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[EM4] Central suggestions/ideas topic (CLOSED)


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#421 Ami89E1234

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Posted 05 June 2008 - 03:04 PM

thanks, now i can keep my fire department doors open in safety :1046275747_biggthumpup:

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#422 Guest_lord_bonev_*

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Posted 05 June 2008 - 05:38 PM

I suggest traffic in the game to be more busy, smisal have peak hours and at night is less taxis can be. Also, if there is a way to cars of citizens attributed by authorities to end the row.

PS: It would be good also crimes can be ograzhdat with bar prohibiting the access or something

PS2: You can also put a polyclinic, as the emergency center

PS3: Нow as soon as there is (think) military would not be bad to have one armoured similar to the special machine parts or the like (BTR) http://armoured.vif2.ru/BTR-60PB_7.jpg

sry for my bad english :23_31_4:

#423 Hoppah

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Posted 05 June 2008 - 06:06 PM

I suggest traffic in the game to be more busy, smisal have peak hours and at night is less taxis can be. Also, if there is a way to cars of citizens attributed by authorities to end the row.

PS: It would be good also crimes can be ograzhdat with bar prohibiting the access or something

PS2: You can also put a polyclinic, as the emergency center

PS3: Нow as soon as there is (think) military would not be bad to have one armoured similar to the special machine parts or the like (BTR) http://armoured.vif2.ru/BTR-60PB_7.jpg

sry for my bad english :23_31_4:


5 questions: :)
1. What is the point of more busy traffic? Cars don't move to the side of the road and I can't and won't script that. It would only add alot of frustation.
2. What do you mean with "a way to cars of citizens attributed by authorities to end the row"?
3. ograzhdat what????
4. What's the point of a polyclinic? It would act as a second hospital, so totally useless.
5. The BTR-60 is a Soviet APC, so why add that? The USA doesn't use that vehicle. Please check your sources.

One tip for you and many other people here:
PLEASE! You have to think about your suggestions. Do research. You can't just post everything that came across your mind.

#424 Guest_lord_bonev_*

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Posted 05 June 2008 - 06:16 PM

5 questions: :)
1. What is the point of more busy traffic? Cars don't move to the side of the road and I can't and won't script that. It would only add alot of frustation.
2. What do you mean with "a way to cars of citizens attributed by authorities to end the row"?
3. ograzhdat what????
4. What's the point of a polyclinic? It would act as a second hospital, so totally useless.
5. The BTR-60 is a Soviet APC, so why add that? The USA doesn't use that vehicle. Please check your sources.

One tip for you and many other people here:
PLEASE! You have to think about your suggestions. Do research. You can't just post everything that came across your mind.

Nothing bad will in this to give proposals right? Emmy sometimes right to appear and to e. Delete my account i don't see smisal I'd be more user, hope is at least to me uvazhish.

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#425 MikeyPI

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Posted 05 June 2008 - 06:26 PM

It can be rather frustrating getting requests for things that have been requested or are not relevent to the mod, that is all he is saying. The BTR's are soviet gear, so obviously it is not likely to be used in america let alone in a law enforcement role... The military in the US is really big into their new toy apc they put out the Stryker but it is not something that would serve much purpose to the game. Traffic is already a pain in the game, especially if you use the patrol option you will see your many vehicles jam up traffic at intersections constantly as it is, more traffic would make that issue worse. The other things you requested I am not sure what exactly you mean so I cannot say why they are not exactly ideal.

Hoppah made a point that most people should really take under advisement, there are too many requests for things which have nothing to do with the place that his mod is focused on (Los Angeles). In America, things on one side of the country can be as different as night and day so you can't take something you've seen in NYC and plop it into LA and expect it to work.

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#426 Ami89E1234

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Posted 06 June 2008 - 01:47 AM

besides, the BTR APC is Cold War era crap - totally outdated anyway.

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#427 Commander Rasseru

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Posted 06 June 2008 - 02:34 AM

besides, the BTR APC is Cold War era crap - totally outdated anyway.


