

Submod: New Freeplay Map Second Edition - update
#101
Posted 30 May 2009 - 05:06 PM

- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#102
Posted 31 May 2009 - 03:18 AM
- Jon
#103
Guest_fasire_*
Posted 31 May 2009 - 05:53 PM
Only, in the begging it takes some time to start the events, and the units from first base starts backround...
#105
Posted 01 June 2009 - 11:06 AM
(Named right means it asked you to overwrite when you put it in the folder)
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#106
Posted 01 June 2009 - 06:15 PM
It could just be me, but it looks like you the the new freeplay map floor on the old freeplay map... When you downloaded it, did you make sure that the new one was named right, so that the game would read it?
(Named right means it asked you to overwrite when you put it in the folder)
yea i've tried it with all the different name combinations.... even tried it with it being the only map in the map folder...so... i donno
#107
Posted 01 June 2009 - 07:37 PM
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Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#108
Posted 01 June 2009 - 10:48 PM
How log is the wait, dont say 5 minutes cause its not working.
When I downloaded the map, I only renamed ONE file is that the correct process for the NON delux version.
#109
Guest_SHERIFF05_*
Posted 02 June 2009 - 01:44 AM
Ok, I'm having some issues, so I deleted everything. I reinstalled LAMOD, then this map, and then some submods. I'm not getting any incidents.
How log is the wait, dont say 5 minutes cause its not working.
When I downloaded the map, I only renamed ONE file is that the correct process for the NON delux version.
Yeah - i renamed all 3 files - dfreeplay.dds - dfreeplay.e4m to freeplay.dds & .e4m
then the EFT file that was named FREEPLAYSE.EFT - I changed that to FREEPLAY.EFT
Wrong??? Right???
Everytime i start it in editor it shuts down and quits out of editor
#110
Posted 02 June 2009 - 02:39 AM
hope that helps
- Jon
#111
Posted 02 June 2009 - 05:16 PM
whats wrong with my events? why they doesnt start?
#112
Posted 02 June 2009 - 08:34 PM
As far as the trucks facing the wrong direction, w00d's directions are correct. However, he left a very important detail out. You have a make sure your constant variables are named in the script. This being the gates. I will post up my script as soon as I get a chance. I'm at work atm.
I have no clue as into why it takes forever and a day for an incident to occur. Also, all of the streets aren't connected. I went through and connected everyone. If you are trying that in the editor, remember......two blue and one red in the center means a street isn't connected. two blue with a grey in the center means everything is good to go.
#113
Posted 02 June 2009 - 09:04 PM
To fix your editor/game crashing, DO NOT change the name of your .eft file. Leave it freeplaySE.eft. the only files that need to be renamed are "DFreeplay.dds" and "Dfreeplay.e4m"
As far as the trucks facing the wrong direction, w00d's directions are correct. However, he left a very important detail out. You have a make sure your constant variables are named in the script. This being the gates. I will post up my script as soon as I get a chance. I'm at work atm.
I have no clue as into why it takes forever and a day for an incident to occur. Also, all of the streets aren't connected. I went through and connected everyone. If you are trying that in the editor, remember......two blue and one red in the center means a street isn't connected. two blue with a grey in the center means everything is good to go.
Would you please for us, zip up your game mod folder or something like that, and let us download it. So we to can have the map fixed, vehicles facing proper direction and roads connected?
Gary
#114
Posted 02 June 2009 - 10:09 PM
To fix your editor/game crashing, DO NOT change the name of your .eft file. Leave it freeplaySE.eft. the only files that need to be renamed are "DFreeplay.dds" and "Dfreeplay.e4m"
As far as the trucks facing the wrong direction, w00d's directions are correct. However, he left a very important detail out. You have a make sure your constant variables are named in the script. This being the gates. I will post up my script as soon as I get a chance. I'm at work atm.
I have no clue as into why it takes forever and a day for an incident to occur. Also, all of the streets aren't connected. I went through and connected everyone. If you are trying that in the editor, remember......two blue and one red in the center means a street isn't connected. two blue with a grey in the center means everything is good to go.
Hmm weird that the streets are not connected. I checked the map in the editor and here are all the streets perfectly connect. Maybe an issue with em4 deluxe > 911 FR? or something like that?. Why it takes forever to start the first events is a weird problem. I already tried to contact sixteentons on some more info about debugging the map, but offcourse no respons.
- Visit www.lazyadmin.nl - Creator of the new freeplay map and the second edition freeplay map -
#115
Guest_Taylor_*
Posted 02 June 2009 - 10:47 PM
#116
Guest_Rocksport1_*
Posted 02 June 2009 - 11:26 PM
#117
Guest_Taylor_*
Posted 02 June 2009 - 11:45 PM
#118
Posted 03 June 2009 - 01:31 AM
Hmm weird that the streets are not connected. I checked the map in the editor and here are all the streets perfectly connect. Maybe an issue with em4 deluxe > 911 FR? or something like that?. Why it takes forever to start the first events is a weird problem. I already tried to contact sixteentons on some more info about debugging the map, but offcourse no respons.
Well, I have 911FR so that might be the issue. Either way, it's fixed now.
#119
Posted 03 June 2009 - 04:06 AM
#120
Posted 03 June 2009 - 09:45 AM
I think your confusing paths and streets.Also, all of the streets aren't connected. I went through and connected everyone. If you are trying that in the editor, remember......two blue and one red in the center means a street isn't connected. two blue with a grey in the center means everything is good to go.
So dont have the hazmat guys int the way of the tent when you go to set it up. You do realize when they get in the tent it takes like 10/15 seconds or so for the people to decontaminate?Quick question about the Hazmat tents, I've downloaded the free play map so I guessing this is where I ask?? I put contaminated people into the tents, but I can't seem to get them back out again for medical treatment. There are also some Hazmat guys stuck in the tent as well.
Define "trouble". Doesnt load this map? crashes? it freezes?I'm having trouble with this, I redownloaded it and I'm gonna try and re-install it..
Most likley i will go with the above scenario, be sure to rename two of the files as stated above.
I will look into the bays here in a bit unless some one posts the fix before I do.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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