Zum Inhalt wechseln


Foto

Mod France (In Progress v1.0)


  • Please log in to reply
109 replies to this topic

#81 Guest_Poliisi-3_*

Guest_Poliisi-3_*
  • Guests

Geschrieben 06 Mai 2010 - 03:42

Is here some updates?



Be Patient! Updates will in due course
:)

#82 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 06 Mai 2010 - 06:22

Hello

News of the mod

- Renault Master has been modeled again : it will replace the old master.
- Bomb Squad has been added
- Electric engineer has been added
- New Commands (I keep that secret)

see you
Geposte afbeelding

#83 Guest_Al' kolique_*

Guest_Al' kolique_*
  • Guests

Geschrieben 08 Mai 2010 - 09:40

Hi all,

New Renault Master :
Posted Image

#84 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 10 Mai 2010 - 06:00

Hello
I need your help to add stretchers on the game and i don't how make that

Can someone help me ?

Prototype path stretcher : Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p
Prototype path stretcher + injured : Prototypes/Persons/02 Ambulance/SP_Brancardiersinjured.e4p
Prototype path single : .../.../SP_Brancardiers_single.e4p


unit.xml
<unit id="SPBRA">
	<campaign>
		<missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21">
			<prototypes>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="0"/>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="1"/>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="2"/>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="3"/>
			</prototypes>
			<space value="1" />
			<price value="25" />
		</missions>
	</campaign>
	
	<freeplay>
		<missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 22">
			<prototypes>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="0"/>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="1"/>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="2"/>
				<prototype name="mod:Prototypes/Persons/02 Ambulance/SP_Brancardier.e4p" level="3"/>
			</prototypes>
			<space value="1" />
			<price value="25" />
		</missions>
	</freeplay>
</unit>


Portraits.xml
<portrait prototype="mod:Prototypes/Persons/02 Ambulance/SP_Brancardiers.e4p" big="norm" unit="SPBRA" text="SPBRA"/>
	<portrait prototype="mod:Prototypes/Persons/02 Ambulance/SP_Brancardiersinjured.e4p" big="norm" unit="SPBRA" text="SPBRA"/>



HELP ME PLEASE ^^

Emergency-Fan
Geposte afbeelding

#85 Stan

Stan

    Webmaster

  • Webmaster
  • 6.911 Beiträge:
  • Gender:Male
  • Location:Vaals - Nederland

Geschrieben 10 Mai 2010 - 06:10

What problem do you have with them?
Webmaster & Technical Support

#86 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 10 Mai 2010 - 09:23

i don't have any icon
i can ad them to the vejcile but when i call the vehicle , units are not inside
scrreen
http://img10.hosting...22_21_26_29.png
Geposte afbeelding

#87 EmC-Unit

EmC-Unit

    District Chief

  • SLUM Modding Team
  • 1.332 Beiträge:
  • Gender:Male
  • Location:Ukraine

Geschrieben 11 Mai 2010 - 08:40

i don't have any icon
i can ad them to the vejcile but when i call the vehicle , units are not inside
scrreen
http://img10.hosting...22_21_26_29.png

You have shared unit.xml of person but not of vehicle
If problem sits not there i think one sit in same unit="SPBRA" text="SPBRA" in both,try on other one paramedic SPBRA2 as in Portraits as in id of unit
Anyway share logfile...

6yo.gif
 

•_•) My topics: ( •_•)>⌐■-■  USSR Mod || Miami mod (⌐■_■)


#88 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 11 Mai 2010 - 09:10

FIXED PROBLEM

I just missed an "s" pffff
Geposte afbeelding

#89 Stan

Stan

    Webmaster

  • Webmaster
  • 6.911 Beiträge:
  • Gender:Male
  • Location:Vaals - Nederland

Geschrieben 11 Mai 2010 - 09:58

So when you call in the vehicle, the vehicle is empty or the vehicle is staffed but you miss the icons only?
Webmaster & Technical Support

#90 Steve Winters

Steve Winters

    Battalion Chief

  • Members
  • 754 Beiträge:
  • Gender:Not Telling
  • Location:Canada

Geschrieben 12 Mai 2010 - 02:00

I had that happen to me too. but I fixed it.. dunno how.

