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Winterberg Mod


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#101 Guest_Dacop_*

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Geschrieben 25 Juli 2008 - 02:53

From the Winterberg Forum

you have to call the "Rüstzug". In the menu of the "Einsatzleiter" you can choose the option "Landeplatz für Intensivverlegung festleg". If you make a click of there and then a click of a free place, there will be a flashing symbol. in 3 of the flashing corners you put transportable lights (lichtmasten), in the 4. corner put you a Firefighter with a "schnellangriff". Then you got to the "Rettungsdienst"-menu and klick to "Sekundärverlegung" . A blue big helicopter will landing


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#102 Guest_xpac_*

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Geschrieben 25 Juli 2008 - 10:54

Finally, the english translation for Winterberg 6.0 has been released:
http://forum.winterb...44911#post44911


About 5 posts about yours.

@Trauma Helicopter + using the FD units, almost all of that questions have already been solved multiple times here:
http://forum.winterb....php?boardid=89

#103 thossi69

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Geschrieben 25 Juli 2008 - 04:18

6.0 out!:
http://forum.winterb...43346#post43346


Where do you download the damn thing? every link i clicked on there(i just clicked randomly since i don't understand a thing of that language) redirected me to some other odd page.
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#104 Guest_xpac_*

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Geschrieben 25 Juli 2008 - 05:47

Load http://newstime.emer...e_ausgabe33.rar
Open the RAR, open the PDF inside. Go to Page 11. There are several download mirrors listed.
Doesn't matter which one you choose.
Download + install as usual.
Then download this one:
http://forum.winterb...p?threadid=3466
It's Patch 6.01.
Unrar its content to Emergency 4\mods\WEM60.

English translation can be found here:
http://forum.winterb...p?threadid=3477
English support forum is located here:
http://forum.winterb....php?boardid=89

#105 Tomyboy

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Geschrieben 25 Juli 2008 - 06:40

A question about the 2 smaal stations, when I call them in, they start driving when there only 3 or 4 persons inside. Is that normal or.....?

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Children firefighter / Jeugdbrandweer
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Live in Holland!!!!!


#106 Guest_xpac_*

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Geschrieben 25 Juli 2008 - 09:43

It's a known problem. Basically, the trucks should only start when all men are inside.
As their are volunteers, it takes some time for them to run to the house, change to their gear and get in the car.
On slow PCs they are moving slower, but the car starts, if it's full, or if the alarm siren has finished playing, whatever comes first.
On a slow PC the sound may finish before all men are aboard, the car starts... thats the problem...
But Winterberg Team is working on it ;)

#107 Tomyboy

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Geschrieben 26 Juli 2008 - 07:11

Thamks, I will let wait the people outside until I have 6 men, and give then the command get in

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#108 thossi69

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Geschrieben 26 Juli 2008 - 11:21

Load http://newstime.emer...e_ausgabe33.rar
Open the RAR, open the PDF inside. Go to Page 11. There are several download mirrors listed.
Doesn't matter which one you choose.
Download + install as usual.
Then download this one:
http://forum.winterb...p?threadid=3466
It's Patch 6.01.
Unrar its content to Emergency 4\mods\WEM60.

English translation can be found here:
http://forum.winterb...p?threadid=3477
English support forum is located here:
http://forum.winterb....php?boardid=89


Thank you a lot.
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#109 Mrtucker555

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Geschrieben 26 Juli 2008 - 01:50

hello i downloaded the winterburg mod and i dont have the 6.1 patch but i have 6.0 and when i try to switch to the winterburg mod my game just freezes on the screen where you choose what mod you want any help i can get i would appreciate?

#110 Guest_xpac_*

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Geschrieben 26 Juli 2008 - 02:35

Easy - wait. Winterberg takes several minutes to load, during which one can think it crashed. Windows sometimes also tells that Emergency is not responding.
Just wait. In hardcore cases it takes up to 10-15 minutes :)

#111 theparanoid

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Geschrieben 26 Juli 2008 - 04:10

It's a known problem. Basically, the trucks should only start when all men are inside.
As their are volunteers, it takes some time for them to run to the house, change to their gear and get in the car.
On slow PCs they are moving slower, but the car starts, if it's full, or if the alarm siren has finished playing, whatever comes first.
On a slow PC the sound may finish before all men are aboard, the car starts... thats the problem...
But Winterberg Team is working on it ;)



I though that was a plan feature. With volunteer department in the states at least they wait for certain number of crew then leave. The min number various between vechiles and the responce type. That way at least something get on site and know if they need to call additional resource.

