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Project: New Freeplaymap


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#261 Newfoundking

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Gepost 09 april 2009 - 07:59

Looks good! What do you mean by Ownership issues? :schreiben:



It is not able to figure outwho can control that fire station control panel, and all that.

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#262 soulbody

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Gepost 09 april 2009 - 08:22

Progress. A screenshot I took in Photoshop of the ground texture. Most area's where you see concrete are done, so the grassy area's are still empty:

Posted Image


NICE :cheers-mate:
only one question. is it only me or look the map a little small
(NL) (reden: de schaal als je kijkt tussen de stations en overige )

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#263 em4fun

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Gepost 09 april 2009 - 08:26

NICE :cheers-mate:
only one question. is it only me or look the map a little small
(NL) (reden: de schaal als je kijkt tussen de stations en overige )


i think it is looking smal cuz there are not much roads now,

#264 erfd

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Gepost 09 april 2009 - 08:45

NICE :cheers-mate:
only one question. is it only me or look the map a little small
(NL) (reden: de schaal als je kijkt tussen de stations en overige )


It looks awesome, like the placment of things. It looks small, because they still got a lot of work to do and it isn't fully filled yet.

#265 Newfoundking

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Gepost 09 april 2009 - 09:14

it looks small because all map undergrounds are that size, I do believe this is the full underground, its still the same same as the current freeplay map's size. It looks small because it is 600 odd pixels big on a probably 1280x1024 or higher resolution montier. I am pretty sure the underground is completed, they are just adding everything on top of it now

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#266 Hoppah

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Gepost 09 april 2009 - 09:32

Looks good! What do you mean by Ownership issues? :schreiben:


Player 1 (host)

Player 2

Player 3

Player 4

Who gets what in which spot of the fire station.



NICE :cheers-mate:
only one question. is it only me or look the map a little small
(NL) (reden: de schaal als je kijkt tussen de stations en overige )

It's not smaller. It is the same size as any other freeplay map. That means a ground texture of 8192 by 8192 pixels.
There are 2 main roads and the LA river and bridge are large and also take up a good part of the map. To save time on creating the texture I am adding larger buildings mostly.

#267 MikeyPI

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Gepost 09 april 2009 - 09:53

Ok, so maybe I was just trying to avoid more illicit activities by hoppah=)

Seriously, the reason why the map appears smaller is that US roads are generally wider than EU equivalent, so where you'll see the four lane Avenues for example, they are if directly compared to the original roads, roughly the size of the highway.... To make the map realistic we scaled up the roads and as Hoppah said, we're using larger buildings, so they will take more space.

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#268 Soldjaboy

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Gepost 09 april 2009 - 10:22

That is going to be an awesome map. REALLY good job on the fire station, Hoppah.

#269 C.F.D

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Gepost 09 april 2009 - 11:14

You should add a Firefighter Memorial somewhere, like for 9/11 or something...just my thought.

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#270 Pearl71

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Gepost 09 april 2009 - 11:46

You should add a Firefighter Memorial somewhere, like for 9/11 or something...just my thought.


i agree.... like in front of FS1.... would be a really nice touch!
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#271 hunter42

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Gepost 09 april 2009 - 11:51

(sorry for not searching through the thread) Will the new cars MikePI is making be featured in car accidents?

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Has anyone really been far even as decided to use even go want to do look more like?


#272 bama1234

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Gepost 10 april 2009 - 12:12

Looks nice, Hoppah. Keep up the good work! :)

Also, what program did you use to make the Fire Station 2 model? Zmodeler2? 3ds? Can't wait for 1.9

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#273 Newfoundking

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Gepost 10 april 2009 - 02:31

Hoppah uses Zmod for his works I do believe :)

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#274 Guest_Taylor_*

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Gepost 10 april 2009 - 05:03

You should add a Firefighter Memorial somewhere, like for 9/11 or something...just my thought.


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Made out of ice, I believe up in Canada. I saw it in the paper.

Fallen Officer memorial for the state of Florida.

Posted Image

The Sgt. Chris Reyka memorial ride was up there a couple weeks ago. I help out, and did the list of police/sheriff departments they visited.

#275 MikeyPI

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Gepost 10 april 2009 - 06:58

Martijntjuh* is also working on cars for the mod, but yes some of the new vehicles will be smashed to make unique accidents, in all their purty glory they will be smashed up=)

(sorry for not searching through the thread) Will the new cars MikePI is making be featured in car accidents?


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#276 FortErieFireEli

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Gepost 10 april 2009 - 07:10

Looks AMAZING! Can't wait :D

#277 Sgt.Wulf

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Gepost 10 april 2009 - 07:34

What if you make these firestations spawnpoints? I mean, use the buildings in multiplayer, and when someone calls out the vehicle, it rolls out the firestations and likewise returns. It would look cool, but you would not have to hassle with the ownership-conflicts.
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#278 em4fun

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Gepost 10 april 2009 - 11:38

Martihjn is also working on cars for the mod, but yes some of the new vehicles will be smashed to make unique accidents, in all their purty glory they will be smashed up=)


lol dutch names are hard, :P

this map will be great

(litle sugestion: maybe create 2 versions of the fire stations: 1 with open house for freeplay, and 1 without openhouse so it is compactible for multiplayer)

#279 MikeyPI

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Gepost 10 april 2009 - 02:42

Hey, give me credit for trying=)

The only way that the Firehouse could work maybe would be to make ONE of them serve the purpose, but even then it would probrably just result in lag unfortunately... The PD and Hospital I have a feeling would cause lag drops and other glitches that would ruin the online experience since it is possible to slow down my computer through stupid behavior with those scripts, online they would be fatal errors... Chances are it is safer to just use something more similar to the default script, perhaps we can have the vehicles return to these bases, but they would not really be used as they are in the single player version.. If they were, chances are we can deliberately cause lag drops thru stupid behavior, deliberate or not. Let us deal with one thing at a time, perhaps we can try to tinker with them in testing to see if they don't do it, but I am betting that we can cause crashes without even meaning to with those scripts. It has to do with how em4 handles scripts unfortunately we can't change that:(

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#280 Guest_NPD-Traffic_*

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Gepost 10 april 2009 - 02:46

Amazing i love the new theme this current one is a bit boring only very few buildings accessable im hoping for this one to be a bit more realistic where more buildings can be entered and the calls i cant wait to see how they look :)