Yes I agree.... Unless we are playing... Operation Flashpoint? I love that game! lol :P

Only time when soviet gear is in the US? When the Military researching it or blowing it up in the test range.
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#428 Eremal

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Posted 06 June 2008 - 03:06 AM

1. What is the point of more busy traffic? Cars don't move to the side of the road and I can't and won't script that. It would only add alot of frustation.


Yet still, it would not be more frustrating than lord_bonev's bad grammar ^^.

lord_bonev: I acually think writing what you intended to say in russian, then putting it through the russian->english translator @ translate.google.com, would be more understandable than what you ended up with in your posts lol.


And yeah, unless someone comes up with a way to drasticly change the way vehicles react to sirens (and how emergency vehicles react to stopped vehicles), adding more traffic will only add to the frustration of the game. Having firetrucks driving around the block after having driven back and forth on a small piece of road for 5 minutes, because two civilian cars stopped at the same place, is just plainly annoying. Like many other games featuring emergency vehicles, the traffic need to be scripted to get out of the way, rather than just stopping.

Unfortunatly, it would take alot of work to make this happen in EM4, if its possible at all. Hopefully, EM5 will feature traffic like that, if thats ever released.

#429 Guest_Dacop_*

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Posted 06 June 2008 - 01:08 PM

lord_bonev: I acually think writing what you intended to say in russian, then putting it through the russian->english translator @ translate.google.com, would be more understandable than what you ended up with in your posts


That is what he's been doing. Certain words left untranslated and the complete lack of correct grammar are telltale signs.

#430 Guest_MonkeySquasher_*

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Posted 07 June 2008 - 12:20 AM

Ok.. I've been a long-time lurker here, recently new poster. I used to mod other games, but never ones that required this much scripting. Trying to figure it out, and willing to learn if you want some help. =)

Here are some of the ideas/suggestions I've come across, mostly to tweak gameplay. Honestly, I find no reason for any new units just for the sake of having them. Mike is right, people... Ask yourself if it would actually affect gameplay or not. If not, the scripters probably won't waste time on it.

I understand that some of these are very time consuming or neigh impossible, but I still listed them. Some, even many have already been mentioned, I just thought I'd show support for them. Doesn't mean I expect them. You guys have lives too. =)

--------------------------------------------

Tweak the fire values if you can. Less flammable trees/fences/benches, building fires take longer to put out.

More cars/people. I understand about the problem with traffic not pulling over, so more traffic = more hassle.

Police/hospital buildings. Get them to work in multiplayer, if possible. Don't need to CALL units from them, but having them for dropping patients/crooks off would be nice. I know it takes forever, and may mess up game play, so I wouldnt be surprised if it's never done. Doesnt mean I cant wish. haha

Fire substation, or atleast have the fire/hospital more centrally located. Add Public works building with parking lot (like the PD in EM3.. Just a parking lot they can be called from/return to. Tow trucks, engineer, crane, dozer.)

Change the trailer to please people. Add a way to reset it in the parking space. Make it able to deploy a HAZMAT tent (LA has HAZMAT trailers, don't they? I know they're all over the rest of the US), that kills two birds with one stone. Pulled by an LEV. Maybe even add a code so the firefighters can switch into SCBA/HAZMAT suits from the trailer?

Perhaps switch out the ambulance bays in the fire house for a LEV? OR put a tutorial .txt in the mod documents to walk people through it so they can customize it on their own and leave you alone. haha

Make better patrol routes. Maybe zones? Or make their pathfinding for patrols random, and they choose a random direction at each intersection? I hate having a line of police/EMS just trailing around the city. haha

Make ambulances/police auto-patrol after dropping people off. Right now, PD cars just sit there, and ambulances go back to the station. I'd like them to just keep patrolling. Less micro-managing. haha

Make patrolling units pull over for emergency vehicles with lights, if possible. I thought of this before I read about the complexity of it, so I understand it's on a wishlist until EM5 and the game designers fix it. lol

Dispatch tones, no video of emergency. Basically, you can make more emergencies, write the text for it, and forget the videos. Add a dispatch tone would be cool, too (a la EM3)

Make it so police can call tow trucks from the public works area.

