Additional Units Submod
#521
Gepost 24 december 2009 - 08:11
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#522
Gepost 27 december 2009 - 06:33
until I tell it do so something otherwise.
By design or a bug?
-d
#523
Gepost 27 december 2009 - 06:52
I've noticed that if I use the large ambulance and send it to the hospital, it will not return to patrol or go to any station. It will sit at the hospital un
until I tell it do so something otherwise.
By design or a bug?
-d
There is not scripting setup for this unit to return to the firestation or go on patrol. This will be something that you can add. The easyist would be the patrol, which can be done through the editor. It will not happen automatically, but at least you will have the button to make it patrol
#524
Gepost 27 december 2009 - 07:13
#525
Gepost 27 december 2009 - 12:29
It is. And I think Hoppah changed the call ALS Ambulance command so that ambulance can be called using the call ALS Amublance command.The patrol button is already on the large ambulance afaik
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#526
Gepost 27 december 2009 - 04:45
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#529 Guest_Xoriss_*
Gepost 28 december 2009 - 10:46
First off, thank you Hoppah for creating this mod and to all those who worked on the additional subunits mod, I use 'em both daily.
I have a slight issue though, I'm hoping maybe someone could enlighten me on it...
I changed around the available personnel for the ATF CV exactly as FortErieFireEli illustrated, but it disappeared from my available units list in Freeplay.
Still shows up in the editor, just not in the actual game.
Any ideas? I'm baffled...
#530
Gepost 28 december 2009 - 10:49
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#531 Guest_Xoriss_*
Gepost 29 december 2009 - 04:29
Can you post the edited files for us to look at?
Surely...
<personnel> <unit id="ATF_AGENT"> <defaultcount value="2" /> </unit> <unit id="ATF_SWAT" /> <unit id="ATF_SWAT_SHARPSHOOTER" /> <unit id="LAPD_OFFICER"> <unit id="LASD_OFFICER"> </personnel>
This is the only thing I've changed at all...
#532
Gepost 29 december 2009 - 04:34
<unit id="LAPD_OFFICER"> <unit id="LASD_OFFICER">
<unit id="LAPD_OFFICER" /> <unit id="LASD_OFFICER" />
It was only a small mistake. It should now work.
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#533 Guest_Xoriss_*
Gepost 29 december 2009 - 05:06
This bit is wrong. Copy my version into the file and replace the wrong bit.
<unit id="LAPD_OFFICER"> <unit id="LASD_OFFICER"><unit id="LAPD_OFFICER" /> <unit id="LASD_OFFICER" />
It was only a small mistake. It should now work.
Well, I just tried it...
It got the CV back into Freeplay mode, but it only shows ATF units as available personnel.
I guess I could just transfer LAPD/LASD officers from another car into it.
Funny thing is I copied the code for the officers directly out of a working patrol car, go figure, haha.
EDIT: Figured it out - Forgot to add those tags to the freeplay section of the unit.xml. Silly me
Thanks for highlighting my simple mistake, randomperson!
#534
Gepost 29 december 2009 - 10:58
#536
Gepost 29 december 2009 - 11:07
The Installer gives you the option to chooes which vehicles you want to install.is there a way to just install the large rescue ambulance?
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#537 Guest_BLC13_*
Gepost 30 december 2009 - 04:01
#538
Gepost 30 december 2009 - 04:35
#539 Guest_stef@n_*
Gepost 30 december 2009 - 11:02
Bijgesloten bestand(en)
#540
Gepost 30 december 2009 - 12:24
I get this error that I've attached in this post, does anyone know what I do wrong?
It's a script error. Did you add the patrol command to some vehicles that aren't supposed to have it?
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