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Additional Units Submod


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#481 FortErieFireEli

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Posted 09 December 2009 - 04:52 PM

Hi,

I'm new to the forum so go easy on me.

I like the LA mod & this submod, both brill.

Is their a way so when I can rename the SWAT SUV to Unmarked SUV & have it so normal lapd officers/CHP officers etc can be deployed from that vehicle.

hope someone understands what I mean lol.

Cheers
PC _McKenzie

First and foremost: :welcome: PC_McKenzie :)

Next: To change the name from SWAT SUV to Unmarked SUV, you need to open:
C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v1.9\Lang\en (or similar)

open infotexts.xml with wordpad. To do this, right click infotexts, left click edit.

next, find :
<string name="ID_NAME_SWAT_SUV">LAPD SWAT SUV</string>
<string name="ID_PURPOSE_SWAT_SUV">The SWAT SUV is used to transport a SWAT team to scene. This vehicles comes in action when a dangerous suspect has to be arrested.</string>
<string name="ID_TOOLTIP_SWAT_SUV">LAPD SWAT SUV</string>
replace that with:

<string name="ID_NAME_SWAT_SUV">Unmarked SUV</string>
<string name="ID_PURPOSE_SWAT_SUV">The Unmarked SUV can transport more units than the Patrolcar, but is more expensive.</string>
<string name="ID_TOOLTIP_SWAT_SUV">Unmarked SUV</string>

That'll take car of the name, now, to edit the persons you're able to insert, open:
C:\Program Files\WizardWorks\911 - First Responders\Mods\Los Angeles Mod v1.9\Units\Vehicles\Police
open the folder:
195swatsuv
Open: Unit.xml with wordpad, using the same method as above^^

Find
<personnel>
				<unit id="LAPD_SWAT">
					<defaultcount value="2" />
				</unit>
				<unit id="LAPD_SWAT_SHARPSHOOTER" />
			</personnel>
replace with:
<personnel>
				<unit id="LAPD_SWAT">
					<defaultcount value="2" />
				</unit>
				<unit id="LAPD_OFFICER" />
				<unit id="CHP_OFFICER" />
				<unit id="BP_OFFICER" />
				<unit id="LASD_OFFICER" />
				<unit id="FBI_AGENT" />
			</personnel>

That'll give you 2 SWAT by default, which can easily be removed, and the option to add LAPD Officer, CHP, Border Patrol, LASD Officer and FBI Agent :)

I hope this helps :D

Eli

[edit] Didn't see randomperson139 add their reply, so, pick from either :P [/edit]

#482 Guest_PC_McKenzie_*

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Posted 09 December 2009 - 05:02 PM

Hi, randomperson139 & FortErieFireEli


Thanks for the quick reply. You've been a great help, now i will be changing loads of vehicles lol.

One more thing, is there a ways so this vehicle can carry either 2 cops & 2 prisoners?

cheers
PC_McKenzie

#483 randomperson139

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Posted 09 December 2009 - 05:05 PM

Hi, randomperson139 & FortErieFireEli


Thanks for the quick reply. You've been a great help, now i will be changing loads of vehicles lol.

One more thing, is there a ways so this vehicle can carry either 2 cops & 2 prisoners?

cheers
PC_McKenzie

You're welcome. :)

To change the amount of transports, open the unit.xml for the vehicle and change the space value and loadspace value to 2.
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#484 Guest_PC_McKenzie_*

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Posted 09 December 2009 - 05:07 PM

You're welcome. :)

To change the amount of transports, open the unit.xml for the vehicle and change the space value and loadspace value to 2.



Thanks again;)

#485 FortErieFireEli

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Posted 09 December 2009 - 05:08 PM

Hi, randomperson139 & FortErieFireEli


Thanks for the quick reply. You've been a great help, now i will be changing loads of vehicles lol.