Police transport bus. Bring it back plz? It was fantastic. haha

Missions I think adding would be cool -
LA Riots (demonstrations and assualts, just multiple places on the map)
North Hollywood shootout (Just make one of the banks look like that bank, and have two guys with M4s. Like a normal bank robbery, except their values are set to ALWAYS resist the police and be violent)
More accidents/MVAs/etc
Ability for players to start fires/cause accidents
False fire alarms. Maybe make a utility box on building, and only a firefighter can “use” or “deactivate” it to stop the alarm.
Victims in burning buildings

#431 mutu

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Posted 07 June 2008 - 07:03 AM

That's many good ideas. I like most of them, but I guess some of them are impossible to scrpit. I like all the mission ideas, the one with the North Hollywood shootout have been discussed before, I don't see why it is impossible since there was a mission like that in EM3 (Im not being rude or anything). Very good ideas overall. :)
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#432 Hoppah

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Posted 07 June 2008 - 09:01 AM

Ok.. I've been a long-time lurker here, recently new poster. I used to mod other games, but never ones that required this much scripting. Trying to figure it out, and willing to learn if you want some help. =)[

Here are some of the ideas/suggestions I've come across, mostly to tweak gameplay. Honestly, I find no reason for any new units just for the sake of having them. Mike is right, people... Ask yourself if it would actually affect gameplay or not. If not, the scripters probably won't waste time on it.

I understand that some of these are very time consuming or neigh impossible, but I still listed them. Some, even many have already been mentioned, I just thought I'd show support for them. Doesn't mean I expect them. You guys have lives too. =)

--------------------------------------------

Tweak the fire values if you can. Less flammable trees/fences/benches, building fires take longer to put out.

Hi and welcome to the forum. What other games have you modded?
Each object has a material. Thoses materials are saved in a file called materials.xml and can be found in the Emergency 4/Data/Specs folder.
I've tried adding the file to the mod and adding more materials but they aren't reconized by the game. Maybe I can tweak values are something, but that should be tested.

More cars/people. I understand about the problem with traffic not pulling over, so more traffic = more hassle.

I agree there the streets are too empty, but some people want traffic stops at every traffic light. I can increase the traffic a little bit, but it won't be anything noticeable.

Police/hospital buildings. Get them to work in multiplayer, if possible. Don't need to CALL units from them, but having them for dropping patients/crooks off would be nice. I know it takes forever, and may mess up game play, so I wouldnt be surprised if it's never done. Doesnt mean I cant wish. haha

Finally, someone who agrees the fire station won't work in multiplayer! Yes, the police station and hospital can be added, but require alot of testing. Maybe something for future versions. I don't know yet.

Fire substation, or atleast have the fire/hospital more centrally located. Add Public works building with parking lot (like the PD in EM3.. Just a parking lot they can be called from/return to. Tow trucks, engineer, crane, dozer.)

Haha, I am not going to move the fire station to a more central position. A second fire station would only be used for other vehicles than the ones which can be parked in the primary fire station.

Change the trailer to please people. Add a way to reset it in the parking space. Make it able to deploy a HAZMAT tent (LA has HAZMAT trailers, don't they? I know they're all over the rest of the US), that kills two birds with one stone. Pulled by an LEV. Maybe even add a code so the firefighters can switch into SCBA/HAZMAT suits from the trailer?

The trailer isn't something that can be edited easily. As you have probably find out it doesn't have any physics to make it impossible to collide it with other objects (-> caused crashes)

Perhaps switch out the ambulance bays in the fire house for a LEV? OR put a tutorial .txt in the mod documents to walk people through it so they can customize it on their own and leave you alone. haha

That would give some problems. Because in v1.6 I've edited the fire station scripts again. People need to manually edit the scripts again and that's not my problem. A tutorial would be great, but too many people want different things. For example: 3 ambulances can be parked in the fire station. That means there are 3 virtual objects inside the station which have the exact same size of the ambulances. Those virtual objects are used to check if the spot in the fire station is empty or full and to locate the position to drive too. IF someone wants to replace the ambulance with a much bigger car he needs to change the whole script and the virtual objects in the editor. Too much work to explain.

Make better patrol routes. Maybe zones? Or make their pathfinding for patrols random, and they choose a random direction at each intersection? I hate having a line of police/EMS just trailing around the city.

