or dead. The higher the point score, the more likely it is that the person will be successfully reanimated. The number before the x indicates the block you're on, the latter two how long you have left of that block.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#365 TacticalRooster22

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Geschrieben 01 Dezember 2010 - 01:52

So each block I can just keep administering epi, shocks, and compressions/breaths until the 30 secs runs out? The next block, I just continue? :s

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#366 Mr_Kaizer

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Geschrieben 01 Dezember 2010 - 01:16

So each block I can just keep administering epi, shocks, and compressions/breaths until the 30 secs runs out? The next block, I just continue? :s

Exactly. Once the time runs out, you start over on a new set. If you finish your set before the time runs out, wait for it to run out.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#367 TacticalRooster22

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Geschrieben 06 Dezember 2010 - 12:16

Yeah, I know, but what I want to know is this: Can I just keep administering as much epi and shocks and stuff until time runs out, or just do the 6 compressions, 3 breaths, 1 defib, and a shot of epi just once every 30 secs? :gruebel:

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#368 erfd

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Geschrieben 06 Dezember 2010 - 05:52

You do 6 compressions, 3 breaths, 1 defib, 1 epi every 30 sec.

#369 Mr_Kaizer

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Geschrieben 06 Dezember 2010 - 05:04

I see now how what I've said can be confusing :P You do what erfd said, that is the optimal amount per 30 sec set.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#370 TacticalRooster22

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Geschrieben 08 Dezember 2010 - 02:43

Ok, I'll do that. Then after the 3rd block I administer Atrophine (or whatever) in stead of Epi. Thanks! ;)

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#371 Mr_Kaizer

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Geschrieben 13 Januar 2011 - 07:21

Had a good moment in this mod yesterday. I've been reading quite alot about emergency medicine, both pre-hospital and ER care (for the ERT RPG). Finally got some use for that :P So here is a little tip.

Had a car crash victim that was pretty badly injured and unconcious. I did the normal thing, IE admister oxygen, get IV access and start saline, bandage, imobilize, move to ambulance, call helicopter. While I'm waiting for the helicopter I'm looking at the victims vitals, and notice suddenly that the pulse Ox is dropping, and pretty quickly at that, despite being on oxygen (Had dropped from the mid/high 50s to low 40s in the short time it took to complete treatment). I suddenly remember that you can intubate in this mod, so I do, and get the gratifying "correct" sound (and actually remembered to click the ambu bag once to start the manual ventilation -_-). Lo and behold, the O2 sat starts rising :D I realized I must have missed this quite a few times, I've had a few car crash victims code on me before the helo arrives, and failed to bring them back.

So the moral of the story: Know what to look for in in the vitals :P 100 O2 sat is good, dropping sat despite oxygen supply is bad, very bad.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#372 Mr_Kaizer

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Geschrieben 14 Januar 2011 - 02:10

And I just had a downer :P If you get a victim with amputations, bring along the amputated limbs, or you'll get a crappy grade even if you do all the other things right.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#373 Texas_DPS

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Geschrieben 14 Januar 2011 - 02:29

what if you cant find them, lol. sounds like you play this mod a lot. i dont get any of it so i just dont play it. sounds like fun though. would you make some videos, lol.
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#374 Barata

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Geschrieben 14 Januar 2011 - 10:42

Had a good moment in this mod yesterday. I've been reading quite alot about emergency medicine, both pre-hospital and ER care (for the ERT RPG). Finally got some use for that :P So here is a little tip.

Had a car crash victim that was pretty badly injured and unconcious. I did the normal thing, IE admister oxygen, get IV access and start saline, bandage, imobilize, move to ambulance, call helicopter. While I'm waiting for the helicopter I'm looking at the victims vitals, and notice suddenly that the pulse Ox is dropping, and pretty quickly at that, despite being on oxygen (Had dropped from the mid/high 50s to low 40s in the short time it took to complete treatment). I suddenly remember that you can intubate in this mod, so I do, and get the gratifying "correct" sound (and actually remembered to click the ambu bag once to start the manual ventilation -_-). Lo and behold, the O2 sat starts rising :D I realized I must have missed this quite a few times, I've had a few car crash victims code on me before the helo arrives, and failed to bring them back.

So the moral of the story: Know what to look for in in the vitals :P 100 O2 sat is good, dropping sat despite oxygen supply is bad, very bad.


Could you point some of these websites you read; in most of the missions i don't get the A grade (only B). I think i'm missing some procedures most of the times.

One question: When transporting the patient to the hospital you always use the "normal" speed (second one)? I think i read on the manual you shouldn't go too fast with a patient inside the ambulance.

#375 Mr_Kaizer

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Geschrieben 14 Januar 2011 - 04:54

I use the normal speed as well. And I've JUST started getting A grade on some of them, I'm still getting a lot of Bs. http://emedicine.medscape.com/ is pretty decent, though that's more for ER care than pre-hospital treatment. Wikipedia has quite decent articles, but you have to know what you're looking for.

As for videos, I could do that, but there are so many different missions. I've had this mod for I don't know how long, and this was the first time I had someone with amputations! The Cardio 5 calls are the worst to any sort of guide to, because here you can get anything from someone with high blood pressure sitting on a bench waiting, who only needs to be put on oxygen and transported, to people with seizures due to hypoglycemia, to cardiac arrest.

I don't really play this mod that much. I switch mod when I get tired of the other ones. Some days I play the Florian Hamburg mod, some days Winterberg or Wegberg, and LA mod on rare occasions.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#376 UkMod999

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Geschrieben 14 Januar 2011 - 09:47

I had a crash and the guy died so i called the Funeral option and nothing comes its just like its stuck at the corner of the map? Any help?
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#377 UkMod999

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Geschrieben 14 Januar 2011 - 09:50

I call Feuerwehr but it doesnt come same with Police, And when i use the coroner he doestn take the body away?
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#378 Mr_Kaizer

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Geschrieben 14 Januar 2011 - 09:51

After you call him, your cursor changes to the "move" arrow. You then right click where you want them to drive.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.


#379 UkMod999

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Geschrieben 14 Januar 2011 - 10:12

After you call him, your cursor changes to the "move" arrow. You then right click where you want them to drive.



Ive done that but I still cant use the guy to take the body away
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#380 Mr_Kaizer

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Geschrieben 14 Januar 2011 - 10:35

You get him out of the car the same way you do with regular vehicles. Then take the body to him on a stretcher.
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i have no idea, play with it and see what comes out of it

Naaah takes to long time.