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Project: New Freeplaymap


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#881 Hoppah

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Gepost 12 augustus 2009 - 04:49

Yay!!!!!!
Hoppah those roof textures should be changed, no offense to who made them, but they just don't look real.

By the way Hoppah, is the port you have in your freeplay a copy of the one from the camp, freeplay? cause it looks a lot like it.


What roof textures? There are dozens of different buildings with different roof textures.

#882 Andrew

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Gepost 12 augustus 2009 - 04:57

WoW i can't wait for 1.9 GOOD JOB HOPPAH!!!!!!!!!11 :1046276057_GroupHug:

#883 Xplorer4x4

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Gepost 12 augustus 2009 - 05:30

Hoppah another thing about the port, will you be ading fire objects to the ship so that two arieal ladders can park right in front of it and put it out, that would be awesome sauce.
And if you do, use likt the tire factory windows burning becasue they really are cool.

That would be nice. Also gives a use for the Fire Ships.

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#884 Grim_Wizard

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Gepost 12 augustus 2009 - 06:24

I use the fire ships for the gas exploding pipes by the shore.
I thought what I'd do was pretend I was one of those deaf-mutes.

#885 Brendon

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Gepost 12 augustus 2009 - 07:28

One thing I must request from you. Please do not make any events on the edge of the map. There are a couple in the other freeplay that are near impossible to complete (such as fires). Also, please no medical or shooter events at the hospital maybe. Great job on the map! I really love it.

#886 Hoppah

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Gepost 12 augustus 2009 - 07:52

One thing I must request from you. Please do not make any events on the edge of the map. There are a couple in the other freeplay that are near impossible to complete (such as fires). Also, please no medical or shooter events at the hospital maybe. Great job on the map! I really love it.


The medical and shooter events are random, the game just picks a person, so I can't do much besides deleting a couple persons.

#887 Grim_Wizard

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Gepost 12 augustus 2009 - 08:18

You could make them squad but give them no commands.
I thought what I'd do was pretend I was one of those deaf-mutes.

#888 Brendon

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Gepost 12 augustus 2009 - 08:37

The medical and shooter events are random, the game just picks a person, so I can't do much besides deleting a couple persons.



Ahh, I suppose that is true. I forgot about that; nevermind my comment then except for fires.

I really like the job with the map though. I'm amazed you did such a complete change compared to any other map anyone else has made. Well done.

#889 Newfoundking

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Gepost 12 augustus 2009 - 09:49

You could make them squad but give them no commands.



People still will move to the edge of the map to leave and may become suspects, and have to be stopped

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#890 Batt62

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Gepost 12 augustus 2009 - 10:05

map looks great, Is it ok to ask about how much of the map is complete?
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#891 Hoppah

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Gepost 12 augustus 2009 - 10:59

map looks great, Is it ok to ask about how much of the map is complete?


What do you define as 'complete'? When all objects are set, when all the events have been added or when it is actually ready to be released? In the last case I'd say about 70%. Most work have been done, but it's still a long way before it can be released. So far, I added 2 car accidents. They work fine, but I have the major problem that almost no PD events happen on this map. Tested it for 1 hour straight, got 2 PD events (1 fight, 1 homicide) and like 30 medical/fire calls. It appears that I already have added too many traffic, because I got A LOT of traffic stops around the city. Plus: F*CK the exploding cars in this game. It's so unrealistic. Seems like each car has an explosive device planted under it. :(

edit:
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At least I know what I can do against the exploding cars.

#892 saxguitar

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Gepost 12 augustus 2009 - 11:16

Does that mean you are making it so cars dont explode, because that always seemed very unrealistic. Just as a suggestion you could make it that when the car normally would blow up the occupant would die or it could be counted as a missed call.

#893 Hoppah

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Gepost 12 augustus 2009 - 11:26

I don't think I can completely disable that, but I can increase the burning times. Most cars have that set as 1.5, if I change that to 50 it will take a very long time before it would explode. :)

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Gepost 12 augustus 2009 - 11:35

looking good

#895 Cosreski

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Gepost 12 augustus 2009 - 11:55

Hey Hoppah,
:schreiben: Can you make a black Limo as well and Yellow mini van taxis as these are becoming more popular?
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#896 Hoppah

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Gepost 13 augustus 2009 - 12:00

Hey Hoppah,
:schreiben: Can you make a black Limo as well?


Nope, you can already find 4 black limousines in the mod.

#897 Brendon

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Gepost 13 augustus 2009 - 12:18

In real life, cars do not just explode when they are damaged. Even if a car really explodes next to a car, the one next to it will be damaged but won't explode. I'd agree with setting the car damage to something like 50 since cars exploding all the time is completely unrealistic and just stupid.

#898 Batt62

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Gepost 13 augustus 2009 - 01:11

What do you define as 'complete'? When all objects are set, when all the events have been added or when it is actually ready to be released? In the last case I'd say about 70%. Most work have been done, but it's still a long way before it can be released. So far, I added 2 car accidents. They work fine, but I have the major problem that almost no PD events happen on this map. Tested it for 1 hour straight, got 2 PD events (1 fight, 1 homicide) and like 30 medical/fire calls. It appears that I already have added too many traffic, because I got A LOT of traffic stops around the city. Plus: F*CK the exploding cars in this game. It's so unrealistic. Seems like each car has an explosive device planted under it. :(

edit:
At least I know what I can do against the exploding cars.




yup, I mean the last one, thats cool, and I agree the cars shouldn't explode, I believe cars usually catch fire and then burn out instead of exploding
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#899 USAFFireFighter

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Gepost 13 augustus 2009 - 01:53

LOL Yeah I have never been on a car fire call and had it explode :P
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#900 Dominic22

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Gepost 13 augustus 2009 - 01:58

Wow, that looks so awesome. I can't wait for 1.9. Nice job, keep up the work.