That would give problems too. IF it was possible the patrol cars would make weird patrols. Random pathfinding doesn't exist in Emergency 4 and I don't know a way to simulate that.

Make ambulances/police auto-patrol after dropping people off. Right now, PD cars just sit there, and ambulances go back to the station. I'd like them to just keep patrolling. Less micro-managing. haha

I am almost certain patrol cars and ambulances go on patrol if the fire station or the police station parking lot are full. I am not going to change that. I like the way ambulances try to go the fire station first automaticly.

Make patrolling units pull over for emergency vehicles with lights, if possible. I thought of this before I read about the complexity of it, so I understand it's on a wishlist until EM5 and the game designers fix it. lol

That would require the same scripting as a pursuit/follow script for the patrol cars, because the need to go to a moving object.

Dispatch tones, no video of emergency. Basically, you can make more emergencies, write the text for it, and forget the videos. Add a dispatch tone would be cool, too (a la EM3)

I can't replace video's with sound files. The only thing I can do is making a default video (picture of radio), copying it and add the dispatch tones + voices as the videos audio. Biggest problem, I need someone to make more than 40 dispatch tones which must be understandable.

Make it so police can call tow trucks from the public works area.

There is no public works area and tow trucks don't have a big role in the game.

Police transport bus. Bring it back plz? It was fantastic. haha

Good idea, but I have never seen any modern LAPD or LASD transport bus/van for detainees pictures. Maybe I've missed them, but I have seen alot of older pics of the type of vehicles, but I'm only going to add modern and realistic vehicles to the mod. I don't want a big prison bus again, a van for detainees would be better.

Missions I think adding would be cool -
LA Riots (demonstrations and assualts, just multiple places on the map)
North Hollywood shootout (Just make one of the banks look like that bank, and have two guys with M4s. Like a normal bank robbery, except their values are set to ALWAYS resist the police and be violent)
More accidents/MVAs/etc
Ability for players to start fires/cause accidents
False fire alarms. Maybe make a utility box on building, and only a firefighter can “use” or “deactivate” it to stop the alarm.
Victims in burning buildings

Missions are hard and require a huge amount of time. If I had the time I would make like 50 new missions. Ideas are almost endless, I just don't have the time to do it.

That's many good ideas. I like most of them, but I guess some of them are impossible to scrpit. I like all the mission ideas, the one with the North Hollywood shootout have been discussed before, I don't see why it is impossible since there was a mission like that in EM3 (Im not being rude or anything). Very good ideas overall. :)

There is no mission like that shootout. Have fun scripting automatic weapons for terrorists.

#433 mutu

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Posted 07 June 2008 - 09:15 AM

There is no mission like that shootout. Have fun scripting automatic weapons for terrorists.


I meant a mission like that bank robbery in EM3, not a shootout. I know it takes a lot of time and effort into making missions and I admire your work Hoppah don't get me wrong.
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#434 Guest_tower47_*

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Posted 07 June 2008 - 02:31 PM

Well I keep noticing that sometimes when you dispatch fire vechicles, that sometimes they will be short people or have no one in them at all. So i go back to the fire station and I see the guy(s) just standing there. So is there anyway you can fix that so they all can get in?

#435 theparanoid

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Posted 07 June 2008 - 03:52 PM

Good idea, but I have never seen any modern LAPD or LASD transport bus/van for detainees pictures. Maybe I've missed them, but I have seen alot of older pics of the type of vehicles, but I'm only going to add modern and realistic vehicles to the mod. I don't want a big prison bus again, a van for detainees would be better.



I know some large American city use Paddy wagons.

An example of a Boston one is the second picture on this page http://www.emtbravop...unt/111707.html

I am not sure if they using them or not in for the LAPD.

I found this on there site http://www.lapd.com/...le.aspx?&a=2487

Mike do you know if LAPD or anyone in the LA area use a Paddy wagon?

#436 thossi69

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Posted 07 June 2008 - 05:10 PM

I know some large American city use Paddy wagons.

An example of a Boston one is the second picture on this page http://www.emtbravop...unt/111707.html

I am not sure if they using them or not in for the LAPD.

