I have one idea for 1.7 or 1.8. I think there should be alarm codes. So if it is a call that has to do with possible structure fires, the script would automatically select the 2 closest engines, the closest arial, the closest battalion chief, and the closest medic unit. That would be first alarm, then the BC would be able to call a second alarm, which would be another engine and the USAR, third alarm would be a water tender and another engine, 4th alarm would be a water tender and ect....
i think this would make the game a little easier and more realistic.
First, please see this post for the answer regarding alarm codes. Second, the whole point of the game is that you are also the dispatcher! It is up to you to decide whether or not you send every unit on the map, just a few units, or spread it out by leaving some units in the station and calling units from off map instead based on the area of the fire. For example, say the car accident or fire is next to the entry point, do you want to deplete your stations or use the nearest units? Or say its a brush fire in the park, do you want to deplete your stations when the ANF engines and brush patrols are closer from off map? There are a thousand ways to handle each call, but as for easier or more realistic, leaving the decisions and choices up to you I feel is the best way.
Also i think that there should be a command for units to hook up to hydrents, like the engines cant use there deck gun if they arnt hooked to a hydrent or water tender. this is really realistic, my fire engines pump at 1500gpm and they have 1000gal tanks, let see if we want to open up our deck gun our water supply is out in 45 seconds. Also it would effect the people on hoses, they would be able to extinguish faster when the engine is hooked up to a hydrent.
See this post and this post and search for hydrant for others.