

#1
Posted 21 July 2006 - 09:14 PM

#2
Guest___Uknow___*
Posted 21 July 2006 - 10:47 PM
void OnMissionLeft(GameObject *obj) { if (obj->HasName(NAME_VEHICLE_I) || obj->HasName(NAME_VEHICLE_II)) { mWrecksTow++; if (mWrecksTow>=2) Mission::SetObjectiveAccomplished("MISSION16_TRANSPORT_VEHICLE", true); } }
try this a bit
#3
Posted 21 July 2006 - 11:36 PM
#4
Posted 21 July 2006 - 11:41 PM
What are the objectives for the mission?
#5
Posted 22 July 2006 - 12:03 AM


#6
Posted 22 July 2006 - 05:23 AM
#7
Posted 22 July 2006 - 07:16 AM
Well I did what you told me the mission will not end .Hum I must have done something wrong :?No it a new mission it from mission 01 .It is a Traffic Accident with several cars on there way into NY .
.Also can't get that dang smoke out .Thanks for your help guys
No, missions won't fail, but I think you are using the original script of missions 1, right?
To make an injured person:
Place person on map, select it, click properties, traits, you change health and more stuff there.
#8
Posted 22 July 2006 - 07:27 AM

#9
Posted 22 July 2006 - 07:38 AM
How do you make smoke and fire and how do you get it to stop.My cars just keep on smoking and for some resion the game will just not end .Thanks for helping me out I am just trying to learn .
To start a fire:
Place object on map, select it, click properties, you change fireobjects and more stuff there.
About the smoke. The smoke of the smoking car in mission 1 is scripted. The smoke is added by script, the smoke becomes more intense by script and when you don't 'extinguish' the car, it will explode.
#10
Posted 22 July 2006 - 07:45 AM

#11
Posted 22 July 2006 - 07:54 AM
Then place a car, go to properties and traits and you can add an enclosed person there. You should see the name of the injured person.
#12
Posted 22 July 2006 - 07:24 PM
#13
Guest___Uknow___*
Posted 22 July 2006 - 08:44 PM
lol, that part is from a script of my LA mod MISSION16_TRANSPORT_VEHICLE).
What are the objectives for the mission?
not true is from my own mission standards and just created a mission and it was 16 :-
BTW for missions I have a nice proggie for my own to make them and it makes the mission scripts fully automatic and changes all the files nescesary
#14
Posted 22 July 2006 - 09:20 PM

#15
Posted 23 July 2006 - 08:47 AM
BTW for missions I have a nice proggie for my own to make them and it makes the mission scripts fully automatic and changes all the files nescesary
O_o
#16
Posted 23 July 2006 - 07:23 PM

Thanks
Unknow .
#17
Posted 24 July 2006 - 04:07 AM
not true is from my own mission standards and just created a mission and it was 16 :-
BTW for missions I have a nice proggie for my own to make them and it makes the mission scripts fully automatic and changes all the files nescesary
Still funny that the redirect names (NAME_VEHICLE_I, NAME_VEHICLE_II and MISSION16_TRANSPORT_VEHICLE) are the exact same as I used for all my missions with that objective. You have explanation for that too?
#18
Guest___Uknow___*
Posted 24 July 2006 - 01:41 PM
here is a ss from the prog and no I am not giving it to anyone
#19
Posted 24 July 2006 - 10:09 PM
standard in my c programming
here is a ss from the prog and no I am not giving it to anyone
lol but it still ownz
#20
Posted 25 July 2006 - 10:22 AM
standard in my c programming
here is a ss from the prog and no I am not giving it to anyone
Way too simple, mission script are far more complicated than that.
But it looks great for a beginner.
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