#112 Guest_xpac_*

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Geschrieben 26 Juli 2008 - 07:39

It was really suggested to add such a feature.
The problem is, almost all fire units in the game are volunteers. Besides from how difficult it is never to know how many people arrive on scene, it's simply, that if, for example, a volunteer unit is the first one to be alarmed, you have a "Zugführer" and a "Gruppenführer", so two people are not available as they are commanding units. The third one is the machine operator, the fourth is the one who deploys the "switch" to connect the hoses to... so 4 people are in use without having one hose connected at scene. Would be very difficult to manage ;)

#113 Ami89E1234

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Geschrieben 27 Juli 2008 - 04:10

aaaahhhh, how the hell do i do ANYTHING in this mod? i got the english translation but nothing is translated.

medical emergency my ass...

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Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

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#114 Guest_xpac_*

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Geschrieben 27 Juli 2008 - 12:02

Hahaha, congrats, you discovered the SEG, the Schnelleinsatzgruppe - they're the medical special task force, so to say.
You may alert them in cases of many wounded (often used with 5+ victims).

The big truck contains the tent, let the guys build it up somewhere with some free space around it, and make sure all civilian cars are redirected so they don't jam the street.
Then get the doctors and paramedics out of the cars.

The LNA (Leitender Notarzt, like the chief doctor on scene) is in the car which is in the upper left corner of your screen.
He has a function called "Triagieren" - button is some kind of flag with three colours.
Use it on the first wounded. The LNA will go there and start to check all victims for their conditions (this may take some time, don't stop the LNA, even if it looks like he is doing nothing, thats normal at the beginning).
When he has checked the first victim, he will call one of the doctors or two paramedics, depends on the condition of the victim.
After time, the victims should be transported to the tent, ready for transport. Just alert an ambulance right on the tent, it will then go there, pick up a patient and bring it to the hospital.

SEG is one of the most difficult to handle units in the mod, so it takes some time to learn :)

#115 Guest_Dacop_*

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Geschrieben 27 Juli 2008 - 03:22

how the hell do i do ANYTHING in this mod? i got the english translation but nothing is translated.


Did you modify metastrings.xml as you're instructed to? You should have replaced the "lang\de" with "lang\en".

And as for your screenshot, you need to put a doctor (notartzt) in the ambulance aswell. The SEG guys won't leave their group so you'll need to get one of the regular emergency doctors out.

#116 Guest_xpac_*

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Geschrieben 27 Juli 2008 - 03:31

Did you modify metastrings.xml as you're instructed to? You should have replaced the "lang\de" with "lang\en".


You may also rename the de-directory to de2 or something, rename en to de and everything should work well :)

#117 Ami89E1234

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Geschrieben 28 Juli 2008 - 03:19

i called a doctor car and an ambulance first, but the doctor wouldnt do ANYTHING to the patient, so i clicked on stuff.

ok, ill try the stuff

Facepalm - Apply directly to the forehead. If it isn't a Boeing, you shouldn't be going.
"If at first you don't succeed, try, try again. If you don't try again you will be hit in the face with a shovel."

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26430.png


#118 Atomic Monkey

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Geschrieben 28 Juli 2008 - 10:09

Ok, I also downloaded this mod and am LEARNING what to do, I'm a bit angry that Ami found Mass Cau before me because I accidentally spawned a gang war and said, what the hell and gave it a shot.. I got most out except 4 because my ambos couldn't refresh in time and at some point someone called a helicopter and I accidentally sent it back... (whoops..) I hate people dieing on my watch, I hate it.. Love the idea that you need to call out an investigate before removing the body, like a mini CSI episode but with a lot less punch lines at the start, followed by some guy screaming "YEAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH" Ha Ha Ha.

anyway, I want to make a guide for English users, With picture and text, So far I've got down medical transporting, Medical Calls, and I think leaking tankers? (I don't know, It was leaking for quite a while and when hazmat got there and started it.. exploded?)

I have A LOT of questions, Writing, Picture taking to do.. so I'll keep them in here.