One more thing, is there a ways so this vehicle can carry either 2 cops & 2 prisoners?

cheers
PC_McKenzie

There sure is :) again, in the units/195swatsuv, edit the unit.xml, find
<space value="4" />
			<loadspace value="0" />
replace that with
<space value="2" />
			<loadspace value="2" />

And, I should've mentioned it before, but, yuo have to edit both the freeplay and campaign portions of the unit.xml to get it to work in both freeplay AND in a regular misson :)

#486 Guest_PC_McKenzie_*

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Posted 09 December 2009 - 05:09 PM

There sure is :) again, in the units/195swatsuv, edit the unit.xml, find

<space value="4" />
			<loadspace value="0" />
replace that with
<space value="2" />
			<loadspace value="2" />

And, I should've mentioned it before, but, yuo have to edit both the freeplay and campaign portions of the unit.xml to get it to work in both freeplay AND in a regular misson :)



thanks m8:)

#487 randomperson139

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Posted 09 December 2009 - 05:12 PM

Thanks again;)

No problem. :)
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#488 Guest_PC_McKenzie_*

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Posted 09 December 2009 - 05:14 PM

No problem. :)


am going to get classed as a pain in the a** soon but is their anyway to increase the number of people/vehicles that are going about?

cheers
PC_McKenzie

#489 FortErieFireEli

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Posted 09 December 2009 - 05:15 PM

No problem. :)

yet again, you beat me to post.. I'm gonna have to do something abuot that *sharpens knife blade* :P jks, don't worry :P

#490 Newfoundking

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Posted 10 December 2009 - 02:54 AM

am going to get classed as a pain in the a** soon but is their anyway to increase the number of people/vehicles that are going about?

cheers
PC_McKenzie



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Explain, as in the garage of ones you already have, or what?

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#491 Guest_PC_McKenzie_*

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Posted 10 December 2009 - 02:39 PM

*Changes member title*

Explain, as in the garage of ones you already have, or what?


as in pedestrians & civilian vehicles

#492 Newfoundking

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Posted 10 December 2009 - 09:59 PM

Yes, at the spawn points you can increase the amount that each point spawns. This is done from the editor.

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#493 Hoppah

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Posted 15 December 2009 - 03:40 PM

Update:
A new version of the Additional Units Submod will be released after Los Angeles Mod v2.0 has been released. The new version will be compatible with v2.0 ofcourse and will have a few other small changes:
- Scaled the USCG boat down
- USCG boat can transport personnel now
- Added 'Drop Diver' command to USCG Dolphin

#494 billyfromhill

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Posted 15 December 2009 - 04:04 PM

Are you going to fix the roof numbers on the LAPD Impala and the LAPD K-9 Crown Vic?

#495 Hoppah

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Posted 15 December 2009 - 04:16 PM

Are you going to fix the roof numbers on the LAPD Impala and the LAPD K-9 Crown Vic?


I have changed the roof number of the LAPD Impala to 104

#496 nycguy555666

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Posted 15 December 2009 - 04:21 PM

Nice Hoppah I am gonna love to see the USCG boat in more of a realistic size.
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#497 FortErieFireEli

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Posted 15 December 2009 - 05:43 PM

Nice Hoppah I am gonna love to see the USCG boat in more of a realistic size.

At least I'm not the only one thinking it was rather large :P I see them all the time, as my town borders Buffalo, NY, and the only thing seperating us is the mighty Niagara River. The USCG Station Buffalo has 2 or 3 of those I believe... They sound friggin powerful :)

#498 randomperson139

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Posted 15 December 2009 - 06:29 PM

Update:
A new version of the Additional Units Submod will be released after Los Angeles Mod v2.0 has been released. The new version will be compatible with v2.0 ofcourse and will have a few other small changes:
- Scaled the USCG boat down
- USCG boat can transport personnel now
- Added 'Drop Diver' command to USCG Dolphin

Sounds great. Keep it up Hoppah :gut:
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#499 Forensics

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Posted 15 December 2009 - 06:42 PM

Sounds great, looking forward to it!!! :12:


#500 Hoppah

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Posted 22 December 2009 - 11:14 AM

The older versions (v1.0 and v0.1b) of the Additional Units Submod are NOT compatible with the Los Angeles Mod v2.0.
So I released v1.1 of the submod with the following changes:

- Compatible with Los Angeles Mod v2.0
- Scaled the USCG boat down
- USCG boat can transport personnel now
- Added 'Drop Diver' command to USCG Dolphin
- Roof number on LAPD Impala changed
- Command 'Call ALS Ambulance' also works for the Large Rescue Ambulance now

You can download the Additional Units Submod v1.1 here: Download

Hoppah