[EM3] Los Angeles Mod By Hoppah
#281
Posted 20 May 2006 - 10:20 AM
#282 Guest_JeffreyCor_*
Posted 30 May 2006 - 06:02 AM
Question, if the motorcycle officer gets injured is there any way to move the motorcycle or remove it from the map?
#283 Guest_Slider388_*
Posted 31 May 2006 - 06:38 PM
Does he know who hoppah is?That would answer our question.he 15 and no i wouldnt jump out of a window but i dnt belive him either
#284
Posted 13 June 2006 - 07:53 PM
#285
Posted 13 June 2006 - 08:16 PM
#286 Guest_toti220391_*
Posted 07 July 2006 - 10:13 PM
script error and i cant use that command why?
#287 Guest_Brandon_*
Posted 08 July 2006 - 02:28 AM
You need to upgrade your current EM3 version from 1.0/1.02 to 1.03
#288 Guest_toti220391_*
Posted 08 July 2006 - 06:01 PM
#289
Posted 08 July 2006 - 09:28 PM
Ive got a new patch 3 on my comp, ill upload it tomroow evening when i come back from work
#290
Posted 16 July 2006 - 10:40 PM
i am making a missionpack for EM3,
And my question is, can i use your objects from the LA mod
to fill up the mission?
Greets
#291
Posted 17 July 2006 - 04:57 AM
#292 Guest_lash00t0ut_*
Posted 18 July 2006 - 05:00 AM
#293
Posted 18 July 2006 - 10:25 AM
#294
Posted 16 August 2006 - 10:16 AM
#295
Posted 29 August 2006 - 10:58 PM
Is it alright if I edit the freeplay map and some of the lights on the vehicles? It's for my own personal use and not for any mod.
#296
Posted 29 August 2006 - 11:03 PM
Hey Hoppah,
Is it alright if I edit the freeplay map and some of the lights on the vehicles? It's for my own personal use and not for any mod.
All is allowed for personal use so long you don't make it public without permission
#297
Posted 30 August 2006 - 12:08 AM
#298 Guest_willcmjr_*
Posted 30 August 2006 - 08:39 AM
#299
Posted 01 September 2006 - 10:48 AM
I'm having problems with my engineers. They can't do anything. When I click on them to perform a task, they go to set down their briefcase, and get stuck in a loop like a broken record. Any ideas?
That's a bug in my mod. The 'repair animation' is looped which should be single.
btw I am considering releasing v2.5 with fixed bugs only.
#300
Posted 01 September 2006 - 06:12 PM