I found this on there site http://www.lapd.com/...le.aspx?&a=2487

Mike do you know if LAPD or anyone in the LA area use a Paddy wagon?


I saw when i was watching the EM3 LA Mod video that there was a paddy wagon.
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#437 tripel7

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Posted 07 June 2008 - 06:15 PM

Good idea, but I have never seen any modern LAPD or LASD transport bus/van for detainees pictures. Maybe I've missed them, but I have seen alot of older pics of the type of vehicles, but I'm only going to add modern and realistic vehicles to the mod. I don't want a big prison bus again, a van for detainees would be better.

Hoppah, Don't know if you know about it's existence, But the LASD has a prisoner transport unit, That actually looks a bit like some vehicles you made: http://www.code2high..._prisoner_1.jpg
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#438 Guest_MonkeySquasher_*

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Posted 07 June 2008 - 06:25 PM

I used to mod/make missions for Starcraft and Age of Empires. Considerably easier than EM4, since most of it was just editing the maps, adding units, and then some light scripting/triggers. Damn them, they made this game so much more involved when it came to mods and new missions! lol


OH! I forgot to add.. The missions I listed, I mostly meant those for freeplay Endless/Challenge games, not new stand-alone missions. Just kinda thrown on the freeplayer map for more to do. haha

#439 thossi69

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Posted 08 June 2008 - 12:59 AM

Hi and welcome to the forum. What other games have you modded?
Each object has a material. Thoses materials are saved in a file called materials.xml and can be found in the Emergency 4/Data/Specs folder.
I've tried adding the file to the mod and adding more materials but they aren't reconized by the game. Maybe I can tweak values are something, but that should be tested.

I agree there the streets are too empty, but some people want traffic stops at every traffic light. I can increase the traffic a little bit, but it won't be anything noticeable.

Finally, someone who agrees the fire station won't work in multiplayer! Yes, the police station and hospital can be added, but require alot of testing. Maybe something for future versions. I don't know yet.

Haha, I am not going to move the fire station to a more central position. A second fire station would only be used for other vehicles than the ones which can be parked in the primary fire station.

The trailer isn't something that can be edited easily. As you have probably find out it doesn't have any physics to make it impossible to collide it with other objects (-> caused crashes)

That would give some problems. Because in v1.6 I've edited the fire station scripts again. People need to manually edit the scripts again and that's not my problem. A tutorial would be great, but too many people want different things. For example: 3 ambulances can be parked in the fire station. That means there are 3 virtual objects inside the station which have the exact same size of the ambulances. Those virtual objects are used to check if the spot in the fire station is empty or full and to locate the position to drive too. IF someone wants to replace the ambulance with a much bigger car he needs to change the whole script and the virtual objects in the editor. Too much work to explain.

That would give problems too. IF it was possible the patrol cars would make weird patrols. Random pathfinding doesn't exist in Emergency 4 and I don't know a way to simulate that.

I am almost certain patrol cars and ambulances go on patrol if the fire station or the police station parking lot are full. I am not going to change that. I like the way ambulances try to go the fire station first automaticly.

That would require the same scripting as a pursuit/follow script for the patrol cars, because the need to go to a moving object.

I can't replace video's with sound files. The only thing I can do is making a default video (picture of radio), copying it and add the dispatch tones + voices as the videos audio. Biggest problem, I need someone to make more than 40 dispatch tones which must be understandable.

There is no public works area and tow trucks don't have a big role in the game.

Good idea, but I have never seen any modern LAPD or LASD transport bus/van for detainees pictures. Maybe I've missed them, but I have seen alot of older pics of the type of vehicles, but I'm only going to add modern and realistic vehicles to the mod. I don't want a big prison bus again, a van for detainees would be better.

Missions are hard and require a huge amount of time. If I had the time I would make like 50 new missions. Ideas are almost endless, I just don't have the time to do it.

There is no mission like that shootout. Have fun scripting automatic weapons for terrorists.


Aww.. you didn't quote my suggestion :( i thought it was quite good and easily scriptable :(
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#440 firefighter111

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Posted 08 June 2008 - 02:20 AM

Heres a pic of an LASD transport unit
LASD transport bus

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