
[EM4] Central suggestions/ideas topic (CLOSED)
#1361
Gepost 20 augustus 2008 - 09:59
Also, (i did use search for this, a bunch of posts appeared, but it wouldn't highlight what i was looking for) what about changing the way vehicles get damaged by gunshots? (I'm mainly referring to people who run around with a gun) I was thinking of making it so that instead of the vehicle blowing up, it would become immobilised, then damaged and have to be repaired by an engineer, or removed by a tow truck (i think it would be better than always sending a SWAT truck to a scene).
For example: An attempted homicide suspects running along the street with a gun. Up ahead, two LAPD cruisers are blocking the street and waiting for the suspect. The suspect opens fire on the patrol cars and imbolises one and causes serious damage to the other. The officers return fire and take down the suspects. *fast forward past treating wounded* An engineer arrives to repair the vehicles, but can only repair the imbolized patrol car (could be shot out tires or something). So a tow truck arrives to take away the seriosuly damage cruiser, and another patrol car arrives to take the officers back to base.
I think removing the ability to blow up the cars is stupid, but should only happen after a long time, or if the suspect has a stronger weapon.
Has anyone really been far even as decided to use even go want to do look more like?
#1362
Gepost 20 augustus 2008 - 03:54
No, that means that I can't script. What I meant was if I had know how to script I would had done it, but I don't know how to script.That means you not wanting to try or don't want to work on it? Some of you other scripters can make the script.
Yes, it will take time. But worth it at the end when its finish. Hoppah maybe use your script if it works well.
I wouldn't give up a idea if no one even try to make the script in full. Their are hardly any easy script to make.
Now than ever the new script is going to be harder because the mod been around a long time. Easy is almost gone...
#1363
Gepost 20 augustus 2008 - 04:19
Idea #1 (mission)
Homicide just like in EM3
Objectives:
-transport body
-Search scene
-appherend or neutralize suspect
Idea #2 (equipment)
I dont know or its possible
but 'çrime scene barrier tape' wouldt be very cool.
Idea #3 (unit)
CSI LA car +personnel
(something like that)
Personnel:
Crime scene investigator
CSI supervisor.
Greezt, gamer1368
#1364
Guest_j5mello_*
Gepost 20 augustus 2008 - 05:34
Crime scene tape can't be done due to engine limitations.
Hoppah has stated that he will not do CSI units as they serve no real purpose in the mod, leading to unit bloat.
#1365
Guest_medic11716_*
Gepost 20 augustus 2008 - 06:59
Now to my question,
Is it possible to mod the sound files so that when your given a call a "tone" or sound is played different from the original? Example being lets say your playing Freeplay and are given EFPRowdy is it possible to play a long "tone" and have a new voice say "District 23 Central, Report of Riot in progress, priority 3(?2?1?), any available units to clear and head that way" "1A1 can take that call" or along those lines?
For me sound is something that makes the environment that much more realistic and fun. When i read mikes post the other day (Pg 158) about his Captain running out wondering where the units were going i couldn't stop laughing. Wouldn't you want to be playing the game have an alarm go off and have the cop or medic reach for the radio to acknowledge dispatch of the call? That would be awesome! and of course they'd never live that one down anyway...
I have changed the fire alarm to my own preference maybe this isn't something you wanted to mod maybe it's not possible and I'm not even sure if LA Police, Fire, EMS use dispatch tones (Mike enter comments here) I can only go by my area and as a EMS dispatcher we use them.
I'd be up for recording voice overs and putting some things together as well i have tons of sound files, better yet maybe mike can get the same ones used (if used) from LA. This is just a thought to try and get some discussion on the subject. i don't even pretend to know what i'm doing when it comes to modding although i try wacko.gif
Again Thank you Hoppah
Tristan
Deze post is bewerkt door MikesPhotos: 20 augustus 2008 - 07:14
Moved to proper thread & double post merged
#1366
Gepost 20 augustus 2008 - 07:06
Is it possible to mod the sound files so that when your given a call a "tone" or sound is played different from the original? Example being lets say your playing Freeplay and are given EFPRowdy is it possible to play a long "tone" and have a new voice say "District 23 Central, Report of Riot in progress, priority 3(?2?1?), any available units to clear and head that way" "1A1 can take that call" or along those lines?
Tristan
This is a good idea in some regards, and all i'll say for now is that there might be something special along these lines already done for 1.7.



