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Additional Units Submod


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#361 Guest_NMDanny_*

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Geschrieben 05 November 2009 - 03:58

Hoppah love your work.

The new coast guard helicopter likes good. When you pick up an person that hurt, it will not let helicopter return to base and will not let FF work on the person.

Keep up good work Hoppah :) :)


Tech Helis aren't supposed to return someone to HQ. they are to move people to safety and unload them so FF/PM stretcher team will pick him to ambulance.
but the new heli does have bugs, you can't enter it with the Air Tech Guy after exitting

#362 Guest_firecracker2222_*

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Geschrieben 05 November 2009 - 04:32

hey all tried to downlaod the mod and when i go to run it it gives me a message that says files corrupt. i have tried to download it mulit times. im running 911 FR on Vista 64 bit. and thoughts?

#363 Guest_Grizzly_*

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Geschrieben 05 November 2009 - 05:22

Good. Only an idea for a next version of basic LA MOD> wHY don't you add CHASE script to LAPD charger? it haven't!

#364 Xplorer4x4

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Geschrieben 05 November 2009 - 05:43

No, it's quite the opposite in fact. See this post for more info.

lol that was to funny, thanks!

I had previously installed the Unmarked Units Submod. When I installed the Additional Units Submod, when I dispatched the "Marked" LAPD Imapala, I'm getting the unmarked Impala. Is anyone else having this problem and if so how can I fix it.

Well the impalas from the submods use the exact same prototype file name, so one or the other has to be updated.

this submod is very cool

but how you did that soldiers can carry without stretcher injured people to the Humvee ?

For the soldiers with out strechers, its been like this for ages. FF/PM and FF/EMTs can pick up bodies with out a strecher and put them in the Mass Cassaulity Unit or Coroners Van.

hey all tried to downlaod the mod and when i go to run it it gives me a message that says files corrupt. i have tried to download it mulit times. im running 911 FR on Vista 64 bit. and thoughts?

Just ignore it and hit ok, its a side effect of the exe installer.

Good. Only an idea for a next version of basic LA MOD> wHY don't you add CHASE script to LAPD charger? it haven't!

You mean Border Patrol Charger? LAPD Charger has the chase command.

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#365 Guest_jaywilly_*

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Geschrieben 06 November 2009 - 12:16

Well the impalas from the submods use the exact same prototype file name, so one or the other has to be updated.



Is that something I can do myself, or will it have to be done by Hoopah?

#366 MT275

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Geschrieben 06 November 2009 - 12:45

How can I spawn the Rescue ambulance in Fire station 1. Where the two ALS ambulances are I want to RA's.What codes do I use and what codes do I replace.Also what file are they in?

Thanks,MT275

#367 Hoppah

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Geschrieben 07 November 2009 - 07:03

How can I spawn the Rescue ambulance in Fire station 1. Where the two ALS ambulances are I want to RA's.What codes do I use and what codes do I replace.Also what file are they in?

Thanks,MT275


Like I said, the large RA doesn't fit in station 1. They will get stuck because 3 of them spawn on the same spots as the normal ambulances.

#368 Guest_M1n1d0u_*

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Geschrieben 07 November 2009 - 07:12

hi , nice work i found two bug :
1- when you order your medic to take some object in the large RA (EMS bag ...) the gear doors open in the wrong way
2- when you order your engiener to get out of the USCG you can't order anyone to enter in the chop

#369 Xplorer4x4

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Geschrieben 07 November 2009 - 07:46

Is that something I can do myself, or will it have to be done by Hoopah?

Actually they may not use the same prototype. I managed to fix it but im not sure how. I think it may be the units folder thats contradicting each other.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#370 Guest_Russuj_*

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Geschrieben 07 November 2009 - 08:34

bug founded: SWAT SUV's doors open wrong

#371 danny96

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Geschrieben 07 November 2009 - 08:40

a question: why have ATF Command Truck the deploy command? This command do nothing. Is only for decoration or what?
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#372 randomperson139

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Geschrieben 07 November 2009 - 08:45

The deploy command does do something.


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#373 danny96

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Geschrieben 07 November 2009 - 08:49

yes but the single what it do is that is deploy. But what can do if is deployed?
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#374 Hoppah

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Geschrieben 07 November 2009 - 09:11

a question: why have ATF Command Truck the deploy command? This command do nothing. Is only for decoration or what?


It does nothing, it's decoration just like all of the other units in the submod which serve no purpose in the game. That's exactly the reason why I made this submod.

Is that something I can do myself, or will it have to be done by Hoopah?


I am not responsible for other submods. I am not going to make the Additional Units submod compatible with other submods either. I already have the 'responsibility' with the name: 'Los Angeles mod'.

#375 swano

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Geschrieben 07 November 2009 - 09:30

hey guys ive have explained that i will sort out the problems in the next version of the unmarked units submod, as hoppah said its our teams responsibilty not his.
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#376 MT275

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Geschrieben 07 November 2009 - 09:37

Like I said, the large RA doesn't fit in station 1. They will get stuck because 3 of them spawn on the same spots as the normal ambulances.



What about station 2.And it can replace the BLS.

#377 Newfoundking

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Geschrieben 07 November 2009 - 11:28

I have not done a test on it, but I do believe it will not fit.

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#378 firefighter111

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Geschrieben 08 November 2009 - 12:35

I have not done a test on it, but I do believe it will not fit.

I found 2 bugs, but one could not be from this submod.
1. the new coast guard helicopter doesn't actually land when you tell it to, you just see the animations, the game still thinks it's flying, and you can't use any of the commands you could use if it where on the ground.
2. This is the one that might not be from the submod. When I play freeplay, at one point, white triangles will cover the map, and the only way to fix it is to quit and restart the game. If it's not from the submod though, it's a Patch 3 bug, because this is the only alteration I've made to the mod since patch 2, and I've never had the problem before. I'll try and get a pic of it when it happens again.

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#379 Guest_mrpolice1996_*

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Geschrieben 08 November 2009 - 12:54

a question: why have ATF Command Truck the deploy command? This command do nothing. Is only for decoration or what?

Yes only for decoration. It would nice if you could buy people like with FBI command unit.

#380 Guest_Grizzly_*

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Geschrieben 08 November 2009 - 10:55

My LAPD CHARGER has not CHASE script....however the mod is wonderfull but is too heavy :machkaputt: :I have a powerfull PC but it's very slow charging and playing!!! :(