Posted Image


#91 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 16 Mai 2010 - 07:04

FIXED PROBLEM

I just missed an "s" pffff



I already said that my problem is fixed


Thanks for all
Geposte afbeelding

#92 Guest_EM4 fan_*

Guest_EM4 fan_*
  • Guests

Geschrieben 04 Juli 2010 - 02:14

Updates?

#93 USman

USman

    Captain

  • Members
  • 185 Beiträge:
  • Gender:Male
  • Location:Iowa, United States
  • Interests:Kayaking, camping, hunting, stratygy, fire, 911 First Responders, Engineering, History

Geschrieben 04 Juli 2010 - 03:32

Looks great! I do have a question though! Will there be diffrent stations or will it be the HQ like normal? I am studing french so I can deal with the language.

Thanks, USman :prop:

EDIT: oops, I was lazy and did not look through the whole thing found my anwser! I really cant wait for the full version now!
Hi, I don't know what to put in my sig yet.

#94 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 05 Juli 2010 - 11:01

hello
we are making the UV Mapping for the new Master yused in most models
we will make firestattions but it's not our priority

new version will be released soon (some weeks)
Geposte afbeelding

#95 Emergency-fan

Emergency-fan

    Lieutenant

  • Members
  • 67 Beiträge:
  • Gender:Male
  • Location:Grenoble FRANCE

Geschrieben 04 September 2010 - 03:37

Hello
Some news and a video
The mod is almost over

just a video to see our new back up command
http://www.youtube.com/watch?v=kfFDhI4BuFE&feature=player_embedded

We need your help to modify the entercar script to let a firefighter enter in RTWs NEFs RHCs and ITWs

Can you help us ?


Code :
object EnterCar : CommandScript
{
	Vector TargetPos;
	bool NotInLandingStage;
	
	EnterCar()
	{
		SetValidTargets(ACTOR_VEHICLE);
		SetRestrictions(RESTRICT_NOTDESTROYED);
		SetNeedsConnectedHose(CFN_FAIL);
		SetPriority(200);
		SetSelfClickActivation(true);
	}

	bool CheckPossible(GameObject *Caller)
	{
		return Commands::IsEnterCarPossible(Caller);
	}
	
	bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
	{
		if(!Caller->IsValid() || !Target || !Target->IsValid() || Target->GetType()!=ACTOR_VEHICLE)
			return false;
		
		SetPriority(200);
		if (Input::PriorityKeyPressed())
			SetPriority(2000);
		
		Vehicle v(Target);
		if (v.GetEnergy() < = 0.1f * v.GetMaxEnergy())
			return false;
		if(Caller->GetObjectType()==TYPE_PERSON/* && v.IsFlagSet(OF_ACCESSIBLE)*/)
		{
			Person p(Caller);

			if (p.GetEnteredCarID() != -1)
				return false;
			
			if (v.GetVehicleType() == VT_FIREFIGHTERS_DEKONP)
			{
				if (!p.IsLinkedWithPerson() && !p.IsCarryingPerson() && v.GetFreePassengers()==0 && !p.IsContaminated())
					return false;
				else if (!p.IsLinkedWithPerson() && !p.IsCarryingPerson() && p.IsContaminated() &&  v.GetFreeTransports() < 1)
				     	return false;
				else if ((p.IsLinkedWithPerson() || p.IsCarryingPerson()) && v.GetFreeTransports() < 2)
					return false;
			}
			else 
			if(v.GetFreePassengers()==0 && !(p.IsLinkedWithPerson() || p.IsCarryingPerson()))
				return false;
				
			if (p.IsCarryingPerson() && v.GetFreeTransports() == 0)
				return false;
			else if (p.IsLinkedWithPerson() && v.GetFreeTransports() == 0)
				return false;
			
			if(v.HasCommand("FlyTo") && !v.IsOnGround())
				return false;					
			
			if(p.IsPulling() || (p.GetEquipment() == EQUIP_FIREHOSE && p.GetFirehoseID() > 0))
				return false;
				
			switch(v.GetVehicleType())
			{
				case VT_NOSQUAD :
				case VT_TAXI :
				case VT_BUS :
				case VT_DRIVERCAR :
				case VT_POLICE_GTW:
				case VT_POLICE_WAW :
					return false;
					break;
				