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http://MikesPhotos.us- For the best in General and Fire/Law Enforcement photography in the Southern California Area.
#1367
Guest_medic11716_*
Gepost 20 augustus 2008 - 07:52

#1368
Gepost 20 augustus 2008 - 08:43
A Train inceddent?
A car and 2 trains i hear about it today on news 180 people wounded 2years ago
#1369
Guest_lord_bonev_*
Gepost 20 augustus 2008 - 08:52
Or a airplane crash in to the small town or place with more trees and we must to help them, rescueIdea:
A Train inceddent?
A car and 2 trains i hear about it today on news 180 people wounded 2years ago

#1370
Gepost 20 augustus 2008 - 09:11
I asked for both before, people said no, but I still would like them, for individual diver transport.An idea for a couple of vehicles (sorry if this has been mentioned before):
1. Swift water rescue vehicle:
http://www.code2high...afd_swift44.jpg
This vehicle would be useful for carrying divers quickly to incidents where the are required (thus the word "swift"), i'm not sure what equipment they carry but I assume at least fire extinguishers.
2. LAFD Command Vehicle
http://www.code2high..._command3_1.jpg
It could operate similar to how your FBI Command vehicle works. You can buy FF/EMT, FF/PM, divers and other fire units from it. And when firefighters enter the vehicle it will heal them (so long as the health bar is not in the red). This would be quite useful at large fires where some of your firefighters might have been injured or where you find you need more firefighters and no more vehicles are available.
Regards
James
#1371
Gepost 20 augustus 2008 - 09:14
i have an idea, actually 3 idea's:
Idea #1 (mission)
Homicide just like in EM3
Objectives:
-transport body
-Search scene
-appherend or neutralize suspect
Idea #2 (equipment)
I dont know or its possible
but 'çrime scene barrier tape' wouldt be very cool.
Idea #3 (unit)
CSI LA car +personnel
(something like that)
Personnel:
Crime scene investigator
CSI supervisor.
Greezt, gamer1368
Why would we need homicide? It is in EM4 Deluxe Freeplay.
Asked many times, no it is not possible.
CSI = Fictional, I think.
BITCH DON'T KILL US LIKE THIS!!!This is a good idea in some regards, and all i'll say for now is that there might be something special along these lines already done for 1.7.
#1372
Gepost 20 augustus 2008 - 10:08
#1373
Gepost 20 augustus 2008 - 10:09
#1374
Gepost 20 augustus 2008 - 10:14
#1375
Gepost 20 augustus 2008 - 10:15
#1376
Gepost 20 augustus 2008 - 10:16
#1377
Gepost 20 augustus 2008 - 10:18
#1378
Gepost 20 augustus 2008 - 10:19
#1379
Gepost 20 augustus 2008 - 11:03
An idea for a couple of vehicles (sorry if this has been mentioned before):
1. Swift water rescue vehicle:
2. LAFD Command Vehicle
Well these ideas haven't been said no to outright, I, and MikeyPI when he comes back, are personally hoping for a revamped boat system in the not so near future. Same with the Command Unit. It's also on the list, though it may not be used quite how y'all are thinking, but it hasn't been dismissed

Also, (i did use search for this, a bunch of posts appeared, but it wouldn't highlight what i was looking for) what about changing the way vehicles get damaged by gunshots? (I'm mainly referring to people who run around with a gun) I was thinking of making it so that instead of the vehicle blowing up, it would become immobilised, then damaged and have to be repaired by an engineer, or removed by a tow truck (i think it would be better than always sending a SWAT truck to a scene).
I think removing the ability to blow up the cars is stupid, but should only happen after a long time, or if the suspect has a stronger weapon.
Personally I think this is an intriguing suggestion, especially since LAPD cars come with ballistic armored panels since the Northridge Bank robbery. The whole point is that you SHOULD hide behind the car when being shot at. Not run away and run away from everything explosive. There are various ways of doing this and if hoppah, who is swamped at the moment, doesn't look into it, I might put that on my to-do list.
i have an idea, actually 3 idea's:
Idea #3 (unit)
CSI
Greezt, gamer1368
As said before, CSI really doesn't have a place in this game. It's more focused on "first responders" then on investigation, overhaul/salvage, and other parts that involv extended time on scene and effort. Also the LAPD's Scientific Invetigative Divison isn't like the CSI's on tv. They are not officers, and they usually just respond in pretty plain vehicles. They just collect evidence under the direction of the detectives and that's about it. Since we solve all of our cases by arresting the bad guy quickly, there really isn't a place or need for them.
Can police officers carry Teaser Gun in the game just like in real life?
Please use the search button for the discussions on tasers.


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http://MikesPhotos.us- For the best in General and Fire/Law Enforcement photography in the Southern California Area.
#1380
Guest_KingNikan_*
Gepost 21 augustus 2008 - 01:37