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1221 replies to this topic

#981 Ami89E1234

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Geschrieben 28 August 2009 - 03:14

seriously whats wrong with Hop's shoulder? where did you find out cause i havent seen anything...

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

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#982 Newfoundking

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Geschrieben 28 August 2009 - 03:57

My left shoulder got (partly) dislocated yesterday. Not sure how bad it is yet and if it really got dislocated, but typing hurts like hell.
So I won't be working on the mod for a couple of days.



Em 4 LA mod topic...

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#983 Ami89E1234

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Geschrieben 28 August 2009 - 05:24

ah, never noticed that, thanks

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

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#984 usmc123

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Geschrieben 28 August 2009 - 05:28

Ugh, dislocations are the worst. I have seen a few kids get it re-located too as they were coming off the football field, looked like hell and I have never seen the biggest boys cry so hard.
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#985 PFAexplorer

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Geschrieben 28 August 2009 - 07:20

Feel better hoppah!!
come up with some new screenshots so we can feel better and make you feel better when we flip out about them and praise you lol...just kidding, take some time off and heal up bro

#986 Guest_[SAP]Francis_*

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Geschrieben 28 August 2009 - 01:28

Back on topic guys... -.-

#987 Guest_Taylor_*

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Geschrieben 28 August 2009 - 09:14

Hurry back so we can ask you when it'll come out :D

in all seriousness, feel better dude...

#988 O'Neill

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Geschrieben 28 August 2009 - 10:52

My left shoulder got (partly) dislocated yesterday. Not sure how bad it is yet and if it really got dislocated, but typing hurts like hell.
So I won't be working on the mod for a couple of days.


Ouch. How did that happen? Take your time and hope you feel better soon. :)
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#989 Guest_vamatty_*

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Geschrieben 28 August 2009 - 11:49

Look like awesome!

#990 Guest_Shawn Biro_*

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Geschrieben 30 August 2009 - 01:13

Sit back and have a beer or a few to take you mind of it :P

#991 pyrofreak

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Geschrieben 30 August 2009 - 10:33

Ouch, yeah man heal up. I broke my arm before and that hurts like hell, cast eh.

Feel better soon.

#992 Maffegozer

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Geschrieben 30 August 2009 - 11:55

Tip: Dont go to the Los Angeles Hospital, The ambulance drivers break very hard! (LA mod)
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#993 Sgt.Wulf

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Geschrieben 01 September 2009 - 10:52

Okay, just for you to know, this is a broad question, not a request for a feature? it might have a hidden message, but nevertheless, it is a question.




So what I have understood, the main reason that stations do not work in multiplayer is that the rotating cycle bugs out, and it does not run well. So, is it a possibility in the sense of editing, that in the multiplayer the stations work only cosmetically?

When player order a ALS Engine, it does not come out of the station like in the freeplay BUT it comes out of the station in the same manner that W00d for example has made the Cityworks in his maps?

I mean that the station is a virtual entry point and an exit point for the vehicle? Hospital could work the same way as in single player, but couldn't police and fire stations act in the manner I described?

This way the look and feel of the stations could still be there, and cosmetically it would look pretty much the same, so that the vehicles would not run out from the same place!



For example, in this drawing I did, I illustrate the idea. The lines represent just the entry and the exit. The different colors would be the different vehicles. For example, with the turqoise colour would be the entry and exit of the BLS Ambulance, and with the blue would be the ALS Engine. Green could be the ladder truck. In this way the stations could be unique in the way you get units. Brown could be police vehicles only.

One of the problems is the thing that if both stations have ALS Engine entry and exit, im not sure if it works, and can the game differ is it the closer one? Im not even sure can you add multiple entry points for the same vehicle?


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#994 Maffegozer

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Geschrieben 01 September 2009 - 03:33

Im not even sure can you add multiple entry points for the same vehicle?


Yes it is possible, how could he add a entry point at FS 2 then for the engine, becuase the same is in FS 1...
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#995 Hoppah

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Geschrieben 01 September 2009 - 08:17

Hoppah is in desperate need of help:
http://forum.emergen...st=0#entry97665

:1046276128_motz:

#996 Maffegozer

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Geschrieben 02 September 2009 - 02:55

Hoppah is in desperate need of help:
http://forum.emergen...st=0#entry97665

:1046276128_motz:

READ MY POST!!
I might have the solution.
(if it is the solution, may i test 1.9 :23_31_4: )
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#997 Shadylasse

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Geschrieben 02 September 2009 - 03:42

I wouldn't ask of being a tester, as i'm kinda sure it would be denied, but however i hope the problem gets fixed! :D

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#998 emergency4freak

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Geschrieben 02 September 2009 - 06:46

Yea..that was kinda black mail :P

"I'll fix it for the mod" haha. I doubt he'll let you, but in the words of Hot Chocolate. "I believe in miracles!"

:D
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#999 Maffegozer

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Geschrieben 03 September 2009 - 11:24

i meant that he would fix it, but i explain *try to* how.
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#1000 emergency4freak

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Geschrieben 03 September 2009 - 05:27

Still don't get it...

and thanks for the spelling thing! I would have sounded racist :krank:
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