maybe you guys used the wrong resolution.
again, the file has to be in tga format, 72dpi resolution, not compressed and saved with 24bit. the size has to be a multiple of 512 dots for each length (freeplay map size is 8192x8192 dots, other possible combinations: 1024x2048, 2048x2048, 4096x2048, etc.)
then it should do, if any of those things ain't fulfilled it will crash.
Emergency 4 map textures
Started by
Hoppah
, apr 29 2006 07:10
41 replies to this topic