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London Mod (In progress)


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#1581 ausavin26

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Geschrieben 16 März 2012 - 10:04

Put them back on it, then get them back off. It happens to me sometimes.

Well sometimes i can't get them back on cause they're stuck.

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#1582 TheCadetForce

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Geschrieben 16 März 2012 - 10:51

Well sometimes i can't get them back on cause they're stuck.

Ahh right, the only thing i know there is to shoot them and take them away and tow the bike.

#1583 met police999

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Geschrieben 16 März 2012 - 10:58

Bit mean don't you think

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#1584 Jackman

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Geschrieben 16 März 2012 - 11:14

anyone else when on the editor useing the mod it just cuts out and exits it?
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#1585 EmergencyFan97

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Geschrieben 16 März 2012 - 11:40

I must say, it's a great mod, guys. Now if I knew from the top of my head what all the acronyms were, that'd be great too.

But seriously, great job. Here's a toast. :cheers:
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#1586 theocd

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Geschrieben 17 März 2012 - 12:37

The Motorcyclists tend to get stuck when dismounting on a slope, try and park them on the flat :)
Dyson, the shield bug is from the LA Script, generally assumed shield or arrest.
L.A. West, I've had no problems in the editor and I've just been on it for ~30 mins.
Emergency fan, which acronyms are you struggling with? Wikipedia might be a good source or I/another member can post some here :)

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#1587 EmergencyFan97

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Geschrieben 17 März 2012 - 03:44

I'll just use Wikipedia for now, but in the next version, I suggest including a document explaining the acronyms and what each unit does. That'd be a great help for those of us not familiar with European or English emergency services.
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#1588 theocd

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Geschrieben 17 März 2012 - 05:15

A while back (~Page 70) I posted a short list of the Police Units and their acronyms. Wikipedia is generally useful but all the units in game have a description of their usage in the sidebar, same for personell. I'm more than happy to write a list up though :)

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#1589 Xandarb

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Geschrieben 17 März 2012 - 06:07

Hey! Firstly, great mod! Awesome models and great scripts. I like the gameplay, and I actually like the fact that rapid-deployement works as it does.
I have one problem though. I can't get the trafficlights to work. Somehow the cars in intersections simply don't move, at all. This messes up the patrols. The lights themselves flash rapidly red-green-yellow (sequence takes about 2 sec). Is it me or the mod?

Edit: Works now. My bad. I reinstalled the mod, it might also be that I didn't wait long enough. :P

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#1590 tomster.2807

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Geschrieben 17 März 2012 - 06:10

A wild long shot, but is anyone able to provide the mod on an .exe installer?
Available well experienced lighter working on:
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#1591 ausavin26

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Geschrieben 17 März 2012 - 11:45

This is not on a hill as you can see :1046275767_ugly:
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R.I.P Brad Schoener 2010

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#1592 theocd

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Geschrieben 18 März 2012 - 12:19

If you could post a video that would be better :) From the photo it seems the rider has all the relevent commands and is performing an 'action' (yellow circle) so everything seems fine, what if you move those people away? He might have to enter from a certain side. If not, and still experiencing problems, re-install the mod.

A wild long shot, but is anyone able to provide the mod on an .exe installer?


I can't help you there and there are few who can.

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#1593 gunswat

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Geschrieben 18 März 2012 - 12:37

This is not on a hill as you can see :1046275767_ugly:
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ah yes just keep clicking move

#1594 04wheelerd

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Geschrieben 18 März 2012 - 01:39

For me, when the bikers get off the bike on the bridge over the river they disserpear into the water...

#1595 Kermit

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Geschrieben 18 März 2012 - 01:43

Did is missed something? Is there a newer version of the mod?


UPDATE (12 March 2012)
Version v1.2 released!

Ah, I see! Always check the front page. I can't wait to play it!

Dieser Beitrag wurde von Kermit bearbeitet: 18 März 2012 - 01:45

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#1596 04wheelerd

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Geschrieben 18 März 2012 - 01:44

Did is missed something? Is there a newer version of the mod?


Yes 1.2

#1597 joedrummerboy

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Geschrieben 18 März 2012 - 04:19

its fab its better its got more emergency trucks :cool:

#1598 mod_mart

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Geschrieben 18 März 2012 - 07:02

1.2 is fantastic! I can't find any major faults and the new units are incredible.

Re the TSG going mad at 'illeagal demonstrations': seems to be if they walk past someone fighting with another officer. You can make them walk away again - problem solved.

I also had a problem with paramedic bikers getting stuck near the standard (non mod) HQ location. The paramedic just vanished as he got on the bike & then I couldn't move them or exit vehicle. I sent another one to try and move the bike and the same thing happened. Although the paramedic did kinda exit into an ambulance, so I assume this is what caused the problem.

I also had a fire at traffic police station which was interesting...

All in all it's brilliant. Looks like you've pulled off the difficult second album! well done!

#1599 salvador.c

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Geschrieben 18 März 2012 - 07:12

I would love if someone make 1 more pump/engine, just for diversity.
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#1600 matte31

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Geschrieben 19 März 2012 - 12:06

Very good!
But is it a deluxe map too?
Member since 12 Sep 2009.