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Additional Units Submod


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#261 Xplorer4x4

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Gepost 24 oktober 2009 - 12:19

Nope, no vehicles will be replaced. :)

But will this disable the unmarked submod units untill we reedit the files?

Cool!!!
But I still hate those new Federal Signal light bars.
Well... :>

Glad Im not the only one! Indiana State Police is moving to them on there newer vics and I hate them!

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#262 randomperson139

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Gepost 24 oktober 2009 - 12:21

But will this disable the unmarked submod units untill we reedit the files?

I guess so...... It's not that difficult though, is it :P
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#263 Guest_mrpolice1996_*

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Gepost 24 oktober 2009 - 12:22

I guess so...... It's not that difficult though, is it :P

Once this has been released swano said he would moke them compatible

#264 randomperson139

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Gepost 24 oktober 2009 - 12:23

Once this has been released swano said he would moke them compatible

OK :)
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#265 CptThade

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Gepost 24 oktober 2009 - 12:45

Yeh the new fed bars, are not as nice as thier older onces, itd be really cool if the units could have Fed Sig Jetsonics, now those are some kick ass looking bars:

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#266 usmc123

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Gepost 24 oktober 2009 - 01:39

Will there be any unit specific events or missions or is this strictly a unit only mod?
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#267 Newfoundking

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Gepost 24 oktober 2009 - 02:41

Units only..

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#268 Xplorer4x4

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Gepost 24 oktober 2009 - 05:56

I guess so...... It's not that difficult though, is it :P

For me, no. Load up Araxis Merge and compare my script with the new scripts one by one and good to go, but itd be nice to have them compatible from the start :P

Yeh the new fed bars, are not as nice as thier older onces, itd be really cool if the units could have Fed Sig Jetsonics, now those are some kick ass looking bars:

Examples for all !!!!!!!!!!!!!!!

State boys use them on the older vics still, I hate those! The only light bars I really like these days are LED bars for the most part. There may be a few non led bars I like but none come to mind right away.

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#269 swano

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Gepost 24 oktober 2009 - 02:05

Yep i did promise you all ill make this compatitable in v1.1.3 which will be out after this is released and it will also be compatitable withy the amr ambulance submod :)
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#270 randomperson139

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Gepost 24 oktober 2009 - 02:09

Yep i did promise you all ill make this compatitable in v1.1.3 which will be out after this is released and it will also be compatitable withy the amr ambulance submod :)

Great :12:
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#271 Guest_matt31896_*

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Gepost 25 oktober 2009 - 03:00

Yep i did promise you all ill make this compatitable in v1.1.3 which will be out after this is released and it will also be compatitable withy the amr ambulance submod :)

YES :raucher: !!!!!

#272 USMC_NL

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Gepost 25 oktober 2009 - 11:08

man cant wait to get this mod released and than the new unmarked mod also:P
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#273 USAFFireFighter

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Gepost 25 oktober 2009 - 07:16

But will this disable the unmarked submod units untill we reedit the files?


Glad Im not the only one! Indiana State Police is moving to them on there newer vics and I hate them!


my station is moving to them on our new trucks and they have some awesome warning power
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#274 nycguy555666

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Gepost 28 oktober 2009 - 04:00

thing is the impalas suck as police cars. They have V6's and FWD which equals EVOC FAIL and you cant have the car running while you do a traffic stop
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#275 Guest_Harpoon731_*

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Gepost 28 oktober 2009 - 04:15

you cant have the car running while you do a traffic stop



Really? I find that odd, since the town next to me is all Impalas and they leave them running during traffic stops. (I did a ride along this past month)


Anyways Back to topic!

Can't wait see this one released :)

#276 nycguy555666

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Gepost 28 oktober 2009 - 04:39

well thats for the newer ones the engines are not made for idling so long
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#277 Hoppah

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Gepost 31 oktober 2009 - 11:44

Topic reopened. I have removed some trash and off topic posts. The first post has been edited. I might release a beta of the submod soon, but some of the vehicles won't contain ANY lights because I can't push myself or others to spend time in editing lights anymore. Other people may add the lights as soon the beta has been released. :)

#278 jab16

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Gepost 31 oktober 2009 - 11:47

Sweet thank you hoppah, its looking good. :)
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#279 szron

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Gepost 01 november 2009 - 12:15

I'am sure that in first 48h after relase there will be about 3 pepole with completed, advanced lights. You can see a lot of so called "Lights Submod" that are really great.

Looking forward for relase.

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#280 SleepyLizard

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Gepost 01 november 2009 - 12:20

coolio, cant wait! nice work guys!
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