[EM3] Los Angeles Mod By Hoppah
#281
Geschrieben 20 Mai 2006 - 10:20
#282 Guest_JeffreyCor_*
Geschrieben 30 Mai 2006 - 06:02
Question, if the motorcycle officer gets injured is there any way to move the motorcycle or remove it from the map?
#283 Guest_Slider388_*
Geschrieben 31 Mai 2006 - 06:38
Does he know who hoppah is?That would answer our question.he 15 and no i wouldnt jump out of a window but i dnt belive him either
#284
Geschrieben 13 Juni 2006 - 07:53
#285
Geschrieben 13 Juni 2006 - 08:16
#286 Guest_toti220391_*
Geschrieben 07 Juli 2006 - 10:13
script error and i cant use that command why?
#287 Guest_Brandon_*
Geschrieben 08 Juli 2006 - 02:28
You need to upgrade your current EM3 version from 1.0/1.02 to 1.03
#288 Guest_toti220391_*
Geschrieben 08 Juli 2006 - 06:01
#289
Geschrieben 08 Juli 2006 - 09:28
Ive got a new patch 3 on my comp, ill upload it tomroow evening when i come back from work
#290
Geschrieben 16 Juli 2006 - 10:40
i am making a missionpack for EM3,
And my question is, can i use your objects from the LA mod
to fill up the mission?
Greets
#291
Geschrieben 17 Juli 2006 - 04:57
#292 Guest_lash00t0ut_*
Geschrieben 18 Juli 2006 - 05:00
#293
Geschrieben 18 Juli 2006 - 10:25
#294
Geschrieben 16 August 2006 - 10:16
#295
Geschrieben 29 August 2006 - 10:58
Is it alright if I edit the freeplay map and some of the lights on the vehicles? It's for my own personal use and not for any mod.
#296
Geschrieben 29 August 2006 - 11:03
Hey Hoppah,
Is it alright if I edit the freeplay map and some of the lights on the vehicles? It's for my own personal use and not for any mod.
All is allowed for personal use so long you don't make it public without permission
#297
Geschrieben 30 August 2006 - 12:08
#298 Guest_willcmjr_*
Geschrieben 30 August 2006 - 08:39
#299
Geschrieben 01 September 2006 - 10:48
I'm having problems with my engineers. They can't do anything. When I click on them to perform a task, they go to set down their briefcase, and get stuck in a loop like a broken record. Any ideas?
That's a bug in my mod. The 'repair animation' is looped which should be single.
btw I am considering releasing v2.5 with fixed bugs only.
#300
Geschrieben 01 September 2006 - 06:12