Replacing a vehicle in one of the fire stations
#21
Gepost 01 oktober 2009 - 06:08
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#22
Gepost 02 oktober 2009 - 04:36
- Jon
#23
Gepost 03 oktober 2009 - 12:30
is the bls ambulance hard coded to fs2? i tried to add it to fs1 and it keeps going to fs2. i have edited the fsstart, fs and tofs scripts and it is still not working. any advice?
- Jon
It's not hard coded, but it is scripted. I think the BLS ambulance is scripted to look for a certain virtual object or path (I'm not at my own PC right now, can't check it). That VO or path is probably in fire station 2. If you move that to FS1, there should be no problem.
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#24
Gepost 03 oktober 2009 - 08:20
- Jon
#25
Gepost 06 oktober 2009 - 01:12
No theres not a certain program you need, but I do suggest Notepad2 as it is designed with editing php and c++ in mind. It will help identify missing brackets( the { and } symbols) by marking them in red which will show you where it counter part bracket is as every { will need a }.Question is there a certain program that I need to change and save the changes. I just tried to change the FireStationStart script in Notepad and it would not save. Problem Sloved.
The root of your problem is actually the UAC(User Account Control) in Vista and Windows 7. It protects anything located in the program file folder. Im on windows 7 but the process should be very similar on Vista. Go to Start menu. In the search box type msconfig. Do not touch anything in here if you have no clue what your doing. Now go to the Tools tab. Look through the list for something mentioning UAC. Click the launch button and disable UAC. Now you can edit the script directly.
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#26
Gepost 07 oktober 2009 - 01:13
What would be the correct number to replace the FF in the battalion chiefs car with the paramedic captain guy?
#27
Gepost 07 oktober 2009 - 02:27
- Jon
#28
Gepost 07 oktober 2009 - 02:31
Edit: So thanks to another post I was able to figure it out and add Paramedic Captain to Battalion Chief vehicle by associating him with dummy id 8. I've gotten brush to work with hazmat but then something went wrong and all vehicles were emptying unlike how they should I reinstalled the latofirestation mod to have them not empty then it said brush truck can't go to the firestation 2. -sigh.- So I've changed OBJ_HAZMAT to OBJ_BRUSH and that should fix my issue... I'll test it in the morning. :\ I'm slowly getting the hang of the basic editing... I think...
#29
Gepost 07 oktober 2009 - 06:32
Chances are, when you got empty stations, you got a script error? Be sure to read these. It might sound like jibberish but with some understanding of C++ you will realize its telling you what needs to be changed, but sadly it doesnt tell you what it needs to be changed to
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#30
Gepost 07 oktober 2009 - 01:36
I'ma download that program since I'm always needing it for other things... But it would be nice to have some more detailed guides giving a more in-depth step-by-step guide since the ones Hoppah puts are not good for those of us without experience. I luckly found another post where he posted information on how to modify what numbers vehicle amounts... but he did not explain much so it was mostly for me to figure it out. :/
#31
Gepost 07 oktober 2009 - 02:19
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#32
Gepost 08 oktober 2009 - 08:05
We'll see. I am worried that people change more than is necessary and f*ck up their scripts.
If that's going to happen too much, this topic will be closed again before you would even notice it.
It all starts with simple edits.
Hey Hoppah, could you just send me a replacement script for replacing the hazmat for the water tender by PM? :23_31_4:
I was wandering if you were to add another fire station on top right or middle right and have water tender, brush and small rescue squad 51, it would make it complete. The Hazmat would do better @ sta 1 and engine 2 replacing Hazmat @ sta2. Sta1 district has the chemical dangers and sta2 district has residential fire dangers. its common sense.
Station1:
Engine 1 & 2
Ladder
Hazmat
2 Ambulance's
Sta2:
Ambo2
Engine 1 & 2
Sta3:
Rescue Squad 51
Water Tender
Brush Truck
Oh, by the way, You did an outstanding job with the Mod and the patch's.....Good Show..........
#33
Gepost 08 oktober 2009 - 09:27
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#34
Gepost 08 oktober 2009 - 09:45
#35
Gepost 08 oktober 2009 - 10:41
http://forum.emergen...?showtopic=5865
http://forum.emergen...?showtopic=6974
#36
Gepost 08 oktober 2009 - 11:04
cosres, you do realize theres a image/link so you dont have to quote a post every single time you reply.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#37
Gepost 09 oktober 2009 - 04:59
^and a search thread section in the bottom left right after the last post people seem to miss. Doesnt apply here but just saying.
cosres, you do realize theres a image/link so you dont have to quote a post every single time you reply.
I must have hit it by accident, my apology....
#39
Gepost 13 oktober 2009 - 06:09
Executive Director: Forum Child Watch
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#40
Gepost 23 oktober 2009 - 05:37