Yeah, I think this is associated with traffic and then something drastic happening. Like an explosion or so. The maps by w00ds that I use ( Not the one with the airport ) has MAJOR issues with traffic jams that I've been trying to work out... But I've noticed that the crashes are more frequent if not related to the amount of traffic plus something else happening. Now I recently had the plane crash incident and the game crashed and I don't think this was a traffic jam related accident. I've timed the game twice to see if there was any constancy with how long the game was played vs crash time and it gave me two times 20 minutes apart which I'm guessing does not point to much.
So really it just has to be a ram issue? I have more ram in my system than 32bit can support. I'm at about 4 and half gigs including the memory card ram, but of course it only recognizes 3 something removing part of the stick... -sigh.- I think I might test it out with Hoppah's map and see if I'm getting this, but I did not notice anything in the past...
Well i got the first crash(in about 3years) cause of low ram.
But i don't use a standard video game card.
I got my system on 2x Gforce 9800 GT top in SLI mode, giving a total of 2gig video mem.
Just for particals, and rendering.
I saw u used a type before my card the 8 series.
You should know that the 8 series isn't that bad.
But it's to be fair a bit out dated.
The game may be build in a time where that card was good/great.
But mods are build in this time.
(Meaning, more shaders,renders, GPU power needed) to get the same amount of rendering you got before the mods.