
Project: New Freeplaymap
#981
Geschrieben 28 August 2009 - 03:14
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#982
Geschrieben 28 August 2009 - 03:57
My left shoulder got (partly) dislocated yesterday. Not sure how bad it is yet and if it really got dislocated, but typing hurts like hell.
So I won't be working on the mod for a couple of days.
Em 4 LA mod topic...
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#983
Geschrieben 28 August 2009 - 05:24
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#984
Geschrieben 28 August 2009 - 05:28
#985
Geschrieben 28 August 2009 - 07:20
come up with some new screenshots so we can feel better and make you feel better when we flip out about them and praise you lol...just kidding, take some time off and heal up bro
#986
Guest_[SAP]Francis_*
Geschrieben 28 August 2009 - 01:28
#987
Guest_Taylor_*
Geschrieben 28 August 2009 - 09:14

in all seriousness, feel better dude...
#988
Geschrieben 28 August 2009 - 10:52
My left shoulder got (partly) dislocated yesterday. Not sure how bad it is yet and if it really got dislocated, but typing hurts like hell.
So I won't be working on the mod for a couple of days.
Ouch. How did that happen? Take your time and hope you feel better soon.

#989
Guest_vamatty_*
Geschrieben 28 August 2009 - 11:49
#990
Guest_Shawn Biro_*
Geschrieben 30 August 2009 - 01:13

#991
Geschrieben 30 August 2009 - 10:33
Feel better soon.
#992
Geschrieben 30 August 2009 - 11:55

#993
Geschrieben 01 September 2009 - 10:52
So what I have understood, the main reason that stations do not work in multiplayer is that the rotating cycle bugs out, and it does not run well. So, is it a possibility in the sense of editing, that in the multiplayer the stations work only cosmetically?
When player order a ALS Engine, it does not come out of the station like in the freeplay BUT it comes out of the station in the same manner that W00d for example has made the Cityworks in his maps?
I mean that the station is a virtual entry point and an exit point for the vehicle? Hospital could work the same way as in single player, but couldn't police and fire stations act in the manner I described?
This way the look and feel of the stations could still be there, and cosmetically it would look pretty much the same, so that the vehicles would not run out from the same place!
For example, in this drawing I did, I illustrate the idea. The lines represent just the entry and the exit. The different colors would be the different vehicles. For example, with the turqoise colour would be the entry and exit of the BLS Ambulance, and with the blue would be the ALS Engine. Green could be the ladder truck. In this way the stations could be unique in the way you get units. Brown could be police vehicles only.
One of the problems is the thing that if both stations have ALS Engine entry and exit, im not sure if it works, and can the game differ is it the closer one? Im not even sure can you add multiple entry points for the same vehicle?

www.1001calls.blogspot.com
#994
Geschrieben 01 September 2009 - 03:33
Im not even sure can you add multiple entry points for the same vehicle?
Yes it is possible, how could he add a entry point at FS 2 then for the engine, becuase the same is in FS 1...

#995
Geschrieben 01 September 2009 - 08:17
#996
Geschrieben 02 September 2009 - 02:55
READ MY POST!!Hoppah is in desperate need of help:
http://forum.emergen...st=0#entry97665
I might have the solution.
(if it is the solution, may i test 1.9 :23_31_4: )

#999
Geschrieben 03 September 2009 - 11:24