				case VT_THW_FGRR_BKF :
				case VT_THW_FGRB_BLF :
					return false;
					break;
				case VT_THW_FGRI_EKW :
				case VT_THW_FGRT_BH:
					if(!p.HasCommand("Repair"))
						return false;
					break;
					
				case VT_FIREFIGHTERS_ASF :
				case VT_FIREFIGHTERS_DLK :
				case VT_FIREFIGHTERS_RW :
				case VT_FIREFIGHTERS_TLF :
				case VT_FIREFIGHTERS_LF :
				case VT_FIREFIGHTERS_FLB :
				case VT_FIREFIGHTERS_LPF :
				case VT_FIREFIGHTERS_TFMB :
				case VT_FIREFIGHTERS_GTF :
					if ((p.GetPersonType() == PT_FIREFIGHTER_NORMAL) || (p.GetPersonType() == PT_FIREFIGHTER_MASK) || (p.GetPersonType() == PT_FIREFIGHTER_ABC) || (p.GetPersonType() == PT_DIVER))
						return true ;
					else 
						return false ;						
					break;
					
				case VT_FIREFIGHTERS_DEKONP :
					if (!p.HasCommand("DriveAwayPerson") && !p.IsContaminated())
						return false;
					if(!p.CanEnterDekonP())
						return false;
					break;

				case VT_FIREFIGHTERS_FMB:
				{
					// FMB in LStage ? - Liefere Zielpunkt an Land < 0 (=-0.2f)
					if (v.IsInLandingStage(false, TargetPos, -0.2f) >= 0)
					{
						NotInLandingStage = false;
						return true;
					}
					if (v.IsInLandingStage(true, TargetPos, -0.2f) >= 0)
					{
						NotInLandingStage = false;
						return true;
					};
					NotInLandingStage = true;
					// Taucher kann immer rein
					if (!p.HasCommand("Dive"))
						return false;		
					break;
				}			

				case VT_POLICE_SW :
				case VT_POLICE_PHC :
				case VT_POLICE_STW :
				case VT_POLICE_MTW :
					if (p.IsLinkedWithPerson())
						return false;
					if ((p.GetPersonType() == PT_SHOOTER) || (p.GetPersonType() == PT_SHARPSHOOTER) || (p.GetPersonType() == PT_PSYCHOLOGIST) || (p.GetPersonType() == PT_SCOUT) || (p.GetPersonType() == PT_POLICEMEN))
						return true ;
					else 
						return false ;						
					break;
				
				case VT_POLICE_GETAWAY : return false; break;

				case VT_AMBULANCE_RHF :
					if(!p.HasCommand("SendDog") && !p.HasCommand("CallDog"))
						return false;
					break;
					
				case VT_AMBULANCE_ITW :
					if(p.IsCarryingPerson())
						return false;
					if(!p.HasCommand("Heal") && !p.HasCommand("UnloadPerson") && !p.HasCommand("PutInCar"))
						return false;
					if(p.HasCommand("Extinguish") || p.HasCommand("GetRoadBlock"))
						return false;
					break;
				
				case VT_AMBULANCE_NEF :
					if(!p.HasCommand("Heal"))
						return false;
						
				case VT_AMBULANCE_RHC :
				case VT_AMBULANCE_RTW :
					if (v.GetFreePassengers() == 0)
						return false;
					if(!p.HasCommand("Heal") && !p.IsParamedicTeam() )
						return false;
					break;
				
				default : return false;
			}

			if((p.HasCommand("extinguish") && (p.IsCarryingPerson() || p.IsLinkedWithPerson())) || p.IsContaminated())
			{
				if (v.GetVehicleType() == VT_FIREFIGHTERS_DEKONP)
					return true;
				else
					return false;
			}

			
			return true;
		}

		return false;
	}
	
	void PushActions(GameObject *Caller, Actor *Target, int childID)
	{
		Person p(Caller);
		Vehicle v(Target);

		if (p.IsCarryingPerson())
		{
			Person carried = p.GetCarried();
			bool carriedClassified = false;
			if (carried.IsClassified())
				carriedClassified = true;
			if(!carriedClassified && (v.GetVehicleType() == VT_AMBULANCE_ITW || v.GetVehicleType() == VT_AMBULANCE_RTW || v.GetVehicleType() == VT_AMBULANCE_RHC))
			{
				ScriptInterface::ShowMessageTickerTextForSinglePlayer(Caller, "Cette personne doit d'abord être examinée par un médecin");
				return;
			}
		}
		
