Here's the changed FireStationStart script which spawns the tiller (+ its trailer) instead of the aerial ladder at the start of a new freeplay game.
I've tested the script and it seems to work perfectly. The tiller only spawns a little bit away from the front gates, but that's not a big deal. And -ofcourse- the tiller still has the known issues already explained in the bug report topic.
There are two versions for Los Angeles Mod v2.0:
The package with the name LAFireStationStart.zip spawns a full fire station including the Tiller.
The package with the name LAFireStationStart NOT FULL.zip is the same script, but it doesn't spawn the third ambulance and the third and fourth engine in fire station 1.
The package with the name LAFireStationStart OLD.zip was requested by someone. It doesn't spawn the Tiller, nor the third ambulance and the third and fourth engine in fire station 1.
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How to install:
1. Download & unzip the package from the attachment of this post.
2. Move LAFireStationStart.script to '.../Mods/Los Angeles Mod v1.9/Scripts/Game/Command/' and replace the older file.
3. Done
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For the techs: What has been changed to the script:
Line 226 to 228
Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); if (m.HasCommand("DummyTillerCheck")) m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false);
And line 235 which is changed to
m.PushActionWait(ACTION_APPEND, 1.4f);
OBJ_TILLER is the constant which refers to the prototype of the tiller.
DummyTillerCheck refers to a command which spawns the trailer and attach it to the tiller.
As for the LAFireStationStart_NOT_FULL.zip, I disabled the last 3 parts of the script by adding the following symbols (Lines 330-382):
/* ... ... ... */Everything between these symbols is disabled. It's like // symbols, but only for whole parts of a code instead of only a line.
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Hoppah