

Submod: Additional LAPD Patrol Units, Fire and Ambulance Changes
#241
Geschrieben 01 September 2009 - 11:28

#242
Geschrieben 01 September 2009 - 07:55
Do you mean you need a password to put the new files into your LA mod folder?Hey,
just wanne instal your submod, but it said i need a password for the file: 02 LA Fire Department otherwise i can not open this file???
is this correct or i need to skip it??
Try entering your password or the computer admin password.
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#243
Guest_tjhugentobler_*
Geschrieben 02 September 2009 - 12:45
I just downloaded the new version... It's good. But I want to be able to park the new AMR box ambulance in firestation 1 (from wood's updated map), just how the red ALS ambulances are able to go in there. I also want to replace the BLS ambulance in firestation 2 with the new AMR box ambulance. How do I do these things?
Thanks,
Taylor
#244
Geschrieben 02 September 2009 - 01:42
Hi everyone,
I just downloaded the new version... It's good. But I want to be able to park the new AMR box ambulance in firestation 1 (from wood's updated map), just how the red ALS ambulances are able to go in there. I also want to replace the BLS ambulance in firestation 2 with the new AMR box ambulance. How do I do these things?
Thanks,
Taylor
Hi Taylor,
If you want to park the AMR Box ambulance at Firestation 1, you will need to edit the firestation.script, tofirestation.script, firestationstart.script and replace ambulance02 with amrambulance02. To replace BLS at Firestation 2, you would need to replace ambulance01 with amrambulance02. If you have problems with the scripting side of things, let me know, and I might be able to work something out for you later in the week.
Take care
Shane
#245
Geschrieben 02 September 2009 - 03:12
#246
Guest_tjhugentobler_*
Geschrieben 02 September 2009 - 03:33
Hi Taylor,
If you want to park the AMR Box ambulance at Firestation 1, you will need to edit the firestation.script, tofirestation.script, firestationstart.script and replace ambulance02 with amrambulance02. To replace BLS at Firestation 2, you would need to replace ambulance01 with amrambulance02. If you have problems with the scripting side of things, let me know, and I might be able to work something out for you later in the week.
Take care
Shane
Hi,
Thanks for the reply. Unfortunately, I have no experience in scripting, so I have no idea what to do. It would be great if you could help me what to do.

Thanks alot,
Taylor
#247
Guest_Dave_*
Geschrieben 04 September 2009 - 04:56
on another note. I wanted to script in how to get the engines to park at the station. I know you have been working on this, and I have been messing around with it with little success. I'm also working on it so that the new units can be dispatched out from the chief or other commanding officer. after that I was going to make it so that AMR units can post on street corners (most likely with the standby command), at least that's what they do to most our units out here.
thanks
#248
Geschrieben 04 September 2009 - 08:07
Great Job, as a former AMR employee and being on one of those vans for so long, I have to say you did a great job. I also like how each engine has it's own number
on another note. I wanted to script in how to get the engines to park at the station. I know you have been working on this, and I have been messing around with it with little success. I'm also working on it so that the new units can be dispatched out from the chief or other commanding officer. after that I was going to make it so that AMR units can post on street corners (most likely with the standby command), at least that's what they do to most our units out here.
thanks
Hi Dave,
Thanks for your feedback. It's is good to hear that it's close to the real thing.
I currently have a working script for the Engine parking at the firestations, but it is based on the v1.7 script without the standby or purchase additional units features - so that it still "in progress" at this stage. Will probably wait and see if there are any further changes to v1.9 script then sort that out.
Regarding the standby issue with AMR, if you base your script to call AMR off call Ambulance in the Battalion Chief script - which has the standby feature built in, then all you need to do is add the standby command to the AMR (but I think I have already done that on the prototypes).
The version that I use, I have the AMR set up as BLS (I usually respond LEV or HES with Paramdics to treat then AMR for transport) so I am working on modifying the Battalion script so that if LAFD BLS is unavailable - the call gets "contracted out" to AMR.
It is good to see you playing around with the scripts, as you learn you will be able to set things up exactly how you like things and make the mod truly your own version. Well done

Take care
Shane
#250
Geschrieben 06 September 2009 - 01:12
Hey r u going to add the two new ambulance as the standalone pack.
Will get onto that in the next day or two, if I can

Take care
Shane
#251
Geschrieben 06 September 2009 - 01:33

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#252
Geschrieben 13 September 2009 - 08:31
EDIT: It seems you overwrite the siren script for your mod, oh well I don't have any bad performance drops so I'm going to reinstall the submod but just as a note you might want to check that out.
#253
Geschrieben 14 September 2009 - 12:10
Shane just so you know, your current pack doesn't really work correctly with Hoppah's new siren script. It works but the other cars (Not the stock LA ones) are unable to use their sirens. I'll reinstall your submod and check again but at the time being it seems the new siren script conflicts with your submod.
EDIT: It seems you overwrite the siren script for your mod, oh well I don't have any bad performance drops so I'm going to reinstall the submod but just as a note you might want to check that out.
Hi usmc123,
Thank you so much for letting me know. I will do up a new version using the replacement script and will also attach the script as a seperate download for those who have already installed the submod. Give me a day or two to get it done.
Thanks again
Take care
Shane
#254
Geschrieben 20 September 2009 - 02:45
www.1001calls.blogspot.com
#255
Geschrieben 21 September 2009 - 08:15
I hope there would be skins for private AMR employees. Now LA Firefighters are manning AMR-unit. Some minor conflict, eh?
There has been some conflict attempting to get AMR stretcher team to lift a patient. So it has not yet been possible to add.
Besides LAFD staff are allowed to have a second job

#256
Geschrieben 23 September 2009 - 11:06
www.1001calls.blogspot.com
#257
Geschrieben 23 September 2009 - 11:10
#258
Geschrieben 26 September 2009 - 01:32
just figured i'd be the first to bring it up

#259
Guest_M1n1d0u_*
Geschrieben 26 September 2009 - 02:45
i know its been less that 24 hours since it's hit the net, but any plans for a v1.9? stupid question right? lol i tried installing the v1.8 on 1.9 and i lost the chase command, tiller (just needed to change the scripts to get it back...simple fix's)
just figured i'd be the first to bring it up
Try to add manualy the script , the name is VcmdFollow in the list it works for me