
[EM4] Central suggestions/ideas topic (CLOSED)
#522
Geschrieben 14 Juni 2008 - 03:24
Why you quote my post and answer other?
The new LAX is a good idea and look like
lol sorry i meant to quote the guy after your post.
#523
Geschrieben 14 Juni 2008 - 04:09
#524
Geschrieben 14 Juni 2008 - 04:14
#525
Geschrieben 14 Juni 2008 - 06:19
#526
Guest_lord_bonev_*
Geschrieben 14 Juni 2008 - 06:39
So i think thatlol sorry i meant to quote the guy after your post.

#527
Geschrieben 15 Juni 2008 - 02:37
hopa i love ur work and admire it man ur pretty cool
#528
Geschrieben 15 Juni 2008 - 03:05
The reason I do not use the LAX crash tender is because it is too slow. It SJI (our airport) we have a truck roughly that size, but about 10 times faster, and it gets everywhere quite fast. Also gulps down fuel, which is a buck 50 a litre


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#529
Geschrieben 15 Juni 2008 - 03:22
#530
Geschrieben 15 Juni 2008 - 04:04
What if for version 1.7 or later, you had plainclothes policemen. They could get right up to a criminal and the criminal wouldn't shoot at the police until the cop arrested someone or pulled a gun or did something pertaining to a cop. Think about a demonstration. The demonstraters dont attack police until you try to arrest somebody, sorta like that. You could do the same thing for vehicles, the criminal wouldnt know its the cops until too late.
i dont think its possible. for a policeman to be a policeman, he must be 'set' to a policeman; that is, in his traits hes a policeman so therefore cannot be a civilian at the same time. gangsters are set to a type of gangster behavior, and i dont think its possible in that sense to make a gangster NOT shoot at a policeman beacuase its hardcoded - not actually, but there are set types of gangsters like gaurd hostage or attack action force - so it . . .
screw it, im getting confused. im just trying to say its not or almost not possible or very hard.
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#531
Geschrieben 15 Juni 2008 - 04:08
well, negotiaters arent shot at. Take one of them and just reskin it and give him a gun and all the police commands.i dont think its possible. for a policeman to be a policeman, he must be 'set' to a policeman; that is, in his traits hes a policeman so therefore cannot be a civilian at the same time. gangsters are set to a type of gangster behavior, and i dont think its possible in that sense to make a gangster NOT shoot at a policeman beacuase its hardcoded - not actually, but there are set types of gangsters like gaurd hostage or attack action force - so it . . .
screw it, im getting confused. im just trying to say its not or almost not possible or very hard.
#532
Geschrieben 15 Juni 2008 - 04:23
i dotn know if its possible to add that trait to a normal policeman (with plain clothes)
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#533
Geschrieben 15 Juni 2008 - 04:30
no, take the current negotiator skin. Replace it with a civilian skin. So you should have a negotiater that LOOKS like a civilian but is really a cop.well, negotiators are "special" :1046276313_Up_to_something: lol
i dotn know if its possible to add that trait to a normal policeman (with plain clothes)
#534
Geschrieben 15 Juni 2008 - 05:23
it might be possible to make the negotiator arrest ppl, but i dunno
Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."
#536
Geschrieben 15 Juni 2008 - 06:51
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#537
Geschrieben 15 Juni 2008 - 07:18
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#538
Guest_lord_bonev_*
Geschrieben 15 Juni 2008 - 07:26
exactlyIf you want a police officer in plain clothes... Then should there be a new unit person called Detective or Investigator?
#539
Geschrieben 15 Juni 2008 - 07:27
exactly
Give me 5 reasons why.
#540
Guest_lord_bonev_*
Geschrieben 15 Juni 2008 - 07:50
Maybe tomorrow because i'm very tiredGive me 5 reasons why.