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[EM4] Central suggestions/ideas topic (CLOSED)


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#1321 Guest_firemanzac_*

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Geschrieben 16 August 2008 - 10:21

Hoopah,

Since we have a USAR Truck, how about considering a mission where something like a large building or bridge has collapsed and the USAR guys have to shore it up and locate the survivors? It could be the result of the earthquake that already occurs on the free play :) You could even have the adjacent buildings on fire to make it really challenging.

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#1322 thossi69

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Geschrieben 17 August 2008 - 12:53

Hoopah,

Since we have a USAR Truck, how about considering a mission where something like a large building or bridge has collapsed and the USAR guys have to shore it up and locate the survivors? It could be the result of the earthquake that already occurs on the free play :) You could even have the adjacent buildings on fire to make it really challenging.

Zac


It's not that I'm saying the idea isn't nice, it's just missions take a lot of time to do and he is currently working on 3 or 4 missions plus the other work for 1.7
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#1323 Guest_emergency3freak_*

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Geschrieben 17 August 2008 - 01:15

Hoppah

Why don't you use this as a MCU?



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#1324 Guest_[SAP]Francis_*

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Geschrieben 17 August 2008 - 01:20

Hoppah

Why don't you use this as a MCU?



Emergency3Freak

Cause there is no lights and I love lights! XD

#1325 Guest_emergency3freak_*

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Geschrieben 17 August 2008 - 01:34

Cause there is no lights and I love lights! XD





You can add lights!


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#1326 firefighter111

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Geschrieben 17 August 2008 - 01:58

You can add lights!


Emergency3Freak

it won't work in game for the same reason the tiller ladder won't work, it's a truck and a trailer.
Also, I believe that is more desinged to be a an actual hospital, rather than to treat on secene and transport to a hospital, with the truck being set up as two operating rooms, and the supplies in the truck are set up to form a 200 bed hospital. Mike can correct me if this is wrong.

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#1327 andrewhags

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Geschrieben 17 August 2008 - 01:58

Trailer = automatic no

#1328 Ami89E1234

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Geschrieben 17 August 2008 - 02:22

Come on Hoppah.... how could you forget the russian nuclear missle platorm. Shame on you :1046275873_shakehead:


that launches missiles randomly throughout freeplay :)

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#1329 andrewhags

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Geschrieben 17 August 2008 - 02:36

hey hoppah small thing id like to help you with... theres more the one color unmarked in real life so ive taken the liberety to change the colors being its a small difference, i made a brown and white model. if youd like these files please contact me id love to add something to the mod

#1330 topfuzz

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Geschrieben 17 August 2008 - 04:46

I just arrested a Crook and sended the Car to the Police Station. anyways i think its unrealistic that he walks by HIMSELF into the Police Station wich.Shouldent a Officer Walk with him in it



yeah i second this it would be cool and realistic if the criminal could be walked into the police station instead of just being let go if is possible and it may be a small detail but its a good idea

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#1331 Guest_chevyrulzs2010_*

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Geschrieben 17 August 2008 - 05:10

For realism i think that, to use the deck gun on the engines, that the engine should have to hook to a hydrent, because well for example, my fire engines at my real fire stations have 1000 gallon tanks and pump at 1500gpm, so that means that our deck gun will drain our tank in 45 secs, so i think the engines should have to hook to a hydrent to use the deck gun and not need a hydrent for the 4 hand lines

#1332 Soldjaboy

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Geschrieben 17 August 2008 - 07:34

I don't think that is possible in EM4. There is a game, I can't remember the name, that had that function. It's a great idea, but I think it is either impossible or would take too much time to script it out.

#1333 Hoppah

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Geschrieben 17 August 2008 - 11:59

Hoppah

Why don't you use this as a MCU?

Emergency3Freak


Too big and trailers are a problem. I was already thinking of reskinning the MCU to these colours. :)

#1334 Col. Ghost

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Geschrieben 17 August 2008 - 12:41

I don't know if this has every been suggested,
but could you deleted the Rescue Dog SUV and
put that unit with on the USAR truck.
WOuld be pretty awesome!


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#1335 Guest_KingNikan_*

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Geschrieben 17 August 2008 - 04:44

I would like that we have the Dog also in a Police Car

#1336 Newfoundking

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Geschrieben 17 August 2008 - 04:49

for S&R no, Not very realistic, that the poliuce carry search and rescue dogs, but maybe the LASD S&R Hummer... And like police K-9, I think this was discussed and said that it won't be happening, because of game limitations, or to much work. All I can say is read back, and don't repeat questions

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#1337 martijntjuh

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Geschrieben 17 August 2008 - 04:50

maybe that MCU for a mission, only then already deployed.

#1338 Guest_firemanzac_*

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Geschrieben 17 August 2008 - 05:38

Oh, I know its not easy. But, to me it makes sense since you have the vehicle. In my mind, Hoopah gives the people that get paid to make these games a run for there money, so I know how how busy he is :)

It's not that I'm saying the idea isn't nice, it's just missions take a lot of time to do and he is currently working on 3 or 4 missions plus the other work for 1.7



#1339 Guest_KingNikan_*

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Geschrieben 17 August 2008 - 10:10

for S&R no, Not very realistic, that the poliuce carry search and rescue dogs, but maybe the LASD S&R Hummer... And like police K-9, I think this was discussed and said that it won't be happening, because of game limitations, or to much work. All I can say is read back, and don't repeat questions

I know i dident suggest making a new unit i suggested we put the K-9 dog into Police Rather then into the Hospital Peopel. I wasnet Repeatng Questions read my question better then comment



I have a question can we like give each Police Car sended a Diffrent Patrol Rout?

#1340 C.F.D

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Geschrieben 17 August 2008 - 10:39

Police dogs are not possible, i think you can't script it to do K9 roles...sorry.

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