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Stolen car event does not work


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#101 Grim_Wizard

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Geschrieben 06 September 2009 - 09:26

Similar, but not the same. The Dutch language is actually derived from the German language, alot of words look similar. But there are many differences between the grammar and sentence structures. The Germans also use the umlaut more than the Dutch and even a whole extra letter (the ß).



Actually they're getting rid of it according to my littel bro's Geraman teacher. IDK but whatever.

Hops are you sure, I tried my own freeplay map and it worked fine. (Map No.2 tireyard thing, decided a while ago to make my own small map for a freeplay. Disabled everything but stolen car and it worked fine.) And will there be any contamination events in the map?
I thought what I'd do was pretend I was one of those deaf-mutes.

#102 cassioeb

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Geschrieben 10 September 2009 - 05:46

OMG !!! the carthief "bug" infected my map too :1046276372_bawling: no carthiefs are working !!

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#103 Hoppah

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Geschrieben 10 September 2009 - 09:52

OMG !!! the carthief "bug" infected my map too :1046276372_bawling: no carthiefs are working !!


We're all going to die!!! :1046276372_bawling:

#104 Guest_[SAP]Francis_*

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Geschrieben 10 September 2009 - 09:58

We're all going to die!!! :1046276372_bawling:


ROFLMAO.

Have you got it fixed yet?

#105 Newfoundking

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Geschrieben 11 September 2009 - 12:02

Hey if we are all going to die, does that mean I can become warn happy? And warn for every minor infraction? After all, it'll mean either we have a baned community or a really good one when we all die, that way so when future generations look back... oh wait there won't be any...

Oh well..

I think Hoppah said he will continue trying to figure it out, but it isn't a priority and he will worry about getting out a lsightly bugged version of 1.9, then see if he can fix it..

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#106 cassioeb

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Geschrieben 11 September 2009 - 05:48

After hours and hours, finally the solution !!!!


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#107 Andrew

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Geschrieben 11 September 2009 - 06:11

Try it, Hoppah :)

#108 danny96

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Geschrieben 24 September 2009 - 07:40

this can work!
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#109 SleepyLizard

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Geschrieben 24 September 2009 - 11:36

nice solution!!!

can i ask wot map that is?!
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#110 Hoppah

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Geschrieben 24 September 2009 - 12:22

I know. Thanks for showing the pictures, but that's the exact same thing the German guy told me.

I quoted this:

You have to place a person out of the models "Gangster 02" to "Gangster 04c" and "Soldier 01" and "Soldier 02". They have to stand nearby the stolencars, or have a path around there.


In this post on the previous page.

Someone on the German forum was more helpfull:



So, I'm going to try and test that. :)


Haven't really tested it yet, but I suppose it works. :)

Thanks again though.

#111 rex

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Geschrieben 28 Oktober 2009 - 12:52

I know. Thanks for showing the pictures, but that's the exact same thing the German guy told me.

I quoted this:


In this post on the previous page.


Haven't really tested it yet, but I suppose it works. :)

Thanks again though.



Hoppah,

Haven't heard if the stolen event has been resolved in 1.9...I've been playing around with the settings...and I have gotten the stolen car event to work.

I don't have pictures right now...but this is what I did.

Spawn a new ganster 02 right next to a stolen car....don't give a path of any kind in the ganster traits when adding spawn. Stolen car doesn't need a path or escape path selected in traits as well. I waited for about 10 mintues and I got two stolen events.

Where I added the spawn: I spawned a ganster at the Burger King in the LA 1.9 with Patch 2 next to the stolen car in parking lot...and it worked....sounds so simple, but it works.

#112 Sgt.Wulf

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Geschrieben 28 Oktober 2009 - 12:54

What map is that!?
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#113 rex

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Geschrieben 28 Oktober 2009 - 03:39

What map is that!?



It's the LA MOD 1.9 mapAngehängte Datei  spawn_gangster.jpg   0bytes   58 Anzahl der Downloads

This is the location on where I spawned a new gangster...I've done all of the stolen cars on the map...I've almost had all of the cars stolen since I did the change.

Here is the event log showing two stolen car events in the fisrt 15 mins of play

Angehängte Datei  stolen_car_log.jpg   0bytes   60 Anzahl der Downloads

#114 Xplorer4x4

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Geschrieben 28 Oktober 2009 - 07:47

What map is that!?

If you mean the map in cassioebs post, its the mkad map.

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#115 rex

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Geschrieben 30 Oktober 2009 - 12:12

If you mean the map in cassioebs post, its the mkad map.



It's Hoppah map from LA 1.9...

#116 Guest_mrpolice1996_*

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Geschrieben 30 Oktober 2009 - 12:17

It's Hoppah map from LA 1.9...

There are two maps on this page; one is the LA mod map posted by 'rex' ; the second the mkad map posted by 'cassioeb'

#117 rex

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Geschrieben 30 Oktober 2009 - 12:24

There are two maps on this topic; one is the LA mod map posted by 'rex' ; the second the mkad map posted by 'cassioeb'



Hoppah needed help on his map from 1.9....cassioeb was showing how to fix from his map mkad.

Hope that helps everybody out.

#118 Xplorer4x4

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Geschrieben 30 Oktober 2009 - 12:01

It's Hoppah map from LA 1.9...

Where do you see hoppahs map in cassioebs post, and actually I may have been wrong I think he did that for one of the other mods here, slovokia mod maybe.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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