
Submod: Additional LAPD Patrol Units, Fire and Ambulance Changes
#262
Gepost 26 september 2009 - 10:55
i know its been less that 24 hours since it's hit the net, but any plans for a v1.9? stupid question right? lol i tried installing the v1.8 on 1.9 and i lost the chase command, tiller (just needed to change the scripts to get it back...simple fix's)
just figured i'd be the first to bring it up
Hi Pearl71,
As the "first to bring it up", you can be the first to hear the news. Yes.
I only downloaded the mod yesterday and have been working since, so only got a quick look at it, but I will be releasing an updated submod as soon as I get the chance. I will probably put up the standalone pack for the AMR ambulances first while I work on the other.
I plan on a few changes this time round so if anyone has any specific request, now would be a good time. I am considering adding additional unmarked patrol cars ( I have white, silver, burgundy, dark green and dark blue) - you will see the silver, green and burgundy as civilian cars in v1.9 already.
Will try to keep you posted as best as I can.
Take care
Shane
#263
Gepost 26 september 2009 - 10:57
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#264
Gepost 26 september 2009 - 11:20
Hi Pearl71,
As the "first to bring it up", you can be the first to hear the news. Yes.
I only downloaded the mod yesterday and have been working since, so only got a quick look at it, but I will be releasing an updated submod as soon as I get the chance. I will probably put up the standalone pack for the AMR ambulances first while I work on the other.
I plan on a few changes this time round so if anyone has any specific request, now would be a good time. I am considering adding additional unmarked patrol cars ( I have white, silver, burgundy, dark green and dark blue) - you will see the silver, green and burgundy as civilian cars in v1.9 already.
Will try to keep you posted as best as I can.
Take care
Shane
was just bustin your balls

oh i donno if person's are your thing, but howabout a fire captain? cn basically do everything the BC dose but will be on every peice of fire app. and can do all the functions the regular firefighters can... ex. pack up, operate hose.. ect....
i'd really like the see the captain, but i cant do it myself... horrible at skinning and scripting.... i understand if u dont want to....
thanks
#265
Gepost 27 september 2009 - 12:41
was just bustin your balls
i have a request, this may take some time, but howabout an additional tiller ... an updated lapd suv? updated LAFD Battallion? to the new 07 tahoe? i know they prolly dont use them, but it would be a nice change from the late 90's suburban....
oh i donno if person's are your thing, but howabout a fire captain? cn basically do everything the BC dose but will be on every peice of fire app. and can do all the functions the regular firefighters can... ex. pack up, operate hose.. ect....
i'd really like the see the captain, but i cant do it myself... horrible at skinning and scripting.... i understand if u dont want to....
thanks
Hi Pearl71,
Don't worry, my balls don't feel busted at all

An additional tiller is not a difficult job, but I wonder at the need as we now have two ladder options in the mod - paritcularly when the tiller cannot be used for second story rescue, so only for fire.
Regarding the Tahoe, I don't do models (at this stage) only reskinning.
I like the Fire Captain idea ( I actually created this back when v1.8 came out - based on BC with orange helmet Like EM Captain, but with C on it and Captain on Coat ), so I have everything ready - will have a talk to Hoppah regarding this. I will warn you though that it sort of makes the Battalion Chief obsolete - however it is handy when the first truck on scene can request additional resources. In my private mod I staffed the ALS Engines and Ladders with Captain - I figured that either ALS engine responds, or ALS + BLS Engine, or Ladder + BLS Engine, so always a Captain on scene, unless BLS Engine responds solo.
A good suggestion though - I know I will be adding this for my private mod.
I might also talk to Hoppah regarding a change I made to SWAT officers allowing them to equip the PSG-1 Sniper rifle or an MP5 depending on the circumstances. I found this avoided the need for staffing vehicles with Sharpshooter, who has no other function.
** NEWS **
I have just uploaded the standalone pack for adding AMR Ambulances to v1.9 - see the first post to download, enjoy !
Take care
Shane
#266
Gepost 27 september 2009 - 12:45

oh and congradulations on the first submod for v1.9

#267
Gepost 28 september 2009 - 08:41
It was sarcasm, take a jokeBut would they use LAFD gear while doing some other job?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#268
Gepost 28 september 2009 - 06:54
#269
Gepost 28 september 2009 - 09:58
Will this work with the 1.9.1 patched version?
Hi Brendon,
Yes it will work with v1.9.1