		TargetPoint targetPoint;
		if (v.GetVehicleType() == VT_AMBULANCE_ITW)
			targetPoint = TARGET_PASSENGERDOOR;
		else if (v.GetVehicleType() == VT_THW_FGRT_BH)
			targetPoint = TARGET_REARDOOR;
		else if (v.GetVehicleType() == VT_FIREFIGHTERS_FMB)
		{
			if (NotInLandingStage)
				targetPoint = TARGET_OBJECTSURFACE;
			else
			{
				Caller->PushActionMove(ACTION_NEWLIST, TargetPos);
				Caller->PushActionTurnTo(ACTION_APPEND, Target);
				Caller->PushActionEnterCar(ACTION_APPEND, Target);
				return;
			}
		}
		// diese Abfrage auf jeden Fall erst nach ITW und FMB
		else if (p.IsParamedicTeam() || 
				(p.HasCommand("Heal") && (v.GetNumTransported()>0  || Game::IsParamedicWithInjuredInSelection(Caller))))
			targetPoint = TARGET_REARDOOR;
		else 
			targetPoint = TARGET_PASSENGERDOOR;

		if((p.HasCommand("extinguish") && (p.IsCarryingPerson() || p.IsLinkedWithPerson())) || p.IsContaminated())
		{
			if (v.GetVehicleType() == VT_FIREFIGHTERS_DEKONP)
				targetPoint = TARGET_REARDOOR;
		}

		if (p.HasCommand("SendDog") && p.GetArrestedID() != -1)
		{
			targetPoint = TARGET_REARDOOR;
			Caller->PushActionMove(ACTION_NEWLIST, Target, targetPoint);
			Caller->PushActionTurnTo(ACTION_APPEND, Target);
			Caller->PushActionPutInCar(ACTION_APPEND, Target);
			targetPoint = TARGET_PASSENGERDOOR;
			Caller->PushActionMove(ACTION_APPEND, Target, targetPoint);
			Caller->PushActionTurnTo(ACTION_APPEND, Target);
			Caller->PushActionEnterCar(ACTION_APPEND, Target);
		}
		else
		{
			Caller->PushActionMove(ACTION_NEWLIST, Target, targetPoint);
			Caller->PushActionTurnTo(ACTION_APPEND, Target);
			Caller->PushActionEnterCar(ACTION_APPEND, Target);
		}
	}
};

Emergency-fan
Geposte afbeelding

#96 bazz

bazz

    Battalion Chief

  • Members
  • 680 Beiträge:
  • Gender:Male
  • Location:southend,england
  • Interests:football,rugby,pc games,xbox 360 games,modding,skinning

Geschrieben 04 September 2010 - 07:27

the video looks good :)

#97 Xandarb

Xandarb

    Senior Captain

  • Members
  • 478 Beiträge:
  • Gender:Male
  • Location:Finland
  • Interests:I love music! I play guitar myself

Geschrieben 07 Januar 2011 - 01:47

Hi! Mod looking good! Thanks!

Check out my public mod, Honolulu Modification
I speak Swedish, Finnish, English and German (only a little German).

The massive image has been removed. Refer to the ToS for acceptable sizes.


#98 Gabor Baeckelandt

Gabor Baeckelandt

    Firefighter

  • Members
  • 16 Beiträge:

Geschrieben 09 Januar 2013 - 08:36

download link doesn't work other link not megaupload

#99 gunswat

gunswat

    Assistant Chief

  • Members
  • 2.213 Beiträge:
  • Gender:Male
  • Location:Scotland
  • Interests:Computer and console gaming,watching youtube and playing and testing emergency 4 mods mainly.

Geschrieben 09 Januar 2013 - 09:08

download link doesn't work other link not megaupload

last post for 2 years ago think its closed

#100 tomtomxl

tomtomxl

    Firefighter

  • Members
  • 4 Beiträge:
  • Gender:Male
  • Location:tunbridge wells
  • Interests:police cars and ambulances

Geschrieben 10 Januar 2013 - 08:03

can some put new link