I think it will be classed as a submod until you show us some of your own vehicles.it won't entirely be la mod cars. it has some but not all. we need to make our own fire truck and pickup truck and other cars too
Montreal Mod
#101
Gepost 14 januari 2010 - 10:50
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#102 Guest_911 fan_*
Gepost 14 januari 2010 - 11:00
Thanks to conroy we have it
#103
Gepost 15 januari 2010 - 02:03
I think it will be classed as a submod until you show us some of your own vehicles.
Ditto.
You should stop asking left and right to use other people's work and start focusing on making new models already. I suggest you read this topic.
Siren sounds and mission ideas should be very low priorities when starting a mod.
-Cal Naughton Jr.
#104 Guest_911 fan_*
Gepost 16 januari 2010 - 12:12
#105 Guest_911 fan_*
Gepost 17 januari 2010 - 02:02
Bijgesloten bestand(en)
#106
Gepost 17 januari 2010 - 02:05
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#107 Guest_911 fan_*
Gepost 17 januari 2010 - 04:16
Bijgesloten bestand(en)
#109 Guest_911 fan_*
Gepost 19 januari 2010 - 05:09
#110
Gepost 19 januari 2010 - 05:21
it will just double your work load.
in sketch up:
1 model.
2. size.
3. paint.
4. save.
5. export.
then you need z modeler.
1. import(60$registered version)
2. resize(again)
3. make an new uv map(as sketch up skin does not work in z modeler.
4. Skin it (again)
5. Export it(again)
editor:
1. childs.
2. Superstructures(if needed)
3. lights.
4. commands.
5. save.
Scripts.
1. type
2. test.
3 modify.
4. retest.
and then done
(and this is just for one model).
it's no command just a tip for you guys.
Start with Z modeler.
You can get the same or better models out of it(and takes just as long as sketch up to learn it, (basic models).
And it saves you 60$ and 5 steps on the model building progress.
Just a tip
EDIT: Don't take my post offensive please.
Though the truck looks good now, you will encounter serious problems, getting it right in the game.
As you need to use 2 different type of 3d programs.
And 1 is actually no more then a architect program(sketch up)
* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."
#111
Gepost 19 januari 2010 - 04:07
in sketch up:
1 model.
2. size.
3. paint.
4. save.
5. export.
You forgot to mention that to export models to any other format than Google proprietary formats, which are useless except to share models with other SketchUp users or to put into Google Earth, you need SketchUp Pro, which costs around 500-600$ last time I checked.
But yeah, your post pretty much sums up my opinion of SketchUp...
Anyway, since new models have been shown, I will be moving this topic again to Mods. However, I hope to see some ingames/in-editor in the near future, as SketchUp models often unfortunately remain nothing but SketchUp snapshots.
Deze post is bewerkt door Voodoo_Operator: 19 januari 2010 - 07:35
-Cal Naughton Jr.
#112
Gepost 19 januari 2010 - 06:41
holly freaking ****you need SketchUp Pro, which costs around 500-600$ last time I checked.
Did not knew that about sketch up.
All the more reason to stick with Z modeler if you ask me.
* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."
#113
Gepost 20 januari 2010 - 01:23
There is the possibility of using a free trial, but it only lets you use the program for 8 hours, which anyone will tell you is not much when making a mod.
-Cal Naughton Jr.
#114 Guest_[SAP]Francis_*
Gepost 21 januari 2010 - 12:42
7 hours, and wont let you export.To be more precise, it's 495 USD.
There is the possibility of using a free trial, but it only lets you use the program for 8 hours, which anyone will tell you is not much when making a mod.
#115 Guest_pmadden94_*
Gepost 21 januari 2010 - 02:28
I use sketchup religiously. I am actually in the process of modeling my entire town, building by building with sketchup.To be more precise, it's 495 USD.
There is the possibility of using a free trial, but it only lets you use the program for 8 hours, which anyone will tell you is not much when making a mod.
I NEVER knew you could use sketchup to make buildings for EM4 though...
So..i can script and model...now i just need to learn to skin..
Edit by staff: rest of this post removed. No talking about illegal activities on the forum.
#116 Guest_911 fan_*
Gepost 22 januari 2010 - 01:13
#117 Guest_[SAP]Francis_*
Gepost 22 januari 2010 - 02:27
Sketchup is not free, dumbass, read carefully, 500$ is for sketchup PRO which lets you EXPORT your model. With the free version you cannot export meaning you do these models for nothing. Kthxbai.Like **** ***** I'm paying 500 $ i rather use sketchup because its free
#118 Guest_911 fan_*
Gepost 23 januari 2010 - 04:15
#119 Guest_[SAP]Francis_*
Gepost 23 januari 2010 - 04:19
No, get Zmodeler2 for 60$ instead.well then fine i will look for sketchup pro then i might buy it but will that work for the mod?
#120
Gepost 23 januari 2010 - 09:29