[EM4] Los Angeles Mod by Hoppah
#1601 Guest_kparsons34_*
Geschrieben 02 September 2007 - 04:22
- Kenneth
#1602
Geschrieben 02 September 2007 - 05:51
i don't know how,but i think u need to add lines in a scriptCan anyone PLEASE help me... I am trying to add some traffic lights to the LA MOD and I cant seem to get the traffic lights to work. I have put the traffic lights in place and also added the virtual object and when I start to play the MOD the traffic lights dont turn on and the cars wont stop. Any help on this would be awesome.
- Kenneth
#1603 Guest_Utrechtterror_*
Geschrieben 02 September 2007 - 06:10
Noi don't know how,but i think u need to add lines in a script
Check out the other traffic lights in the editorCan anyone PLEASE help me... I am trying to add some traffic lights to the LA MOD and I cant seem to get the traffic lights to work. I have put the traffic lights in place and also added the virtual object and when I start to play the MOD the traffic lights dont turn on and the cars wont stop. Any help on this would be awesome.
- Kenneth
#1604
Geschrieben 02 September 2007 - 06:43
The virtual objects and other objects are connected to that traffic light with the crossroadnumber.
Compare your stuff with other traffic lights.
If you can read German:
http://emergency-for...2001#post132001
#1605
Geschrieben 02 September 2007 - 09:55
oh, will this work with the mission patch or would we need the original l.a mod with your 3 missions?
Has anyone really been far even as decided to use even go want to do look more like?
#1606
Geschrieben 02 September 2007 - 10:36
this is going to be great! great work hoppah
oh, will this work with the mission patch or would we need the original l.a mod with your 3 missions?
WHAT will work with mission patch?
When v1.4 is released, the mission patch will be updated too.
And I'm not going to 'add' the original Emergency 4 missions to my mod.
#1607 Guest_Baak_*
Geschrieben 03 September 2007 - 04:22
A mission idea.
Demonstration mby? AFA(Antifascist) maybe, or prehaps anarkists?
If not that, a hostage drama is quite fun, maybe something.
You need pics of AFA or any antifascist demonstrators, just ask, Im an AFA hooligan myself.
#1608
Geschrieben 03 September 2007 - 04:47
ok what i meant was: WILL the new mission that you have been spending ages making and that everyone is looking forwards to work with the mission patch that allows people to play the original missions from emergency 4 (but you just cleared that up).WHAT will work with mission patch?
When v1.4 is released, the mission patch will be updated too.
And I'm not going to 'add' the original Emergency 4 missions to my mod.
Has anyone really been far even as decided to use even go want to do look more like?
#1609
Geschrieben 07 September 2007 - 04:42
Picture:
What's changed:
- Brush guard added
- Made a hole in the roof.
- Vehicle has 4 doors now (2 on both sides, that roof lid, and a small trunk lid).
- Removed large trunk lid on the back.
- More detailed interior.
- Texture of wheels improved.
BTW. Isn't it better to change the names of all US Army units to US National Guard?
Because in national emergency situations like some in Em4, mobilizing the National Guard sounds more reasonable than full time regular army.
Hoppah
#1610 Guest_Utrechtterror_*
Geschrieben 07 September 2007 - 05:08
Like the idea!!!BTW. Isn't it better to change the name of all US Army units to US National Guard?
Because in national emergency situations like some in Em4, mobilizing the National Guard sounds more reasonable then full time regular army.
Hoppah
#1611
Geschrieben 07 September 2007 - 05:11
Military units are needed for mission 5 (no info yet), so I changed the Humvee (HMMWV).
Picture:
What's changed:
- Brush guard added
- Made a hole in the roof.
- Vehicle has 4 doors now (2 on both sides, that roof lid, and a small trunk lid).
- Removed large trunk lid on the back.
- More detailed interior.
- Texture of wheels improved.
BTW. Isn't it better to change the names of all US Army units to US National Guard?
Because in national emergency situations like some in Em4, mobilizing the National Guard sounds more reasonable than full time regular army.
Hoppah
nicely done as usual
RIP NYPD FDNY 9-11-01 9-11-06 NEVER FORGET
MALTA MOD
MALTA MODIFICATION GAMEPLAY VIDEO
#1612
Geschrieben 07 September 2007 - 06:03
BTW. Isn't it better to change the names of all US Army units to US National Guard?
Because in national emergency situations like some in Em4, mobilizing the National Guard sounds more reasonable than full time regular army.
Good idea, indeed. That's also what I was planning to do with the Federal mod. You might also want to change the soldier names to something like "soldier" or "national guard". Marines aren't even part of the regular Army. (The US military has about half a dozen military divisions : Army, Marines, Air Force, Navy, Coast Guard and National Guard)
-Cal Naughton Jr.
#1613
Geschrieben 07 September 2007 - 07:47
#1614
Geschrieben 07 September 2007 - 07:53
Good idea, indeed. That's also what I was planning to do with the Federal mod. You might also want to change the soldier names to something like "soldier" or "national guard". Marines aren't even part of the regular Army. (The US military has about half a dozen military divisions : Army, Marines, Air Force, Navy, Coast Guard and National Guard)
Yes, I've changed them.
Btw, did you get the requested models?
#1615
Geschrieben 08 September 2007 - 12:15
-Cal Naughton Jr.
#1616 Guest_Baak_*
Geschrieben 08 September 2007 - 12:48
Correct. We use the National Guard of the respective state in national emergencies. A local war is another thing, thats when we pull out every single unit(incl. the tech support )BTW. Isn't it better to change the names of all US Army units to US National Guard?
Because in national emergency situations like some in Em4, mobilizing the National Guard sounds more reasonable than full time regular army.
WTF just happend? I use the Edit-button and now there is a double post.. wtf..
#1617 Guest_kparsons34_*
Geschrieben 09 September 2007 - 02:41
Thanks for the link you provided me so I could add stoplights. I was able to get it translated and it worked out great.
Thanks again
- Kenneth
#1618
Geschrieben 09 September 2007 - 10:03
Briefing of the 5th mission:
Mission: 05
Date: 14 July 2008
Time Received: 14:45
A fire in a large wooden barn has been reported by three car drivers. The police suspects the owners of the barn have connections with a large and violent drug cartel. Drugs are propably being made, storaged and sold in the barn. You have to take the owners into custody for questioning and extinguish all fires. Proceed with caution!
Idea sounds cool, isn't it?
The mission isn't very hard to make. I only have to make a wooden barn, a large fire and a script where the owners are trying to escape.
#1619 Guest_emer_*
Geschrieben 09 September 2007 - 10:15
nice Humvee
#1620
Geschrieben 09 September 2007 - 11:15
Nice! I can't wait for 1.4. I'm just saying like don't yell or anything but would it be possible to switch the lightbars on the LAPD cars to the ones they use now? They use Federal Signal Arjent's and I think that would be a nice touch. Thanks!I just made up the idea for the 5th mission. The army stuff will be in mission 6.
Briefing of the 5th mission:
Mission: 05
Date: 14 July 2008
Time Received: 14:45
A fire in a large wooden barn has been reported by three car drivers. The police suspects the owners of the barn have connections with a large and violent drug cartel. Drugs are propably being made, storaged and sold in the barn. You have to take the owners into custody for questioning and extinguish all fires. Proceed with caution!
Idea sounds cool, isn't it?
The mission isn't very hard to make. I only have to make a wooden barn, a large fire and a script where the owners are trying to escape.
Shane
P.S. Heres some pics of them.
http://flickr.com/ph...gal/1348747345/
http://flickr.com/ph...unas/929927394/
http://flickr.com/ph...57594086728232/