Update

I Started the guide, It will look something like this

Medical Call
Team Required - One Ambo (Hit the Number 2 on your control menu [Thanks DaCop!])
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Red - Closest Unit if available
Green - Your Secondary, will be called from off the map. Response time is normally delayed by a minute due to distance

The most basic of all calls, quick and simple for beginners, Ambos will arrive with two guys, one man will automatically go to the back and get a medical aid box. Once he has collected his box have him go to the victim, He will deterim if a senior doctor is required, If he dose he will automatically be called out so no clicking is required. Keep the Basic medic on him until the doctor arrives the doctor will automatically arrive on scene, grab his gear and head towards the victim, once treatment is completed have you second ambo crewman selected and have him use the "Pick up Victim" command, him and the basic medic will run back to the ambo to get a stretcher and return to pick him up, they will bring him back, If the Senior doctor was needed, he will also get in the ambo. His car will be driven back by the basic medic that came with him. If all are in the ambo it should automatically return to the nearest hospital or center.

Leaking or unstable chemical or substance tanker or truck
Team Required - Hazard Materials Team [Button ONE on your control menu] | Tow Truck [Button THREE on your control menu]
*Picture soon*

Ok, This is one of the MANY custom events or disasters that this mod holds. This is a simple one if you don't just go up to the truck and start wacking it with a hammer.. Call out Hazmat to the scene first and before you disembark your crew use the "Call out dangerous Goods label command" the large Orange Signs are numbers of all the dangers of what is in the truck. An English Direction of what is inside the truck should appear.

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Simple, Have one Fire fighter put on a hazmat suit and another put on a Scuba Suit, they should be able to approach the truck safely, Have the Scuba fire fighter start to cool down the truck for 10 seconds. Now have the hazmat fighter use the "Repair leak , Insoliate Leak" command, it's in the "Get Equipment" menu. he will get a case and head towards the leak, by now you should have your Scuba Fire fighter away from the truck. It should take 60 seconds or longer for the leak to be fixed. While this is happening call your tow truck and place it at a safe distance. Once the leak is fixed and is declared SAFE, have your tow truck carry it away.

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If the truck isn't on fire, shows no sign of leaking or damage, it's safe to tow away.. if it on fire, it's going to blow make sure all personal or people are away from the truck.

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Another simple one, If it's a truck like this, your going to need a fire squad with Scuba, Have at least three hoses on the truck to stop the gas from spreading. Now have a Hazmat suit Equpied Fighter Repair the leak with the "Repair leak or Insoliate leak" Command in the "Get Equipment" Menu. Once Declared Safe and repaired have a tow truck tow it away.

PROTIP
If you EVER see a truck with giant orange signs, it's a threat to any Situation and should be taken away, or handled quickly.

Chemical Train in Distress
Teams Needed - Railroad Emergency Director / Fire Team / Tow trucks / Crane / Cops (Traffic control)
First off, if you got one of theses. Congratulations, Your looking at a small scale train disaster and these are allways fun to mop up.

Before sending in the fire department call the Railroad Emergency Director and have him get out of his car near the train wreck and select the Engine of the train, He will get on his radio and call to have the track's overhead cables power to be switched off. ANYONE WHO ENTERS THE TRAIN AREA WITHOUT CUTTING THE POWER FIRST WILL BE SHOCKED.. Once your fire team has arrived select your squad leader and select the "Ground Overhead Cable" Option, and select the train, your Fireman will grab a Grounder and head towards the train. Now that the power is safely Off and grounded set up hoses, Three way jacks or standard hoses will do, if your fast enough you can catch all the cars still burning instead of exploding... Once all the cars and engine's fire are put out. You now have to get the train off the tracks.. Call in your Crane and Have him start pulling cars off the tracks at a safe location where they can be loaded onto flatbed tow trucks (Isn't there ANYTHING THESE THINGS CAN'T TOW? So Small too..) Once the Cars and Engine are off the Rails and Towed away. you can remove the grounder firefighters from the lines. Another job well done..

Dedicated EMS player for online


#119 Guest_Dacop_*

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Geschrieben 28 Juli 2008 - 11:19

Click the Second Desk, inside the starting firehouse. The one next to the engineer sitting at his..)


You don't need to click the desks, pressing 1 - 5 will get you access to those menus.

1. Fire Departement
2. Medical
3. Police and Technical (waterworks, bomb squad, tow trucks and such)
4. Status of all automatic fire alarms
5. Options including disaster alarms

There's also a bunch of features that you activate by using Alt, Ctrl and Shift, both right and left.

#120 Atomic Monkey

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Geschrieben 29 Juli 2008 - 12:00

Thanks for the tip, this dose help my time to react and send units.

I added Tankers events to the guide example, no pictures yet.

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