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#161 Xplorer4x4

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Geschrieben 18 August 2009 - 05:28

Hoppah, this might be pushing the limits a bit here, but I was wondering if i could post an e4mod file containing the LA Mod(no sub mods, bug fix patch applied) with w00ds new map in it so people can have the option of choosing which mod to load depending on which freeplay map they want to play?

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#162 Hoppah

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Geschrieben 18 August 2009 - 09:23

Hoppah, this might be pushing the limits a bit here, but I was wondering if i could post an e4mod file containing the LA Mod(no sub mods, bug fix patch applied) with w00ds new map in it so people can have the option of choosing which mod to load depending on which freeplay map they want to play?


Sorry, no. It's not my fault the installation instructions of that submod are vague. You might want to find a way to release that submod with better instructions or use a program like Inno Setup to make an .exe installer which makes installation easier as well. In that case I can provide you with a script, so it automatically finds the correct EM4 directory AND the mod directory.

#163 Xplorer4x4

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Geschrieben 18 August 2009 - 07:04

^If you could send me the script thats be awesome. And it wasnt because of the instructions itself, just that, you know as well as anyone, people cant be bothered to read instructions most the time.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#164 Hoppah

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Geschrieben 18 August 2009 - 07:42

The file in .zip file in the attachment can only be opened with Inno Setup.

I added two extra codes to the file:
1. The installer should automatically find the correct game folder.
2. The installer also checks if a folder called 'Los Angeles Mod v1.8' exists in the Mods folder. An warning message will appear when that folder is not found.

Other notes:
1. The green lines in the script are deactivated. You can activated them by removing the ; in front of the line. This way you can add a license and/or information page, but also icons and a big/small image file. Just make sure these files it asks for are in the SourceDir folder.

2. To add additional files to the installer you need to add or alter the lines below the [Lines] section.
The example line adds 1 file (file1.txt) to the installer. You can copy/paste that line to add additional files. I also added a line which adds a whole folder instead of a single file as a source. That line is deactivated though.

3. Make sure you make the appropiate changes, like the AppName, Source and DestDir codes.

4. TEST the installer a couple of times, to make sure ALL files are installed in the correct directories of the LA Mod. :)

5. More questions? Try to look in the Documentation files first. Inno Setup comes with a huge FAQ and documentation.

Good luck,

Hoppah

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#165 Xplorer4x4

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Geschrieben 18 August 2009 - 08:11

Thank you kind sir! I am familiar with Inno Setup and a little bit of most major computer languages. ;)

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#166 Grim_Wizard

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Geschrieben 19 August 2009 - 03:56

Hey Hopps I want to use the ARFF for my JD mod. I just need your premission or the name of who made it.
Click here to see what I did with it :D
I thought what I'd do was pretend I was one of those deaf-mutes.

#167 Hoppah

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Geschrieben 19 August 2009 - 04:02

Hey Hopps I want to use the ARFF for my JD mod. I just need your premission or the name of who made it.
Click here to see what I did with it :D


That vehicle is my least favorite vehicle anyway, so you got permission. :)


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#168 Grim_Wizard

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Geschrieben 19 August 2009 - 04:03

Thanks, and how is that your least favorite, it just cries beastiness?
I thought what I'd do was pretend I was one of those deaf-mutes.

#169 puppysboy222

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Geschrieben 07 September 2009 - 10:16

I might have a script like what you want, but its a very slightly modified version of Hoppah's script so you would need his permission.

Its about a siren script...Can I use it for the mod?

#170 Dosedmonkey

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Geschrieben 09 September 2009 - 03:52

Hoppah, I'm going to be taking the base of your MP5 script, and adapting it for my mod, on here you say thats not a problem, I will modify it for my mods use though, just giving you a heads up, thankyou.
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#171 Hoppah

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Geschrieben 09 September 2009 - 04:32

Hoppah, I'm going to be taking the base of your MP5 script, and adapting it for my mod, on here you say thats not a problem, I will modify it for my mods use though, just giving you a heads up, thankyou.


Thanks for letting me know.

#172 Guest_ooDOLANoo_*

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Geschrieben 18 September 2009 - 05:27

"3. Motivation and dedication

That's why I'd like to motivate people to learn 3D-modelling and - if possible - other aspects of modding. People who are capable of creating new models open opportunities to share models with me. Even if it's not in my interest, someone who can create models is already more dedicated to modding than somone who can't get any further than changing textures. People with 3D-moddeling experience are also able to actually add unique stuff to their mod instead of only using parts of other mods. So, if you are able to share your models I can share mine."


Hey Hoppah, i coudnt find an answer anywhere so, im tryin to learn modding, cause i love the game, is there a forum where you can get help modding? cause i play this game pretty frequently and love trying to edit. :machkaputt: sorry if this question is in the total wrong forum.. thank you

Dolan

#173 pyrothijs

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Geschrieben 18 September 2009 - 01:07

"3. Motivation and dedication

Hey Hoppah, i coudnt find an answer anywhere so, im tryin to learn modding, cause i love the game, is there a forum where you can get help modding? cause i play this game pretty frequently and love trying to edit. :machkaputt: sorry if this question is in the total wrong forum.. thank you

Dolan


There is our tutorial section...
And on the website of Z-modeler 2 you can also find a tutorial on how to make nice models.
Beyond that I wouldn't really know, but you can always try google. :happy:

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#174 Luisinho

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Geschrieben 27 September 2009 - 06:35

Hoppah, I'm requesting your permission to use the "lights" and "warning lights" scripts on the London Mod.

If that's alright with you, thanks anyways...

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#175 Hoppah

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Geschrieben 27 September 2009 - 07:10

Hoppah, I'm requesting your permission to use the "lights" and "warning lights" scripts on the London Mod.

If that's alright with you, thanks anyways...


You got permission to use the 'lights' and 'warning lights' scripts from the LA Mod. :)

#176 Luisinho

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Geschrieben 27 September 2009 - 07:52

You got permission to use the 'lights' and 'warning lights' scripts from the LA Mod. :)


Cheers! :cheers-mate:

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#177 Andrew

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Geschrieben 05 Oktober 2009 - 03:35

Hoppah? May I use the 'LARotate.script' in my mod please?

Thank you!

I don't need it anymore...

#178 Bernt

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Geschrieben 09 Oktober 2009 - 03:47

Hee Hoppah!:D
Can i use the Tatical shield for AT(Arrestatie Team), and the MP5?

Greetz,
Bernt
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#179 Hoppah

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Geschrieben 09 Oktober 2009 - 03:52

Hee Hoppah!:D
Can i use the Tatical shield for AT(Arrestatie Team), and the MP5?

Greetz,
Bernt


Yes, you got permission for the objects and the scripts. You do need to make the appropriate changes to the scripts yourself though.

#180 swano

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Geschrieben 15 Oktober 2009 - 04:58

Hey Hoppah can you check up on the unmarked units submod we would like permission for the 2 econoline vans and the impala as unmarked units.

Thanks for your time,

Swano
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