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Additional Units Submod


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#301 Guest_jacob1029_*

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Posted 02 November 2009 - 07:17 PM

Just out of question, will the bus from EM3 be added back into this submod? That would be cool and it involves 0 modderling unless you want to add extra stuff to it.

#302 Guest_mrpolice1996_*

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Posted 02 November 2009 - 07:26 PM

Just out of question, will the bus from EM3 be added back into this submod? That would be cool and it involves 0 modderling unless you want to add extra stuff to it.

No i don't think so...

I also remember someone saying it wasn't very realistic as they were only used for transporting prisoners between prisons

#303 Officer Jake

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Posted 02 November 2009 - 10:23 PM

Ok srry for asking but the first page says "Release date: November 2009 (beta version) "
does this means it is allready out srry for asking because i belive this is against the T.O.S :sorrysign: :1046276372_bawling: :sorrysign:



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#304 Guest_mrpolice1996_*

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Posted 02 November 2009 - 10:25 PM

No it's not out yet....
As there are more than 2 days in November!

#305 yakadoshi

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Posted 02 November 2009 - 10:26 PM

Yeah there is! I'm pretty sure it's 3 days.

#306 Stan

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Posted 02 November 2009 - 10:33 PM

Guys...
Webmaster & Technical Support

#307 Hoppah

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Posted 02 November 2009 - 11:13 PM

Just out of question, will the bus from EM3 be added back into this submod? That would be cool and it involves 0 modderling unless you want to add extra stuff to it.


Sigh...

That model of that bus is very undetailed and not realistic. It doesn't look like anything like the real one. Then you have to redo the coding which involves making prototypes, unit images, text files and some other important files. Oh, and I also need to make the scripts (like the siren script) compatible with the vehicle. The vehiclecoding in EM3 is not the same as EM4, so it DOES NOT involve 0 'modderling'.

#308 Hoppah

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Posted 04 November 2009 - 04:38 PM

Posted Image

You can download v0.1b of the Additional Units Submod now.

Download

Most recent version: v1.0
* DOWNLOAD *
Size: 7,02 MB

Compatible with v1.9.3 of the Los Angeles Mod.

Installation instructions:
Double click the .exe file and follow the instructions. Make sure the installation directory points to your EM4/911:FR folder.

Deinstallation instructions:
Delete and reinstall the Los Angeles Mod (and its patches if necessary).


You can find more information in the first post.

Please report bugs and other issues in this topic.

Hoppah

#309 Maffegozer

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Posted 04 November 2009 - 04:42 PM

I think my scripts are a bit wrong.
because the staffing is different.... ( 2 medics in the ambulance instead of 1 medic + a paramedic)

so i cant put wounded people in the ambulance.
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#310 puppysboy222

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Posted 04 November 2009 - 04:49 PM

I want the furrtruck..

http://img.photobuck...azombie/699.jpg
Hoppah

I really think that would be cool! Its so cute! :P

I think my scripts are a bit wrong.
because the staffing is different.... ( 2 medics in the ambulance instead of 1 medic + a paramedic)

so i cant put wounded people in the ambulance.


You can put wounded people in the ambulance. Just select both of them and choose the Stretcher from the equipment menu and pick 'em up. After you drop off the victim at the hospital, you should probably give them the Medic Bags or whatever they're called.

Very nice Hoppster! Can't wait to play it!;)

#311 randomperson139

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Posted 04 November 2009 - 04:51 PM

Thanks Hoppah :12:
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#312 Dion

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Posted 04 November 2009 - 04:57 PM

Thanks!
It very nice!
I cant wait till the full release, but this is also enough! :holdglass:

#313 Hoppah

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Posted 04 November 2009 - 04:59 PM

I think my scripts are a bit wrong.
because the staffing is different.... ( 2 medics in the ambulance instead of 1 medic + a paramedic)

so i cant put wounded people in the ambulance.


Huh?

Space for personnel is 3
Loadspace for patients is 2

So the large rescue ambulance can transport 2 patients.
Default staffing is 2 x FF/PM's with stretcher and 1 x FF/PM

#314 police189

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Posted 04 November 2009 - 05:04 PM

Cool Great job Hoppah,Voodoo,Newfoundking. lol :bia:
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#315 Hoppah

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Posted 04 November 2009 - 05:20 PM

Forgot to mention that Newfoundking made the lights for 5 vehicles. That means all vehicles have lights.

#316 randomperson139

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Posted 04 November 2009 - 05:21 PM

Forgot to mention that Newfoundking made the lights for 5 vehicles. That means all vehicles have lights.

OK....

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#317 billyfromhill

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Posted 04 November 2009 - 05:39 PM

Forgot to mention that Newfoundking made the lights for 5 vehicles. That means all vehicles have lights.

Great! Except half of the vehices don't have red steady burns (LEV, ATF MCP, ATF NRU, ATF Unmarked, and BP Tahoe), and they feel too "blinky" to me when compared to the lights on the base vehicles.

Also, doesn't the USCG boat seem a little big compared to the other units?

Overall it's excellent though.

#318 Hoppah

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Posted 04 November 2009 - 05:43 PM

Great! Except half of the vehices don't have red steady burns (LEV, ATF MCP, ATF NRU, ATF Unmarked, and BP Tahoe), and they feel too "blinky" to me when compared to the lights on the base vehicles.

Also, doesn't the USCG boat seem a little big compared to the other units?

Overall it's excellent though.


Steady burns are only part of the regulations in California I believe. It's not policy for every US state.

#319 szron

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Posted 04 November 2009 - 05:49 PM

Bug report time:
-ATF Agent when putting Traffic Vest disappears
-No chase command for Border Patrol and ATF Unmarked

Little sugestion:
ATF Agent can change into SWAT or Sharpshooter
and
ATF Agent can negotiate and be a scout

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#320 SleepyLizard

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Posted 04 November 2009 - 05:53 PM

NIce stuff guys, thanks alot!
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