London Mod (In progress)
#1161
Geschrieben 25 Januar 2011 - 06:50
#1162
Geschrieben 25 Januar 2011 - 08:19
however the BA units do not work properly as if you do mission 2 they die while in the building because of the smoke
but never the less superb thanks for all your hard work
#1163
Geschrieben 25 Januar 2011 - 08:47
If there had to be a criticism though, maybe the fire engines could be redone or something. They dont look as realistic as the other models and the skins seem a little blurred.
I hope you try and copy the LA MOD by adding hospitals, police stations, fire stations and maybe even an ambulance station. That would be awesome lol!!!
Willa078
#1164
Geschrieben 25 Januar 2011 - 09:01
#1165
Geschrieben 25 Januar 2011 - 09:02
Also need more panda cars for police and some vans.
Will u do Highways agencies and VOSAs units?
#1166
Geschrieben 25 Januar 2011 - 09:06
I agree with Willa078. They don't look normal... and there only 4 vehicles... no vans, no ladders, no chief cars... authors can just clone and change numbers and light bars in 1st and 2nd fire engines - 4-5 new cars)
Also need more panda cars for police and some vans.
Will u do Highways agencies and VOSAs units?
I am running this mod.
A lot of work has gone into this mod from the team
Please try and show a little respect when giving feedback as i do not like being told what to do after releasing a mod for you to use
Thank you
#1167
Geschrieben 25 Januar 2011 - 09:17
.I can't imagine the amount of work the authors have put into this mod. I very much doubt you could do the same and you start complaning about what's not there think about how much there is. If you are so bovered go and make your own modI am running this mod.
A lot of work has gone into this mod from the team
Please try and show a little respect when giving feedback as i do not like being told what to do after releasing a mod for you to use exactly
Thank you
#1168
Geschrieben 26 Januar 2011 - 12:15
I realy love this mod
I hope you will keep on working on this really interresting project.
If you are planning a further version I hope you will ad a lot more units and persons,
maybe someone could help you with a map.
Greetings ^^
#1169
Geschrieben 26 Januar 2011 - 03:44
download the new updated link
Thanks, got it working.
Thanks so much for making this mod! So much potential here 2, the final version is gonna beat the LA Mod no contest
#1170
Geschrieben 26 Januar 2011 - 07:06
#1171
Geschrieben 27 Januar 2011 - 05:08
I cant disarm bombs otherwise
#1172
Geschrieben 27 Januar 2011 - 05:36
Is there a Bomb squad unit?
I cant disarm bombs otherwise
You can use the Network Rail guy or the original TEC vehicle (which has blue lights so doesn't look that bad)
The OC-D
"Whoever said the pen is mightier than the sword obviously never encountered automatic weapons" - Douglas MacArthur
#1173
Geschrieben 27 Januar 2011 - 07:09
Thank youYou can use the Network Rail guy or the original TEC vehicle (which has blue lights so doesn't look that bad)
The OC-D
Also any chance we can buy vehicles or atleast start with a crane?
#1174
Geschrieben 27 Januar 2011 - 07:44
1. BA on mission 2 dont work
2. cant find people that could negotiate or reveal inside of buildings
3. is there any boats??
Retained fire fighter for Mid and West Wales FRS
#1175
Geschrieben 27 Januar 2011 - 11:58
Thank you
Also any chance we can buy vehicles or atleast start with a crane?
if you sell a vehicle you already have, then you can buy new ones. The mod just requires an increase in the vehicle limit like LA Mod has.
#1176
Geschrieben 28 Januar 2011 - 01:03
Although I have found a few small glitches:
1) The ARV coppers can not put down the MP5s once you have equiped them with it, which means they can't get back in any vehicle.
2) The paramdics with the strecthers are unable to place a casaulty back down once they have picked them up.
3) There is no crane which means any Road Traffic Collision, where a vehicle has gone into the water, can not be completed.
#1177
Geschrieben 28 Januar 2011 - 01:04
if you sell a vehicle you already have, then you can buy new ones. The mod just requires an increase in the vehicle limit like LA Mod has.
You could also just edit the number availble in the 'freeplaybase' file in the mod's 'specs' folder. You can also use this to get a crane in-game.
I've had a good few hours playing the mod now - really excellent - one of the best mods (if not the best) for EM4.
Only major issue I have is traffic none of the traffic light work properly so there are big jams everywhere which can be bad if you get car fire event. Does anyone know how to fix traffic light timings?
Once again you've both done a great job.
#1178
Geschrieben 28 Januar 2011 - 01:34
mod is awsome just 3 things though
1. BA on mission 2 dont work
2. cant find people that could negotiate or reveal inside of buildings
3. is there any boats??
At this stage the mod is not designed/tested for use on missions
Thank you for all kind comments, I do read every comment so know that I’m listening but please understand that it’s impossible for me to reply to everyone
Thank you
#1179
Geschrieben 28 Januar 2011 - 06:45
Although I have found a few small glitches:
1) The ARV coppers can not put down the MP5s once you have equiped them with it, which means they can't get back in any vehicle.
Works Ok for me. While equiped with the MP5 you should be able to put you curser over the ARV and then you should get an MP5 icon with a cross through it. Click the ARV and the unit will "dequip"
One question I have though, in the Alpha version I was able to pull drivers over and fine them for speeding/documents etc but it doesnt work in V1.0?
Peace
#1180
Geschrieben 28 Januar 2011 - 10:15
yeah i've got that aswell, was kinda dissapointed, wanted to re-enact a bit of street crime UK.One question I have though, in the Alpha version I was able to pull drivers over and fine them for speeding/documents etc but it doesnt work in V1.0?Peace