No no, 3 breaths, 6 compressions, 1 shock, 1 dose of epi or atropine. That is one block. You repeat that until the time runs out. You can see what block you are on in the lower left corner.So basically, I should do 6 compressions, 3 breaths, and repeat that like 8 times? Then deliver a shock and a shot of Supreranal. Got it!
Rescue Trainer Simulator (RTS) Mod. For all questions about this mod.
#361
Geschrieben 27 November 2010 - 08:35
#362
Geschrieben 29 November 2010 - 02:01
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#363
Geschrieben 29 November 2010 - 06:44
The four is the set and the 30 is the time remaining.
#364
Geschrieben 29 November 2010 - 04:26
3 breaths, 6 compressions, 1 shock, 1 dose of epi, every 30 secs, or as many of them as you can fit in before the counter reaches 00. Once you're at 1x00 the total points are summed up and the game decides if the person is reanimated or dead. The higher the point score, the more likely it is that the person will be successfully reanimated. The number before the x indicates the block you're on, the latter two how long you have left of that block.Wait, now I'm confused. There's something in the corner that says 4x29, and the number on the right goes down to 00, and then it goes to 3x29. So you administer 3 breaths, 6 compressions, 1 shock, 1 dose of epi, every 30 secs, or just keep repeating that until the time of 30 secs just runs out?
#365
Geschrieben 01 Dezember 2010 - 01:52
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#366
Geschrieben 01 Dezember 2010 - 01:16
Exactly. Once the time runs out, you start over on a new set. If you finish your set before the time runs out, wait for it to run out.So each block I can just keep administering epi, shocks, and compressions/breaths until the 30 secs runs out? The next block, I just continue?
#367
Geschrieben 06 Dezember 2010 - 12:16
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#368
Geschrieben 06 Dezember 2010 - 05:52
#370
Geschrieben 08 Dezember 2010 - 02:43
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#371
Geschrieben 13 Januar 2011 - 07:21
Had a car crash victim that was pretty badly injured and unconcious. I did the normal thing, IE admister oxygen, get IV access and start saline, bandage, imobilize, move to ambulance, call helicopter. While I'm waiting for the helicopter I'm looking at the victims vitals, and notice suddenly that the pulse Ox is dropping, and pretty quickly at that, despite being on oxygen (Had dropped from the mid/high 50s to low 40s in the short time it took to complete treatment). I suddenly remember that you can intubate in this mod, so I do, and get the gratifying "correct" sound (and actually remembered to click the ambu bag once to start the manual ventilation -_-). Lo and behold, the O2 sat starts rising I realized I must have missed this quite a few times, I've had a few car crash victims code on me before the helo arrives, and failed to bring them back.
So the moral of the story: Know what to look for in in the vitals 100 O2 sat is good, dropping sat despite oxygen supply is bad, very bad.
#373
Geschrieben 14 Januar 2011 - 02:29
#374
Geschrieben 14 Januar 2011 - 10:42
Had a good moment in this mod yesterday. I've been reading quite alot about emergency medicine, both pre-hospital and ER care (for the ERT RPG). Finally got some use for that So here is a little tip.
Had a car crash victim that was pretty badly injured and unconcious. I did the normal thing, IE admister oxygen, get IV access and start saline, bandage, imobilize, move to ambulance, call helicopter. While I'm waiting for the helicopter I'm looking at the victims vitals, and notice suddenly that the pulse Ox is dropping, and pretty quickly at that, despite being on oxygen (Had dropped from the mid/high 50s to low 40s in the short time it took to complete treatment). I suddenly remember that you can intubate in this mod, so I do, and get the gratifying "correct" sound (and actually remembered to click the ambu bag once to start the manual ventilation -_-). Lo and behold, the O2 sat starts rising I realized I must have missed this quite a few times, I've had a few car crash victims code on me before the helo arrives, and failed to bring them back.
So the moral of the story: Know what to look for in in the vitals 100 O2 sat is good, dropping sat despite oxygen supply is bad, very bad.
Could you point some of these websites you read; in most of the missions i don't get the A grade (only B). I think i'm missing some procedures most of the times.
One question: When transporting the patient to the hospital you always use the "normal" speed (second one)? I think i read on the manual you shouldn't go too fast with a patient inside the ambulance.
#375
Geschrieben 14 Januar 2011 - 04:54
As for videos, I could do that, but there are so many different missions. I've had this mod for I don't know how long, and this was the first time I had someone with amputations! The Cardio 5 calls are the worst to any sort of guide to, because here you can get anything from someone with high blood pressure sitting on a bench waiting, who only needs to be put on oxygen and transported, to people with seizures due to hypoglycemia, to cardiac arrest.
I don't really play this mod that much. I switch mod when I get tired of the other ones. Some days I play the Florian Hamburg mod, some days Winterberg or Wegberg, and LA mod on rare occasions.
#376
Geschrieben 14 Januar 2011 - 09:47
#377
Geschrieben 14 Januar 2011 - 09:50
#379
Geschrieben 14 Januar 2011 - 10:12
After you call him, your cursor changes to the "move" arrow. You then right click where you want them to drive.
Ive done that but I still cant use the guy to take the body away