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[EM4] Los Angeles Mod by Hoppah


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#1501 Hoppah

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Gepost 30 juli 2007 - 02:21

I'll see what I can do.
I also think it's a nice idea to add a new command to make it possible that fire fighters can change into a Hazmat unit.

#1502 MCERT1

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Gepost 30 juli 2007 - 02:44

cool, thanks for considering my suggestions
My statements reflect my personal thoughts and opinions, and do not reflect those of any agencies I'm affiliated with.

#1503 Hoppah

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Gepost 30 juli 2007 - 06:35

No problem.




I am still working on the wreck models of those F1 cars.
And I am also working on a new tutorial.

#1504 LittleFoX

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Gepost 30 juli 2007 - 06:45

new tutorial! Is it the normal tutorial but a bit different or for the new features of the LA mod? Anyway i like the idea!

#1505 Guest_ranger211_*

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Gepost 30 juli 2007 - 08:51

Hoppah i've got an idea that i tried to do myself, but i am not familiar with the coding syntax. You and/or Stan might be able to help. I added a trigger called "chirp" to the freeplay map. this trigger covers the area around an intersection:

http://lh6.google.co...postscreen1.JPG

now i want to write a script that when a police car drives into one of these triggers, the unit sounds an intersection siren.

"http://www.fedsig.co...rens/mp3/MS4000 Priority.mp3"

and then returns to its usual siren after leaving the trigger.

this is what i have and doesn't work (mostly because i don't know enough syntax and the proper format of emergency 4 scripting)



//********************************************************************************
*********
// #Version 1.0#
//
// Script by Hoppah
//
// Usage of this script in other mods is NOT allowed without permission of Hoppah
//
//********************************************************************************
*********

const char TRIGGER_CHIRP[] = "chirp";
bool ActivateTrigger(chirp);
bool OnLoad()
{
System::SetEnv("e4_doocclusion", 0);
return true;
}

void PushActions(GameObject *Caller, Actor *Target, int childID)
{
void OnSquadVehicleArrived(Vehicle *v)
{
if (v->IsCollidingWithTrigger(const char *chirp))
{
int soundID;
Vector CarPos = v.GetPosition();
soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Policechirp.wav", CarPos, true);

}
}
Audio::StopSample("mod:Audio/FX/Sirens/Policechirp.wav");
}


i think this would be a cool and more realistic addition to the mod, if its even possible.

#1506 Hoppah

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Gepost 30 juli 2007 - 10:07

There are alot of mistakes in your script and it doesn't work that way, because the game needs to check the trigger and that is only possible by making a mission script for freeplay. Problem is, that all events are not working anymore then.

Maybe, it is also possible to change the Siren commandscript, but that's alot of work (it's a large script) and difficult.


edit:
The new tutorial is about adding vehicles to Emergency 4. It has nothing to do with the LA Mod.

#1507 LittleFoX

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Gepost 31 juli 2007 - 11:25

The new tutorial is about adding vehicles to Emergency 4. It has nothing to do with the LA Mod.

oh ok.... still nice!

#1508 Hoppah

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Gepost 01 augustus 2007 - 12:49

oh ok.... still nice!


Hehe I just finished the new tutorial.
Now, I'm going to work on my mod again. :)

#1509 Guest_Utrechtterror_*

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Gepost 01 augustus 2007 - 08:16

Yippie :happy: !

We really appreciate all the effort you put in the mod :12:

#1510 Guest_medic534_*

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Gepost 01 augustus 2007 - 08:44

What is the purpose of the equipment trailer? I love the trailer and it's awsome, but so far I have found no use for it? Can you put some type of special equipment in there that isn't carried on the trucks? Mabe the firefighters have to go to the equipment trailer to change gear?

p.s. Keep up the good work, your mod makes the game worth buying.

#1511 Hoppah

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Gepost 01 augustus 2007 - 10:42

What is the purpose of the equipment trailer? I love the trailer and it's awsome, but so far I have found no use for it? Can you put some type of special equipment in there that isn't carried on the trucks? Mabe the firefighters have to go to the equipment trailer to change gear?

p.s. Keep up the good work, your mod makes the game worth buying.


Fire fighters can get equipment from the trailer. :)

#1512 emergency4freak

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Gepost 02 augustus 2007 - 03:52

Fire fighters can get equipment from the trailer. :)

Can the trailer attach to the trucks? I'm not sure if that has been answered already but if you could tell me, that would be great. Thanks!

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#1513 Hoppah

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Gepost 02 augustus 2007 - 05:34

Yep, the trucks can tow the trailer if I'm not wrong.

#1514 emergency4freak

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Gepost 02 augustus 2007 - 05:45

Yep, the trucks can tow the trailer if I'm not wrong.

SWEET! I thought someone said it wasn't possible.
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#1515 Guest_kparsons34_*

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Gepost 03 augustus 2007 - 10:01

Hoppah,

SORRY for asking this question but do you have a time frame estimate until V1.4 is released. Only want to know so I can check back for the newest version around that time. Thanks man.

#1516 Hammie

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Gepost 03 augustus 2007 - 10:18

Hoppah,

SORRY for asking this question but do you have a time frame estimate until V1.4 is released. Only want to know so I can check back for the newest version around that time. Thanks man.


That's a question that will not be answerd here, just check the site day/week/mounthly :rolleyes:

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#1517 Hoppah

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Gepost 03 augustus 2007 - 11:48

Not within a month (or two).

#1518 Ami89E1234

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Gepost 04 augustus 2007 - 04:40

kind of in wrong, right place but in em5(if it ever is made) in the la mod maybe you could have a minipumper, foam units, a hose wagon, brush truck and a bulldozer pumper, rear mount aerial ladder trucks, tower ladder w/bucket, a tiller rig, a searchlight truck(i know other vehicles have searchlights but would be cool if vehicle), an air utility wagon, a mobile headquarters unit, a high-rise unit, and a rescue van.

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#1519 saxguitar

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Gepost 04 augustus 2007 - 08:06

Hey hoppah once again I want to say great mod and that I finally got it working. When I first started I always got a huge fire and had to have the entire fire department come and sometimes I would mess up so I need another engine or two. But I would have to go into the menu and individually pick the guys onto the truck. Why not add a command to the battalion cheif that says "strike 2nd alarm". That would have a default engine come from HQ and not to to go through the menu.

#1520 Ami89E1234

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Gepost 04 augustus 2007 - 08:36

that would require lots of scripting- im not so sure hoppahs up to it

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