
[EM4] Central suggestions/ideas topic (CLOSED)
#861
Gepost 09 juli 2008 - 11:57
#862
Gepost 09 juli 2008 - 01:44
If you're a moderator, can't you?@Renal try to use EDIT button for double post

#863
Guest_lord_bonev_*
Gepost 09 juli 2008 - 02:23
No, i'm not but when a make a misteke everybody mutter to me... I give you a adviceIf you're a moderator, can't you?

#864
Gepost 09 juli 2008 - 03:46
What I meant, there is no point in having a CSI unit when FBI is already added. Yes, CSI and FBI are two completely different things, but CSI wouldn't do much to the game except cool units and vehicles. Because the work the CSI do can't be scripted into the game, if so it's a lot of hard work, so does the FBI, so there is no point in having two same units. And by same I mean, there wouldn't be much different in the game.
ok ill drop it
#865
Guest_blablaman_*
Gepost 09 juli 2008 - 05:25
If the player failed a mission it will say: The FBI take over the command. Is it possible that the FBI command truck rides on the scene and than the text that the player failed??
sorry for my bad english I hope you understand it
#866
Guest_lord_bonev_*
Gepost 09 juli 2008 - 05:40
And i think so. Is looks more better when the fbi vehicles to the scene, i hope that Hoppah will be add in the v1.6 or other version.is it possible to make this idea:
If the player failed a mission it will say: The FBI take over the command. Is it possible that the FBI command truck rides on the scene and than the text that the player failed??
sorry for my bad english I hope you understand it
#867
Gepost 09 juli 2008 - 06:52
#868
Guest_lord_bonev_*
Gepost 09 juli 2008 - 07:31
Why not?how about a detective not a car just the officer he could use the unmarked crown vic he could replace the negotiator and have the same commands but have a gun and can arrest people

#869
Guest_lala_*
Gepost 09 juli 2008 - 07:44
#870
Gepost 09 juli 2008 - 08:04
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#872
Gepost 09 juli 2008 - 10:20
I am getting tired of you posting stupid comments, or off topic comments.
To prevent further damages or argument, for once, Read old posts, look around, and most importantly DON'T BE LAZY! If you don't want to look around, and see if theres already a topic that you wanted to create is already created, you will get Sh*t from veteran members, like me, or Stan, or whatever, i don't care.
Nobody needs to listen to stupid and nonsense posts.
NOW BACK TO THE TOPIC!
#873
Gepost 09 juli 2008 - 10:23
#874
Gepost 10 juli 2008 - 12:00
Nothing extra fancy, I think just adding the drop off at hospital command to a coroners van would be sufficient. Might take more though, I haven't looked into it yet. The Hospitals usually have a coroner which can do autopsy's at the hospital, so this would be a good addition. Also a spot to park ambulances other than the fire station would be nice. I don't want to sound beggy, and no need for this version, but maybe1.7?
Just a parking lot to put the EMS car, and a couple ambos, right behind the parking lot. Now, if that is too much, Just let me know, I can see what I can do, maybe it'll work for me! Then that cuts off work for Hoppah.
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#876
Gepost 10 juli 2008 - 01:56
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#879
Gepost 10 juli 2008 - 07:27
one suggestion, is a spot for the coroner to drop off the bodies on map, because I hate getting him on scene, then having him to stay only for a pick-up before leaving again, especially when the emergencies get out of hand, or I go on a shooting spree:P.
Nothing extra fancy, I think just adding the drop off at hospital command to a coroners van would be sufficient. Might take more though, I haven't looked into it yet. The Hospitals usually have a coroner which can do autopsy's at the hospital, so this would be a good addition. Also a spot to park ambulances other than the fire station would be nice. I don't want to sound beggy, and no need for this version, but maybe1.7?
Just a parking lot to put the EMS car, and a couple ambos, right behind the parking lot. Now, if that is too much, Just let me know, I can see what I can do, maybe it'll work for me! Then that cuts off work for Hoppah.
yeah thats a great idea
why don't you just add those commands in the editor
yeah but i dont know how to model a person but i didnt really think of that thanks
#880
Gepost 10 juli 2008 - 07:29
Why not?
I don't use negotiator, anybody who used this person?
well i use him for the barricaded suspect , the riot ,bank robbey , murder it does add more realism and is better then just having regular patrol officers on scene its more realistic