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[EM4] Los Angeles Mod by Hoppah


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#41 looneyboy714

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Gepost 06 mei 2006 - 04:08

indeed :D

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Gepost 07 mei 2006 - 02:44

Very well done, nice and accurate as usual!!!

#43 looneyboy714

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Gepost 07 mei 2006 - 05:28

:D :) :D :) exellent work hoppah

#44 Guest_Estevan_*

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Gepost 07 mei 2006 - 07:35

damz, it isnt normal anymore :roll:

#45 Stan

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Gepost 07 mei 2006 - 08:33

:D  :)  :D  :) exellent work hoppah


Looney you know most call that spam? I should make a list of posts from you i delette... like off topic questions and that and if i look 3 posts above i see 2 times 2, 2 tiems with same goal, say ncie job to hoppah, what sence does this have?
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#46 Guest_CHP_*

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Gepost 07 mei 2006 - 08:45

Are those animations with the crouching officers standard with the game?

#47 Stan

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Gepost 07 mei 2006 - 09:20

Are those animations with the crouching officers standard with the game?


Sniper AIM annimation ;)
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#48 Guest_CHP_*

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Gepost 08 mei 2006 - 01:05

Its really quite good. I just noticed its in EM3 too!! Didn't notice until that screenshot. Amazing what you don't notice! Tahnks stan :D

#49 Hoppah

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Gepost 09 mei 2006 - 12:49

This is the last update for a while. Check the announcement I've made to see why.

I've made the 'paramedic' and 'paramedics with stretcher' texture. I am also using one of my stretchers with wheels which I've given a new colour too. I've also made a EMT Bag for the paramedics.

Pictures:

The units:
Posted Image

Photo of a real stretcher: click here

Photo of a real EMT bag: click here

I hope you like it,

Hoppah

#50 Guest_Baz_*

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Gepost 09 mei 2006 - 01:01

O MAN that EMT came out great Hoppah, you were right! And the strecher looks great too! Wait till you hear the siren sounds i'm making... I think I have certaintly out-done myself this time :)

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Gepost 09 mei 2006 - 02:56

BRUUT!!!

#52 looneyboy714

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Gepost 09 mei 2006 - 03:02

ye ok??? (wat does it mean?)

#53 Hoppah

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Gepost 09 mei 2006 - 03:49

ye ok??? (wat does it mean?)


What does 'ye' mean?

#54 ronnie1223

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Gepost 09 mei 2006 - 05:19

ye ok??? (wat does it mean?)


What does 'ye' mean?


yeah i geuss :?: ;)
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OMG! It's flashy 0_o

#55 looneyboy714

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Gepost 09 mei 2006 - 05:33

it means yes and what does what ever that guy said mean

#56 Guest_Baz_*

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Gepost 09 mei 2006 - 11:18

something in Dutch I bet lol

#57 Hoppah

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Gepost 10 mei 2006 - 06:50

The NL-EN dictionary says:

brute, beast, bully, ogre, brutal

In short. He likes it :)

#58 looneyboy714

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Gepost 10 mei 2006 - 10:24

:lol: :lol: :lol:

#59 Guest_CHP_*

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Gepost 11 mei 2006 - 01:04

Very well done Hoppah, damn fine work. ;)

#60 Hoppah

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Gepost 14 mei 2006 - 06:29

Some little news.

Because it's weekend I could work on my mod a bit.
I have added the SoSi scripts from Bass-Ti.
I have also added the great sirens from Baz.

The standard sirens (Emsiren01, Emsiren02, Emsiren03, Emsiren04) are replaced by empty files. So those aren't used anymore. All sirens play through the SoSi commands.

I have changed the SoSi script too:

Each vehicle has 2 siren commands.

1. Enable/Disable Siren
2. (De)activate Automatic Siren

Enable/Disable Siren is just like the normal SoSi command. It enables or disables the siren.

When a vehicle starts moving the siren will be activated automaticly (I call that 'automatic siren'). But when you use 'Deactivate automatic siren' the siren won't be activated automaticly.

The ONLY disadvantage is that you will never hear a siren when a vehicle arrives on the map.

Greetz,

Hoppah