Stolen car event does not work
#41
Geschrieben 02 September 2009 - 01:44
I agree with Brendon that although it seems pointless, it might be worth checking to see if it works without the tiller or the chase script. Heck, I'd test the map using the original vehicles, if they'll even show up on that map with all the bases... That way there's absolutely no way they have even some odd random issue in conjunction with new scripts, maps, and events.
Or maybe a variable that didn't seem important in the old map that is but wasn't carried over? That's all I've got.
pacis in vicis jurgium
#42
Geschrieben 02 September 2009 - 03:23
Dieser Beitrag wurde von Newfoundking bearbeitet: 02 September 2009 - 03:42
Foul Language Removal
#43
Geschrieben 02 September 2009 - 11:11
Have you tried yelling at your computer
also is the path have a end point off the map?
Yeah I even yelled harder than this kid :
#44
Geschrieben 02 September 2009 - 11:23
Yeah I even yelled harder than this kid :
Verdammte Hurensohn! einz zwei drei
you voice must hurt lol
#45
Geschrieben 02 September 2009 - 11:58
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#47 Guest_[SAP]Francis_*
Geschrieben 02 September 2009 - 01:07
hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.
Ciro
Then you'll just get a nice warning just for posting here for no reason.
#48 Guest_Ricardo_*
Geschrieben 02 September 2009 - 01:10
Type: DUSK in freeplay and a random event will happen (NOTE: Its recommended to have a very good computer to use this cheat!)
http://emergency-pla...i...7&Itemid=53
#49 Guest_GB619_*
Geschrieben 02 September 2009 - 01:42
hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.
Ciro
How charming some people are here on the forums
i do hope you solve this issue Hoppah,and this game has some strange things happen to it,so hopefully some of the nicer people here will help you solve this issue
#50
Geschrieben 02 September 2009 - 01:43
hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.
Ciro
Wow, you really [deleted by Pyrothijs]
As for more of you're problem
I think pyrothijs is right. If you could look or something that would be awesome.
#51
Geschrieben 02 September 2009 - 02:01
Then you'll just get a nice warning just for posting here for no reason.
i dont think that you can get a warn for that, since when you can get a warn for: not helping
#52
Geschrieben 02 September 2009 - 02:10
hello man, I know how to solve your problem, but since when I asked you for help, you never helped me, why should I help you now? Solve your problem on your own as I'm doing for my mod.
Ciro
Then you'll just get a nice warning just for posting here for no reason.
i dont think that you can get a warn for that, since when you can get a warn for: not helping
Ciro is allowed to express his personal opinion, no matter how childish it makes him look. If you do not agree with his opinion or the manner in which he is expressing it, either keep your thoughts to yourself or respectfully bring it to his attention.
Now let's get back on topic here and help Hoppah solve his problem.
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#53
Geschrieben 02 September 2009 - 02:52
Im not an expert, but i do know alot of the editor and so..Hi,
As most of you know I am working on a new freeplaymap for the LA Mod. The map is done, most events have been added. I only have one huge problem. The stolencar event does not work. What I did is this:
1. A parked car (without any assigned paths) with the name "stolencar".
2. Adding a path nearby with speed 7.5 and name "carthief01".
I tested for hours, with and without other events and the stolen car event DOES NOT happen. I even reverted to the old map to confirm there is nothing wrong with the xml file (fp_params_endless.xml), but the event works fine on the original freeplay map. This means there is probably something wrong with the map file (freeplay.e4m) of the new map. I just have no idea what's wrong.
Found a similar problem without solution on the German forum:
Autodiebstahl in der FP (Probleme) (in German)
I hope someone is able to help me, before I am gonna hurt myself.
Hoppah
(i say it in dutch, then in English, because hoppah is dutch:D)
1) Heb je een PERSOON wel de carthief01 path gegeven (Standard Path, niet ESCAPE path)
2) Heb je die persoon dichtbij de path gezet (maakt niet veel uit, maar dan krijg je de event sneller)
3) Het lijkt mij raar, want volgens mij moet je dan nog een path maken (bv: carthief02) voor de gestolen wagen,,. en dan de wagen, de ESCAPE path geven: carthief02
Probeer is.... daar KAN het aan liggen, zelf denk ik dat het aan 1 of 3 ligt.
English:
1) Have you even given the person the carthief01 path. (standard path, not escape path)
2) Have you put the person close to the path ( doesn't matter really)
3) It seems odd, because, i think you have to make a second path (ex: carthief02) for the stolen vehicle,,. and then give the car an escape path: Carthief02
Try it out.... that MAY be the problem, i think its 1 or 3 (or both)
#55
Geschrieben 02 September 2009 - 04:01
#56
Geschrieben 02 September 2009 - 04:01
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#57
Geschrieben 02 September 2009 - 04:52
And I said it earlier.
Who said what and when isn't very important.
Everybody: please make sure to read through the topic before you reply to prevent double solutions.
greetz,PyroThijs, (Moderator/FAQ author)
See something that doesn't belong? Report it, don't take matters into your own hands.
#59
Geschrieben 02 September 2009 - 06:30
#60
Geschrieben 02 September 2009 - 07:49
And then test, saves alot of work (unless the prob is in tiller or chase script,,,. 66.6... % chance.)