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Emergency 3

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#21 Tian318

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Posted 26 November 2009 - 08:51 PM

Yeah, I think this is associated with traffic and then something drastic happening. Like an explosion or so. The maps by w00ds that I use ( Not the one with the airport ) has MAJOR issues with traffic jams that I've been trying to work out... But I've noticed that the crashes are more frequent if not related to the amount of traffic plus something else happening. Now I recently had the plane crash incident and the game crashed and I don't think this was a traffic jam related accident. I've timed the game twice to see if there was any constancy with how long the game was played vs crash time and it gave me two times 20 minutes apart which I'm guessing does not point to much.

So really it just has to be a ram issue? I have more ram in my system than 32bit can support. I'm at about 4 and half gigs including the memory card ram, but of course it only recognizes 3 something removing part of the stick... -sigh.- I think I might test it out with Hoppah's map and see if I'm getting this, but I did not notice anything in the past...


Well i got the first crash(in about 3years) cause of low ram.
But i don't use a standard video game card.
I got my system on 2x Gforce 9800 GT top in SLI mode, giving a total of 2gig video mem.
Just for particals, and rendering.

I saw u used a type before my card the 8 series.
You should know that the 8 series isn't that bad.
But it's to be fair a bit out dated.
The game may be build in a time where that card was good/great.
But mods are build in this time.
(Meaning, more shaders,renders, GPU power needed) to get the same amount of rendering you got before the mods.

* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."

 


#22 SirMoo

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Posted 26 November 2009 - 10:22 PM

I really can't see it being an issue with my graphics card. I can play a major FPS made this year with no lag, yet have trouble with this game? >.> But I still think it has something to do with the map.

#23 Tian318

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Posted 27 November 2009 - 01:34 PM

Well i can understand your disbelief.

And from what you tell it would look otherwise to.
But i just go on the simple facts that the logfile.txt tels me
along with my experience to crash the game.

And it results in to a memory problem.
Either a ram memory problem. or a graphics card problem.

Sins our RAM-mem is almost the same.
And i can play on with my 4gb without ever crashing.
it would only be logic. that you should be able to do the same.
But sins you cant i turn to the logfile.txt and our difference in the pc's

And that is your graphic card.
I look you card in the nvidia database and found it.
the specs like i said before aren't bad. although out dated.
You GPU is still able to do good calculation.
And the memory speeds, shader vertexes and render options are good.
But you run into a problem.
Your(according to nvidia site(correct me if i'm wrong) graphic card has to work with
128/256mb of memory, and uses a 128bit interface to transfer all his data to you cpu and mb,mem.

First of all like i said before,
The game is build in a time where 64bit tranfer rates where normal. so 128bit should be enough to play a good game(without any mods).
And like i said before the mods are build in this time.
A time where 128bit interface is heavily outdated, cause of that is off-course the bigger brother.
With use a interface of 256bit or even 512bit.
Maps and models in mods have and and therefor use more of your graphics card.
A 256bit interface allows to transfer 56,8 GB/sec to your main bord.
(that is ram video data that you CPU and memory need to render in to Good images for you to see.
So you must see it as an highway.(just to make my point simple, i use a 256bit model for example)
256bit = 4lanes. 2 way to the cpu, and 2 way back to the grapic card.
you will get this math:
56.8 / 4 = 14.2GB/sec per lane.
So 2 lanes to and 2lanes from.
Means there is only 28.4 gb/sec of real rendering power.
And 28.4 gb/sec to the card so it can show you a good image of the game.
And it does this every second.
But when you float a game, or overload it.
You will get "traffic jams" on your lanes.
Meaning, some data will go smooth(mostly small data)
But bigger data will get stuck(can cause lag in your game)

But what will happen is the following.
Say that a car needs to explode.
But you graphic card is only as far as rendering it's position and color.
When the game sends out the "Explode" command to that vehicle.
That vehicle is still in the progress of being made.
(that is the line: "!WARNING: global listener object is still registered! Unregister listener before destroying object!")
It means that there is something is still in the progress of being build(renderd)
But the game already has other plans for it.
Cause of the "Traffic jams" on you card.
the object is still waiting to be processed.
But a smaller command gets trough, and causes the crash.

(Now please note, that a graphic card does not have highways, and you don't only use 4 lanes.)

a good graphic card has got at least 10miljon lines, witch transfer data.
But the result is the same.

* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."

 






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