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Stolen car event does not work


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#41 novius

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Geschrieben 02 September 2009 - 01:44

Without any idea on the chase script (And you SHOULDN'T pass that out :P), There's not much to work with. I'd blame whatever function halts the car, even if it were thee same as the Heli follow function does, but if it works on 1.8.1, it doesn't make sense to not work on 1.9.
I agree with Brendon that although it seems pointless, it might be worth checking to see if it works without the tiller or the chase script. Heck, I'd test the map using the original vehicles, if they'll even show up on that map with all the bases... That way there's absolutely no way they have even some odd random issue in conjunction with new scripts, maps, and events.
Or maybe a variable that didn't seem important in the old map that is but wasn't carried over? That's all I've got.
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#42 usmc123

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Geschrieben 02 September 2009 - 03:23

Well personally if there is a problem with the stolen vehicle that you have spent all day (probably longer) looking for then I would just forget it for now until someone comes forward. If someone as talented as you can't figure it out then I would just wait for someone else who has had this problem before to come forward. If it is a problem with the map or the scripts than I say f*** the stolen car. :D

Dieser Beitrag wurde von Newfoundking bearbeitet: 02 September 2009 - 03:42
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#43 Hoppah

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Geschrieben 02 September 2009 - 11:11

Have you tried yelling at your computer :machkaputt:

also is the path have a end point off the map?


Yeah I even yelled harder than this kid :angry: :

Verdammte Hurensohn! einz zwei drei

#44 bazz

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Geschrieben 02 September 2009 - 11:23

Yeah I even yelled harder than this kid :angry: :

Verdammte Hurensohn! einz zwei drei


you voice must hurt lol

#45 pyrothijs

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Geschrieben 02 September 2009 - 11:58

Did you checked the 'vehicle is parked' (or something) box in the propreties screen? I believe that is required to check that box for a car to be able to be stolen.

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#46 anto.fra88

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Geschrieben 02 September 2009 - 12:55

hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.

Ciro
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#47 Guest_[SAP]Francis_*

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Geschrieben 02 September 2009 - 01:07

hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.

Ciro


Then you'll just get a nice warning just for posting here for no reason. :1046275767_ugly:

#48 Guest_Ricardo_*

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Geschrieben 02 September 2009 - 01:10

Hoppah, I just saw this on the main site, maybe this'll work to start the event? And if it does work, then you just had bad luck while waiting for it to happen. :P

Type: DUSK in freeplay and a random event will happen (NOTE: Its recommended to have a very good computer to use this cheat!)


http://emergency-pla...i...7&Itemid=53

#49 Guest_GB619_*

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Geschrieben 02 September 2009 - 01:42

hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.

Ciro



How charming some people are here on the forums


i do hope you solve this issue Hoppah,and this game has some strange things happen to it,so hopefully some of the nicer people here will help you solve this issue

#50 Grim_Wizard

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Geschrieben 02 September 2009 - 01:43

hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.

Ciro


Wow, you really [deleted by Pyrothijs]

As for more of you're problem
I think pyrothijs is right. If you could look or something that would be awesome.
I thought what I'd do was pretend I was one of those deaf-mutes.

#51 em4fun

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Geschrieben 02 September 2009 - 02:01

Then you'll just get a nice warning just for posting here for no reason. :1046275767_ugly:



i dont think that you can get a warn for that, since when you can get a warn for: not helping

#52 pyrothijs

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Geschrieben 02 September 2009 - 02:10

hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.

Ciro


Then you'll just get a nice warning just for posting here for no reason. :1046275767_ugly:


i dont think that you can get a warn for that, since when you can get a warn for: not helping


Ciro is allowed to express his personal opinion, no matter how childish it makes him look. If you do not agree with his opinion or the manner in which he is expressing it, either keep your thoughts to yourself or respectfully bring it to his attention.

Now let's get back on topic here and help Hoppah solve his problem.

greetz,PyroThijs, (Moderator/FAQ author)
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#53 Maffegozer

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Geschrieben 02 September 2009 - 02:52

Hi,

As most of you know I am working on a new freeplaymap for the LA Mod. The map is done, most events have been added. I only have one huge problem. The stolencar event does not work. What I did is this:

1. A parked car (without any assigned paths) with the name "stolencar".
2. Adding a path nearby with speed 7.5 and name "carthief01".

I tested for hours, with and without other events and the stolen car event DOES NOT happen. I even reverted to the old map to confirm there is nothing wrong with the xml file (fp_params_endless.xml), but the event works fine on the original freeplay map. This means there is probably something wrong with the map file (freeplay.e4m) of the new map. I just have no idea what's wrong. :(

Found a similar problem without solution on the German forum:
Autodiebstahl in der FP (Probleme) (in German)

I hope someone is able to help me, before I am gonna hurt myself. :(

Hoppah

Im not an expert, but i do know alot of the editor and so..
(i say it in dutch, then in English, because hoppah is dutch:D)

1) Heb je een PERSOON wel de carthief01 path gegeven (Standard Path, niet ESCAPE path)
2) Heb je die persoon dichtbij de path gezet (maakt niet veel uit, maar dan krijg je de event sneller)
3) Het lijkt mij raar, want volgens mij moet je dan nog een path maken (bv: carthief02) voor de gestolen wagen,,. en dan de wagen, de ESCAPE path geven: carthief02

Probeer is.... daar KAN het aan liggen, zelf denk ik dat het aan 1 of 3 ligt.

English:

1) Have you even given the person the carthief01 path. (standard path, not escape path)
2) Have you put the person close to the path ( doesn't matter really)
3) It seems odd, because, i think you have to make a second path (ex: carthief02) for the stolen vehicle,,. and then give the car an escape path: Carthief02

Try it out.... that MAY be the problem, i think its 1 or 3 (or both)
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#54 james23222000

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Geschrieben 02 September 2009 - 03:54

The car thief path needs to be an escape path. Have you done that?

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#55 Maffegozer

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Geschrieben 02 September 2009 - 04:01

Didnt i just said that??
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#56 randomperson139

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Geschrieben 02 September 2009 - 04:01

And I said it earlier.
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#57 pyrothijs

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Geschrieben 02 September 2009 - 04:52

And I said it earlier.


Who said what and when isn't very important.

Everybody: please make sure to read through the topic before you reply to prevent double solutions.

greetz,PyroThijs, (Moderator/FAQ author)
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#58 james23222000

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Geschrieben 02 September 2009 - 05:21

Apologies, I must have missed that as I read through *facepalms himself*

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#59 Brendon

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Geschrieben 02 September 2009 - 06:30

Yeah, try using the original car instead of the new ones and see if they work. Remove the Tiller and chase script too. If it works, then it's one of those three and you can narrow it down.

#60 Maffegozer

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Geschrieben 02 September 2009 - 07:49

Brendon, why not use the original car and leave the Tiller + chase script in.
And then test, saves alot of work (unless the prob is in tiller or chase script,,,. 66.6... % chance.)
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