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[EM3] Los Angeles Mod By Hoppah


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#281 looneyboy714

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Geschrieben 20 Mai 2006 - 10:20

he 15 and no i wouldnt jump out of a window but i dnt belive him either

#282 Guest_JeffreyCor_*

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Geschrieben 30 Mai 2006 - 06:02

I hope the FBI not being able to put suspects into the FBI cruser if an easy fix. :)

Question, if the motorcycle officer gets injured is there any way to move the motorcycle or remove it from the map?

#283 Guest_Slider388_*

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Geschrieben 31 Mai 2006 - 06:38

he 15 and no i wouldnt jump out of a window but i dnt belive him either

Does he know who hoppah is?That would answer our question.

#284

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Geschrieben 13 Juni 2006 - 07:53

does the la mod work with the demo?

#285 looneyboy714

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Geschrieben 13 Juni 2006 - 08:16

no it doesnt u have to have full version to get modifications

#286 Guest_toti220391_*

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Geschrieben 07 Juli 2006 - 10:13

when im using the LA mod and using comands a window pops up and it says

script error and i cant use that command why?

#287 Guest_Brandon_*

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Geschrieben 08 Juli 2006 - 02:28

the patch 1.03 problem....

You need to upgrade your current EM3 version from 1.0/1.02 to 1.03

#288 Guest_toti220391_*

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Geschrieben 08 Juli 2006 - 06:01

where can i do that?

#289 Stan

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Geschrieben 08 Juli 2006 - 09:28

http://forum.emergen...wtopic.php?t=63

Ive got a new patch 3 on my comp, ill upload it tomroow evening when i come back from work
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#290 Kelvin

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Geschrieben 16 Juli 2006 - 10:40

Hi Hoppah,

i am making a missionpack for EM3,

And my question is, can i use your objects from the LA mod
to fill up the mission?

Greets

#291 Hoppah

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Geschrieben 17 Juli 2006 - 04:57

Sure, but you have to mention me in the readme when you release it.

#292 Guest_lash00t0ut_*

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Geschrieben 18 Juli 2006 - 05:00

remember the cvpi must be requested to use in any mod even though it is in the la mod i still must be pm'ed if not then the mod will not be allowed to be released.

#293 Hoppah

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Geschrieben 18 Juli 2006 - 10:25

He is talking about objects, not vehicles.

#294 Hoppah

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Geschrieben 16 August 2006 - 10:16

I want to remind you, that I'm not giving support by PM or Email (anymore). I still get lots of emails and pm's. I will ignore those messages. If you have problems with my mod, use the forum.

#295 Soldjaboy

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Geschrieben 29 August 2006 - 10:58

Hey Hoppah,

Is it alright if I edit the freeplay map and some of the lights on the vehicles? It's for my own personal use and not for any mod.

#296 Stan

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Geschrieben 29 August 2006 - 11:03

Hey Hoppah,

Is it alright if I edit the freeplay map and some of the lights on the vehicles? It's for my own personal use and not for any mod.



All is allowed for personal use so long you don't make it public without permission :)
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#297 Soldjaboy

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Geschrieben 30 August 2006 - 12:08

Awesome! :)

#298 Guest_willcmjr_*

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Geschrieben 30 August 2006 - 08:39

I'm having problems with my engineers. They can't do anything. When I click on them to perform a task, they go to set down their briefcase, and get stuck in a loop like a broken record. Any ideas?

#299 Hoppah

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Geschrieben 01 September 2006 - 10:48

I'm having problems with my engineers. They can't do anything. When I click on them to perform a task, they go to set down their briefcase, and get stuck in a loop like a broken record. Any ideas?


That's a bug in my mod. The 'repair animation' is looped which should be single.

btw I am considering releasing v2.5 with fixed bugs only.

#300 Soldjaboy

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Geschrieben 01 September 2006 - 06:12

I've only noticed that bug in freeplay if I send out a technical truck before the engineer van.