Take care
Shane
#270
Gepost 29 september 2009 - 06:13
- Jon
#271
Gepost 29 september 2009 - 02:08
will all the others files work on 1.9?
- Jon
Hi Jon,
Unfortunately, I don't expect that the v1.8 submod will be compatible with v1.9, but I will work on a v1.9 and get that out at the earliest opportunity.
Watch this space

Take care
Shane
#272
Gepost 29 september 2009 - 10:34
Where it says
After unziping folder named Los Angeles Mod v1.9, copy the contents to your installation of Los Angeles Mod v1.9 located in your C:/..../Emergency4/mods.
Do I put it into the mod folder, or into the LA Mod v1.9 folder?
Thanks!
#274
Gepost 29 september 2009 - 10:42
You put the files from the unzipped folder in to the LA Mod folder.Great mod, but I have a question about installation.
Where it says
Do I put it into the mod folder, or into the LA Mod v1.9 folder?
Thanks!
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#275
Gepost 29 september 2009 - 10:46
You put the files from the unzipped folder in to the LA Mod folder.
Thank you
#276
Gepost 30 september 2009 - 12:55
shane, any news on the release of the Fire Captain?
Hi Pearl 71,
I have the Fire Captain up and running in my private mod at this stage, addition to submod will be dependant on permission from Hoppah. I will contact him however I am sure that our poor creator is being bombarded with pms at the moment, so it may take some time.
In the meantime, here is a little teaser; an ingame screenshot of command post at incident with Battalion Chief, EMS Captain and 2 Fire Captains.
Enjoy

Take care
Shane
Bijgesloten bestand(en)
#277
Gepost 30 september 2009 - 02:23
Hi Pearl 71,
I have the Fire Captain up and running in my private mod at this stage, addition to submod will be dependant on permission from Hoppah. I will contact him however I am sure that our poor creator is being bombarded with pms at the moment, so it may take some time.
In the meantime, here is a little teaser; an ingame screenshot of command post at incident with Battalion Chief, EMS Captain and 2 Fire Captains.
Take care
Shane
LOVE IT! great job! really hope to see it released!

also, donno how hard it would be, but can the captain also function as a firefighter? put an airpack on and such? if he can might be better to have him wearing bunker pants like the normal firefighters, just something to make him different from the EMS Captain...
thanks again ! love your work!
hows work coming on the additional units mod?
#278
Guest_M1n1d0u_*
Gepost 30 september 2009 - 03:38
#279
Gepost 30 september 2009 - 03:45
can you explain me the role of the captain ? is it in all engine ?
basically the same functions as a bc, but *hopefully* can also do everything to *to an extent* as a firefighter, like fight fire, put on an airpack, and so fourth, its a realism thing, so u can have a command office on all calls without having to call the BC everywhere, and it'll be on each engine and the tiller/tower.
mainly its a realism thing so if u get an unknown type fire, u can send the closest engine and then if it turns out to be like a block fire, u can order in a light force and then roll your BC as well.
#280
Gepost 30 september 2009 - 04:44
LOVE IT! great job! really hope to see it released!
![]()
also, donno how hard it would be, but can the captain also function as a firefighter? put an airpack on and such? if he can might be better to have him wearing bunker pants like the normal firefighters, just something to make him different from the EMS Captain...
thanks again ! love your work!
hows work coming on the additional units mod?
Hi Pearl71,
Thanks for the interest. Unfortunately, due to the limit on the number of commands each unit can have, we have to choose either the call unit commands or firefighter functions. We can't have both

The difference between the EMS Captain and FF Captain is not clear in the screenshot I posted, the EMS Captain has EM on the helmet and PARAMEDIC on the back of turnout coat, while the FF Captain has C on the helmet and CAPTAIN on the back of the turnout coat.
The work on the additional units mod is coming along.
Take care
Shane